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changelog:1.10

Table of Contents

Changelog

API Changes

Asset Classes

Added

Removed

  • ASSET_NARRATIVE_PANEL
  • ASSET_VICTORY_CONDITION
  • BUILDING_FUNCTION_TRAINING_GROUND
  • GAME_RULE_VICTORY_CONDITION
  • INFORMATION_LAYER_BUILDING
  • INFORMATION_LAYER_BUILDING_BEAUTIFICATION
  • INFORMATION_LAYER_BUILDING_SPLENDOR
  • INFORMATION_LAYER_BUILDING_UNDESIRABILITY
  • NOTIFICATION_IMPORTANT_HELP
  • VISIBILITY_LAYER
  • VISIBILITY_LAYER_BUILDING
  • VISIBILITY_LAYER_DESIRABILITY
  • WALL_CONFIG
  • WEATHER_SYSTEM

Other changes


Data Classes

Added

Removed

  • ASSEMBLAGE_CUSTOM_SET_VALUE
  • BEAUTIFICATION_CATEGORY_BOOST
  • BUILDING_PART_MOVER
  • BUILDING_PART_MOVER_BRIDGE
  • BUILDING_PART_MOVER_INSTANCE
  • DATA_WEATHER_PROBABILITY
  • GAME_ACTION_SKIP_TRADE_ROUTE_UPGRADE_QUEST
  • GAME_CONDITION_TRACK_VICTORY_CONDITION
  • GAME_CONDITION_VISIBILITY_LAYER_SHOWN
  • HELP_ITEM
  • HOUSE_DENSITY

Renamed

Other changes


Data Structures

Other changes

Behavior Tree Node Classes

Added

Removed

  • DISABLE_PATH_FLAG
  • ENABLE_PATH_FLAG
  • SETUP_INFLUENCE_MANDATE

Renamed

Other changes

Behavior Tree Data Classes

Added

Other changes

Engine Core

Other changes


Component Classes

Added

Removed

  • COMP_VICTORY_CONDITION_MANAGER
  • VISITOR

Other changes


Enumerations

Added

Removed

  • ROUNDING_TYPE
  • RULER_TITLE
  • SOLDIER_STATUS

Renamed

  • AGENT_ANIMATION → AGENT_ANIMATION_STATE
    • Added values
      • BELLOW
      • SPEAR_ATTACK_01
      • BOW_ATTACK_01
      • BOW_WALK
      • HORSE_EATING
      • BOW_GUARD_IDLE
      • BOW_IDLE
      • BOW_PATROL
      • SPEAR_GUARD_IDLE
      • SPEAR_PATROL
      • SWORD_GUARD_IDLE
      • SWORD_PATROL
      • SWORD_WALK
      • BOW_ATTACK_02
      • SPEAR_ATTACK_02
      • IDLE_FOUNTAIN
      • IDLE_HEAT
      • WORK_LEAN
      • NETFISHING

Other changes

    • Added values
      • MIPMAP_LINEAR
      • MIPMAP_NEAREST
    • Removed values
      • MIPMAP
    • Added values
      • PHYSICS_MOUSE_INTERACTABLE_WITH_OFFSET
      • CUSTOM_PREVIEW
    • Removed values
      • WALL_CONTROL_POINT
    • Added values
      • HIP_LEFT
      • HIP_RIGHT
    • Added values
      • NAVIGABLE_PART
      • NAVIGABLE_PRIVATE
    • Removed values
      • NAVIGABLE
      • NAVIGABLE_EXTERIOR
    • Added values
      • WALL
      • FENCE
      • HOUSE
      • ROOF_TOWER
      • ROOF_KEEP
      • ENCAMPMENT
      • WATCHPOST
      • CAMPFIRE
      • MILITARY_TENT
      • GATHERING_LOCATION
      • IMPROVEMENT
      • WALL_DECORATIVE
    • Added values
      • FORTIFICATION
      • BRIDGE
    • Removed values
      • TRANSPORTATION
      • WALL
    • Added values
      • PART_SWITCHER
      • CHIMNEY
      • TENT
      • QUARRY
      • DORMER
      • VINES
      • SMALLBRAZERO
      • LARGEBRAZERO
      • MARKETSTALL
    • Added values
      • WORKPLACE_NO_STORAGE
      • ZONE_TOO_SMALL
    • Added values
      • WAGE
      • ROYAL_COMPANY_RESUPPLY
    • Added values
      • TOGGLE_NEGATIVE
    • Added values
      • TIER0-MONASTERYSPLENDOR
      • TIER1-MONASTERYSPLENDOR
      • TIER2-MONASTERYSPLENDOR
      • TIER3-MONASTERYSPLENDOR
      • TIER4-MONASTERYSPLENDOR
      • TIER5-MONASTERYSPLENDOR
      • TIER1-LABORSPLENDOR
      • TIER2-LABORSPLENDOR
      • TIER3-LABORSPLENDOR
      • TIER4-LABORSPLENDOR
      • TIER5-LABORSPLENDOR
    • Added values
      • WAITING_FOR_WORK
      • SWORD_TRAINING
      • SPEAR_TRAINING
      • BOW_TRAINING
      • HAND_TRAINING
      • GATHERING
      • HOUSE
    • Added values
      • WEEKS
      • MONTHS
    • Added values
      • SOLDIERS_BETWEEN_CYCLE
    • Added values
      • TRADE
      • WORLD
    • Added values
      • UNAVAILABLE
    • Added values
      • BARREL
      • BASKET
      • FLOUR
      • BOAR
      • UNSTACK
      • CHEESE
      • POLISHSTONE
      • WEAPON
    • Added values
      • FOOD_MONASTIC
      • HOUSE_KNIGHT
      • MILITARY
      • MONASTIC
      • FOOD_ADVANCED
      • HOUSE_LEVEL_3
      • SCULPTURE
      • LITERATURE
      • WEAPON
    • Removed values
      • MANUSCRIPTS
      • MONASTIC_MEAL
    • Added values
      • BUILDING_STATUS

Assets Changes

AGENT_NEED_TYPE_HOUSING

Added

Renamed


AGENT_NEED_TYPE_LODGING

Added

Renamed


AGENT_NEED_TYPE_RESOURCE

Added

Renamed


AGENT_NEED_TYPE_VISIT_BUILDING

Added

Renamed


AGENT_PROFILE

Added

Renamed

Removed

  • PROFILE_ENVOY_BADWEATHER
  • PROFILE_GUEST_KINGDOMENVOY_FOOT
  • PROFILE_PILGRIM

ASSET

Added

ASSIGNABLE_BUILDING_FUNCTION_LIST

Added

ATLAS_CELL

Added

Removed

  • ICON_RESOURCE_SPEAR
  • ICON_RESOURCE_SWORD

BEHAVIOR_TREE

Added

BLUEPRINT_MANDATE_TYPE


BUILDING

Added

Renamed

Removed

  • BUILDING_MILITARY_TRAINING_GROUNDS
  • BUILDING_MONASTERY_CLOISTER_LEGACY
  • BUILDING_MONASTERY_GARDEN_LEGACY
  • BUILDING_MONASTERY_WINERY
  • BUILDING_WEAPONSMITH
  • MONUMENT_CHURCH
  • MONUMENT_LEGACY_RUSTIC_CHURCH
  • MONUMENT_MONASTERY_LEGACY
  • MONUMENT_ROMAN_CHURCH

BUILDING_FUNCTION

Added

BUILDING_FUNCTION_ASSIGNABLE

Added

BUILDING_FUNCTION_BAILIFF_OFFICE

Added

BUILDING_FUNCTION_CHURCH

Added

Removed

  • BUILDING_FUNCTION_ROMAN_CHURCH

BUILDING_FUNCTION_FARM

Added

BUILDING_FUNCTION_HOUSE

Added

BUILDING_FUNCTION_INTERACTIVE_LOCATION

Added

BUILDING_FUNCTION_KITCHEN

Removed

  • BUILDING_FUNCTION_MONASTERY_KITCHEN

BUILDING_FUNCTION_LODGING

Added

BUILDING_FUNCTION_MARKET

Added

Renamed


BUILDING_FUNCTION_MUSICAL_PART

Added

BUILDING_FUNCTION_PUBLIC_LOUNGE

Renamed


BUILDING_FUNCTION_UNIQUE_RESOURCE_DEPOT

Added

BUILDING_FUNCTION_WAREHOUSE

Added

BUILDING_FUNCTION_WORKPLACE

Added

Renamed

Removed

  • BUILDING_FUNCTION_HERBS_GARDEN
  • BUILDING_FUNCTION_WEAPONSMITH

BUILDING_GAME_CONDITION_CONFIG

Added

BUILDING_PART

Added

Renamed

Removed

  • BUILDING_PART_AUTOMATE_FOUNTAIN_ARCH
  • BUILDING_PART_AUTOMATE_FOUNTAIN_BASIN
  • BUILDING_PART_AUTOMATE_FOUNTAIN_BIRD
  • BUILDING_PART_AUTOMATE_FOUNTAIN_JACQUEMART
  • BUILDING_PART_AUTOMATE_FOUNTAIN_STEPPED_BASE
  • BUILDING_PART_AUTOMATE_FOUNTAIN_TOP
  • BUILDING_PART_AUTOMATE_FOUNTAIN_TOWER
  • BUILDING_PART_CROSS_GOLDEN_CROSS
  • BUILDING_PART_CROSS_HEXAGON_PEDESTAL
  • BUILDING_PART_CROSS_HEXAGON_SMALL_PEDESTAL
  • BUILDING_PART_CROSS_HEXAGON_STEPPED_BASE
  • BUILDING_PART_CROSS_SQUARE_PEDESTAL
  • BUILDING_PART_CROSS_SQUARE_SMALL_PEDESTAL
  • BUILDING_PART_CROSS_SQUARE_STEPPED_BASE
  • BUILDING_PART_GATE_BARRACKS
  • BUILDING_PART_GATE_BRATTICE
  • BUILDING_PART_GATE_BUTTRESS
  • BUILDING_PART_GATE_DOOR
  • BUILDING_PART_GATE_PORTICULLIS
  • BUILDING_PART_GATE_ROUND_TOWER
  • BUILDING_PART_GATE_ROUND_WATCHTOWER
  • BUILDING_PART_GATE_SMALL_WINDOW
  • BUILDING_PART_GATE_SMALL_WINDOW_CLOSED
  • BUILDING_PART_GATE_SMALL_WINDOW_PLANK
  • BUILDING_PART_GATE_TOWER
  • BUILDING_PART_GATE_WALL_BANNER
  • BUILDING_PART_GATE_WALL_FLAG
  • BUILDING_PART_GATE_WALL_HERALDIC_BLUE
  • BUILDING_PART_GATE_WALL_HERALDIC_SPLICED
  • BUILDING_PART_GATE_WALL_HERALDIC_SPLIT
  • BUILDING_PART_GATE_WALL_HERALDIC_STRIPED
  • BUILDING_PART_GATE_WATCHTOWER
  • BUILDING_PART_GATE_WINDOW
  • BUILDING_PART_GATE_WOODEN_GATE
  • BUILDING_PART_HOUSING_CITIZEN_DENSITY_1
  • BUILDING_PART_HOUSING_CITIZEN_DENSITY_2
  • BUILDING_PART_HOUSING_SERF_DENSITY_1
  • BUILDING_PART_HOUSING_SERF_DENSITY_2
  • BUILDING_PART_KNIGHT_STATUE
  • BUILDING_PART_KNIGHT_STATUE_FEMALE_KNIGHT
  • BUILDING_PART_LUSH_GARDEN_BUSH
  • BUILDING_PART_LUSH_GARDEN_BUSHES_PERGOLA
  • BUILDING_PART_LUSH_GARDEN_DIAMOND_FLOWERBED
  • BUILDING_PART_LUSH_GARDEN_ESPALIER_FENCE
  • BUILDING_PART_LUSH_GARDEN_FLOWER_BUSH
  • BUILDING_PART_LUSH_GARDEN_FOUNTAIN
  • BUILDING_PART_LUSH_GARDEN_LARGE_TREE
  • BUILDING_PART_LUSH_GARDEN_MEDIUM_TREE
  • BUILDING_PART_LUSH_GARDEN_OGIVE_BUSH
  • BUILDING_PART_LUSH_GARDEN_OVALE_BUSH
  • BUILDING_PART_LUSH_GARDEN_PILAR
  • BUILDING_PART_LUSH_GARDEN_QUATREFOIL_FLOWERBED
  • BUILDING_PART_LUSH_GARDEN_ROSES_PERGOLA
  • BUILDING_PART_LUSH_GARDEN_ROUND_BUSH
  • BUILDING_PART_LUSH_GARDEN_ROUND_FLOWERBED
  • BUILDING_PART_LUSH_GARDEN_SMALL_TREE
  • BUILDING_PART_LUSH_GARDEN_STONE_BENCH
  • BUILDING_PART_LUSH_GARDEN_WATER_BASIN
  • BUILDING_PART_MARKET_BENCH
  • BUILDING_PART_OFFICINAL_GARDEN_ARCHED_TRELLIS
  • BUILDING_PART_OFFICINAL_GARDEN_BUSHY_PLANT
  • BUILDING_PART_OFFICINAL_GARDEN_CLIMBER_PLANT
  • BUILDING_PART_OFFICINAL_GARDEN_COMFREY
  • BUILDING_PART_OFFICINAL_GARDEN_FOUNTAIN
  • BUILDING_PART_OFFICINAL_GARDEN_HERBS_CORNER
  • BUILDING_PART_OFFICINAL_GARDEN_PERGOLA
  • BUILDING_PART_OFFICINAL_GARDEN_ROUND_FLOWERBED
  • BUILDING_PART_OFFICINAL_GARDEN_SAGE
  • BUILDING_PART_OFFICINAL_GARDEN_SAGE_AND_MINT
  • BUILDING_PART_OFFICINAL_GARDEN_SPROUTS
  • BUILDING_PART_OFFICINAL_GARDEN_WOODEN_FENCE
  • BUILDING_PART_OFFICINAL_GARDEN_YARROW
  • BUILDING_PART_OFFICINAL_GARDEN_YARROW_AND_SPROUTS
  • BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_FEMALE
  • BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_LABOR
  • BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_SHOVEL
  • BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_STANDING
  • BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_FEMALE
  • BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_LABOR
  • BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_SHOVEL
  • BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_STANDING
  • BUILDING_PART_SCULPTURE_FOUNTAIN_OCTOGONAL_BASE
  • BUILDING_PART_SCULPTURE_FOUNTAIN_PEDESTAL
  • BUILDING_PART_SCULPTURE_FOUNTAIN_SMALL_PEDESTAL
  • BUILDING_PART_SCULPTURE_FOUNTAIN_SQUARE_BASE
  • BUILDING_PART_SHRINE_CANDLE
  • BUILDING_PART_SHRINE_CANDLES
  • BUILDING_PART_SHRINE_FLOWER_BLUE
  • BUILDING_PART_SHRINE_FLOWER_POT
  • BUILDING_PART_SHRINE_FLOWER_POT_2
  • BUILDING_PART_SHRINE_FLOWER_RED
  • BUILDING_PART_SHRINE_LARGE_ALCOVE
  • BUILDING_PART_SHRINE_LARGE_ALTAR
  • BUILDING_PART_SHRINE_PILGRIM_LOCATION
  • BUILDING_PART_SHRINE_PLANTS
  • BUILDING_PART_SHRINE_SMALL_ALCOVE
  • BUILDING_PART_SHRINE_SMALL_ALTAR
  • BUILDING_PART_SHRINE_STATUE
  • BUILDING_PART_SHRINE_STEPS
  • BUILDING_PART_SHRINE_STONE
  • BUILDING_PART_SHRINE_STONE_BENCH
  • BUILDING_PART_STAINED_GLASS_KING_AND_MONK
  • BUILDING_PART_STAINED_GLASS_MOTHER_AND_CHILD
  • BUILDING_PART_TRAINING_DUMMY
  • BUILDING_PART_WEAPONSMITH

DESIRABILITY_HOUSE_SELECTION_FACTOR

Added

EVENT

Added

Renamed

Removed

  • EVENT_BAD_WEATHER
  • EVENT_BAD_WEATHER_END
  • EVENT_BAD_WEATHER_WARNING
  • EVENT_CHURCH_UNLOCKED
  • EVENT_RUSTIC_CHURCH_BUILT
  • NARRATIVE_KINGDOMBOARD_EVT
  • NARRATIVE_SILENTGUEST_EVT
  • NARRATIVE_TOWNTALE_EVT_COINDEBTS
  • NARRATIVE_TOWNTALE_EVT_MANYWOUNDED
  • NARRATIVE_TOWNTALE_EVT_NOFOOD
  • NARRATIVE_TOWNTALE_EVT_NOHAPPINESS
  • NARRATIVE_TOWNTALE_EVT_NOMATERIAL

EXECUTE_ACTION_LIST_MANDATE_TYPE

Added

GAME_RULE_MASTERPIECE


GUEST

Added

Renamed

Removed

  • NARRATIVE_SILENTGUEST_GST_MILITIA
  • NARRATIVE_SILENTGUEST_GST_MONK
  • NARRATIVE_SILENTGUEST_GST_NOBLE
  • NARRATIVE_SILENTGUEST_GST_NUN
  • NARRATIVE_SILENTGUEST_GST_SOLDIER
  • NARRATIVE_SILENTGUEST_GST_VILLAGER

GUEST_REQUIREMENT

Added

Renamed


HAPPINESS_FACTOR

Added

Renamed

Removed

  • NARRATIVE_MONASTERYHOSTING_HAPPINESSFACTOR_WANDERINGMONKS_UNDELIVERY
  • NARRATIVE_TOWNTALE_HAPPINESSFACTOR_BADTALE

IMMIGRATION_FACTOR_HAPPINESS

Added

IMMIGRATION_FACTOR_UNEMPLOYMENT

Added

IMMIGRATION_SETTINGS

Added

JOB

Added

Renamed

Removed

  • SOLDIER

JOB_PROGRESSION

Added

JOB_PROXIMITY_HOUSE_SELECTION_FACTOR

Added

MASTERPIECE


MASTERPIECE_LIST


MILITARY_CAMPAIGN

Added

Renamed

Removed

  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_ULTIMATE
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q3
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q1
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q2
  • NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q3

NAME_LIST

Added

NOTIFICATION

Added

Renamed


OUTCOME_PANEL_DATA

Added

Renamed

Removed

  • NARRATIVE_MONASTERYTRADE_OPA_HIGHTRADE_CHOICE
  • NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_CHOICE_A_SUCCESS
  • NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_CHOICE_B_SUCCESS
  • NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_FAILURE

PARTICLE_SYSTEM

Added

Removed

  • PARTICLE_SYSTEM_BLACKSMITH_FIRE
  • PARTICLE_SYSTEM_BLACKSMITH_FIRE_SMOKE
  • PARTICLE_SYSTEM_CHIMNEY_SMOKE

POINT_OF_INTEREST


PREFAB

Added

Renamed

Removed

  • PREFAB_LIVESTOCK_SHEEP
  • PREFAB_RESOURCE_VISUAL_BEER
  • PREFAB_RESOURCE_VISUAL_BERRIES
  • PREFAB_RESOURCE_VISUAL_BREAD_BAG
  • PREFAB_RESOURCE_VISUAL_CANDLES_CRATE
  • PREFAB_RESOURCE_VISUAL_CHEESE
  • PREFAB_RESOURCE_VISUAL_COAL_CRATE
  • PREFAB_RESOURCE_VISUAL_COMMON_WARES_CRATE
  • PREFAB_RESOURCE_VISUAL_FISH
  • PREFAB_RESOURCE_VISUAL_FLOUR_BAG
  • PREFAB_RESOURCE_VISUAL_GOLD_CRATE
  • PREFAB_RESOURCE_VISUAL_GRAPE_BASKET
  • PREFAB_RESOURCE_VISUAL_HOP
  • PREFAB_RESOURCE_VISUAL_IRON_BAR_CRATE
  • PREFAB_RESOURCE_VISUAL_IRON_CRATE
  • PREFAB_RESOURCE_VISUAL_MILK
  • PREFAB_RESOURCE_VISUAL_PLANKS
  • PREFAB_RESOURCE_VISUAL_QUARTZ_CRATE
  • PREFAB_RESOURCE_VISUAL_STONE
  • PREFAB_RESOURCE_VISUAL_STONE_CRATE
  • PREFAB_RESOURCE_VISUAL_TOOLS_CRATE
  • PREFAB_RESOURCE_VISUAL_TREE_TRUNK
  • PREFAB_RESOURCE_VISUAL_WHEAT
  • PREFAB_RESOURCE_VISUAL_WOOL_BASKET
  • PREFAB_TOOL_BREAD_BOARD
  • PREFAB_TOOL_CARPENTER_AXE
  • PREFAB_TOOL_CARPENTER_SAW
  • PREFAB_TOOL_COAL_BURNER_SHOVEL
  • PREFAB_TOOL_DAIRY_FARMER_BUCKET
  • PREFAB_TOOL_FARMER_SICKLE
  • PREFAB_TOOL_GUARD_SPEAR
  • PREFAB_TOOL_GUARD_SWORD
  • PREFAB_TOOL_HUNTER_BOW
  • PREFAB_TOOL_SHEPHERD_SCISSORS
  • PREFAB_TOOL_STONEMASON_CHISEL
  • PREFAB_TOOL_STONEMASON_PICKAXE
  • PREFAB_TRAINING_DUMMY
  • PREFAB_TRAINING_DUMMY_LOCATOR_SPEAR
  • PREFAB_TREE_OAK
  • PREFAB_TREE_PINE
  • PREFAB_TREE_POPLAR
  • PREFAB_TREE_SYCAMORE

PRIVILEGE

Removed

  • PRIV_CLERGY_ALL_FAITHFUL
  • PRIV_CLERGY_FORTRESS_CHURCH
  • PRIV_CLERGY_LAYFOLK_ERRANDS
  • PRIV_KINGDOM_CLEANING_DUTY
  • PRIV_LABOUR_COMMON_MAINTENANCE
  • PRIV_LABOUR_DEVOTED_FOLKS
  • PRIV_LABOUR_FORTIFIED_VILLAGE

QUEST

Added

Renamed

Removed

  • NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_CLOTH
  • NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_FISH
  • NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_TOOL
  • NARRATIVE_MONASTERYTRADE_QST_LOWTRADE_DONATED
  • NARRATIVE_MONASTERYTRADE_QST_LOWTRADE_SOLD
  • ONBOARDING_QST_ASSIGNWOODCUTTER
  • ONBOARDING_QST_BUILDGRANARY
  • ONBOARDING_QST_VICTORY

QUEST_HOSTING_MISSION

Added

Renamed

Removed

  • NARRATIVE_SILENTGUEST_QST_MONK_T1_HOSTING
  • NARRATIVE_SILENTGUEST_QST_MONK_T2_HOSTING
  • NARRATIVE_SILENTGUEST_QST_NOBLE_T1_HOSTING
  • NARRATIVE_SILENTGUEST_QST_NOBLE_T2_HOSTING
  • NARRATIVE_SILENTGUEST_QST_NUN_T1_HOSTING
  • NARRATIVE_SILENTGUEST_QST_NUN_T2_HOSTING
  • NARRATIVE_SILENTGUEST_QST_SOLDIER_T1_HOSTING
  • NARRATIVE_SILENTGUEST_QST_SOLDIER_T2_HOSTING
  • NARRATIVE_SILENTGUEST_QST_VILLAGER_T1_HOSTING
  • NARRATIVE_SILENTGUEST_QST_VILLAGER_T2_HOSTING

QUEST_REWARD_GENERATOR

Added

Removed

  • NARRATIVE_KINGDOMBOARD_QRG_FOOD_CITY
  • NARRATIVE_KINGDOMBOARD_QRG_FOOD_NATURE
  • NARRATIVE_KINGDOMBOARD_QRG_GOODS
  • NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_CONSTRUCTION
  • NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_SMITH
  • NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_WEAPON
  • NARRATIVE_KINGDOMBOARD_QRG_WEALTH_COINS
  • NARRATIVE_KINGDOMBOARD_QRG_WEALTH_MONASTERY
  • NARRATIVE_KINGDOMBOARD_QRG_WEALTH_TREASURE

RESOURCE

Added

Renamed


TRADING_VILLAGE

Added

UNLOCKABLE

Added

Renamed

Removed

  • UNLOCKABLE_CLERGY_MONASTERY_GREAT_HALL
  • UNLOCKABLE_CLERGY_MONASTERY_REFECTORY
  • UNLOCKABLE_COMMON_DECORATIVE_SET_5
  • UNLOCKABLE_LABOUR_PRIVILEGE_TAVERN_GREAT_HALL

UNLOCKABLE_EDICT

Added

Renamed

Removed

  • UNLOCKABLE_CLERGY_CHURCH_STONE_SET
  • UNLOCKABLE_CLERGY_KNIGHT_STATUE
  • UNLOCKABLE_CLERGY_LEGACY_RUSTIC_CHURCH
  • UNLOCKABLE_CLERGY_MONASTERY_RUSTIC_DECORATIVE
  • UNLOCKABLE_CLERGY_MONK_STATUE
  • UNLOCKABLE_CLERGY_ROMAN_CHURCH
  • UNLOCKABLE_COMMON_EDICT_BAILIFFIMPROVEMENT
  • UNLOCKABLE_COMMON_EDICT_DOUBLEMINERALPRODUCTION
  • UNLOCKABLE_COMMON_EDICT_NOMAINTENANCE
  • UNLOCKABLE_COMMON_EDICT_TOOLSHALVED
  • UNLOCKABLE_COMMON_EDICT_TRADEQUANTITY
  • UNLOCKABLE_KINGDOM_WEAPONSMITH
  • UNLOCKABLE_KINGDOM_WOODEN_KEEP_DECORATIVE
  • UNLOCKABLE_LABOUR_MANOR_SPLENDOR
  • UNLOCKABLE_LABOUR_MARKET_SPLENDOR
  • UNLOCKABLE_LABOUR_TAX_OFFICE
  • UNLOCKABLE_LABOUR_WALL_TAVERN

UNLOCKABLE_PRIVILEGE

Added

Removed

  • UNLOCKABLE_CLERGY_PRIVILEGE_CHURCHTAXES
  • UNLOCKABLE_CLERGY_PRIVILEGE_MONASTERYFOODHALVED
  • UNLOCKABLE_CLERGY_PRIVILEGE_NOPENALTY_KINGDOM
  • UNLOCKABLE_CLERGY_PRIVILEGE_NOPENALTY_LABOUR
  • UNLOCKABLE_CLERGY_PRIVILEGE_TRADEINFLUENCE
  • UNLOCKABLE_CLERGY_PRIVILEGE_UPKEEP_HIGH
  • UNLOCKABLE_CLERGY_PRIVILEGE_UPKEEP_LOW
  • UNLOCKABLE_KINGDOM_PRIVILEGE_BONUSTERRITORY
  • UNLOCKABLE_KINGDOM_PRIVILEGE_KNIGHT
  • UNLOCKABLE_KINGDOM_PRIVILEGE_TAXSPEED
  • UNLOCKABLE_KINGDOM_PRIVILEGE_UPKEEP_HIGH
  • UNLOCKABLE_KINGDOM_PRIVILEGE_UPKEEP_LOW
  • UNLOCKABLE_KINGDOM_WIP
  • UNLOCKABLE_LABOUR_PRIVILEGE_EXTRATAXES
  • UNLOCKABLE_LABOUR_PRIVILEGE_HIGHTAXES
  • UNLOCKABLE_LABOUR_PRIVILEGE_IMMIGRATIONFACTOR
  • UNLOCKABLE_LABOUR_PRIVILEGE_NOPENALTY_CLERGY
  • UNLOCKABLE_LABOUR_PRIVILEGE_NOPENALTY_KINGDOM
  • UNLOCKABLE_LABOUR_PRIVILEGE_TRADEINFLUENCE
  • UNLOCKABLE_LABOUR_PRIVILEGE_UPKEEP_HIGH
  • UNLOCKABLE_LABOUR_PRIVILEGE_UPKEEP_LOW
  • UNLOCKABLE_LABOUR_WIP

UNLOCKABLE_TECHNOLOGY

Added

Renamed

Removed

  • UNLOCKABLE_CLERGY_LEGACY_MONASTERY
  • UNLOCKABLE_CLERGY_SMALL_STONE_WALL
  • UNLOCKABLE_KINGDOM_LARGE_STONE_WALL
  • UNLOCKABLE_KINGDOM_WALL_KEEP

UNLOCK_FUNCTION_BUILDING

Added

UNLOCK_FUNCTION_BUILDING_FUNCTION

Added

UNLOCK_FUNCTION_ESTATE_SYSTEM

Added

UNLOCK_FUNCTION_TAXATION

Added

UNLOCK_FUNCTION_TRADE_ROUTE

Added

VEHICLE

Added

VILLAGER_STATUS

Added

Renamed


VILLAGER_STATUS_QUOTA

Added

WEAPON

Added

WEATHER_SETTING

Added

ZONE

Added

Renamed

changelog/1.10.txt · Last modified: 2025/08/25 14:18 by 127.0.0.1

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