ASSET_NARRATIVE_PANEL
ASSET_VICTORY_CONDITION
BUILDING_FUNCTION_TRAINING_GROUND
GAME_RULE_VICTORY_CONDITION
INFORMATION_LAYER_BUILDING
INFORMATION_LAYER_BUILDING_BEAUTIFICATION
INFORMATION_LAYER_BUILDING_SPLENDOR
INFORMATION_LAYER_BUILDING_UNDESIRABILITY
NOTIFICATION_IMPORTANT_HELP
VISIBILITY_LAYER
VISIBILITY_LAYER_BUILDING
VISIBILITY_LAYER_DESIRABILITY
WALL_CONFIG
WEATHER_SYSTEM
WeaponList
EventListPostOnboarding → EssentialEventListPostOnboarding
EventListGlobale → EventListGlobal
MaterialSetList
BoatPrefab
PlantableAssetList
TimeToUpgradeDensity
IsPrivate
CapacityScale
TypeList
AnimToPlay
TrainingLocationPrefab
IsMovableWhenBuilt
IsMoveBuildingInsteadOfPart
ActionListToExecute → ActionListToExecuteOnMandateCompleted
DeliveryQuestFactorMultiplier
OutcomePanelTemplate
UpgradeQuestGoldPaymentCostMultiplier
UpgradeQuestInfluenceCostMultiplier
UpgradeTradeRouteQuestDurationInDays
HouseUpgradeStatusDelay → HouseStatusUpgradeDelay
HouseDowngradeStatusDelay → HouseStatusDowngradeDelay
ImmigrationVisitAction
StencilMask
AssetMilitaryCampaignSettings
DaysToSendSoldiers
MissionCampaignStepListList → MissionCampaignStepList
SoldierJob
DifficultyTextSettings → MissionDifficultyTextSettings
DistanceTextSettings → MissionDistanceTextSettings
SoundEvent
Icon
GoldReward
IndividualResourceVisualPrefab
ResourceVisualPrefab
UnlockCost
Name → NameKey
ASSEMBLAGE_CUSTOM_SET_VALUE
BEAUTIFICATION_CATEGORY_BOOST
BUILDING_PART_MOVER
BUILDING_PART_MOVER_BRIDGE
BUILDING_PART_MOVER_INSTANCE
DATA_WEATHER_PROBABILITY
GAME_ACTION_SKIP_TRADE_ROUTE_UPGRADE_QUEST
GAME_CONDITION_TRACK_VICTORY_CONDITION
GAME_CONDITION_VISIBILITY_LAYER_SHOWN
HELP_ITEM
HOUSE_DENSITY
BATTLE_SETTINGS → MILITARY_MISSION
MissionDuration
BattleNameKey → MissionNameKey
RANDOM_COLOR_RANGE → PROCEDURAL_COLOR
RANDOM_FLOAT_RANGE → PROCEDURAL_FLOAT
RANDOM_INTEGER_RANGE → PROCEDURAL_INTEGER
RANDOM_ORIENTATION_RANGE → PROCEDURAL_ORIENTATION
RANDOM_VECTOR2_RANGE → PROCEDURAL_VECTOR2
RANDOM_VECTOR3_RANGE → PROCEDURAL_VECTOR3
STRING_VALUE → STRING_FLOAT_PAIR
StringKey
Value
STRING_VALUE_LIST → STRING_FLOAT_PAIR_LIST
StringValueList
CoreRandomBuildingPartList
WallList
IdleAnimation
WalkAnimation
BookSubPageKey
IsWeatherSystemOverriden
AssetNotificationImportantHelp
SystemName
OptionalName → OverrideDescription
AssetEventMilitaryCampaign
ItemList → HelpTopicList
HouseDensityPartList
onStartClickCallback
OffsetSizeRange → OffsetSize
OrientationRange → Orientation
ScaleRange → Scale
ColorRange → Color
BattleSettingList → MissionList
OptionalAttachNodeString → ForcedAttachNodeName
Value
Villager
SlotLayoutList
setRotation
DISABLE_PATH_FLAG
ENABLE_PATH_FLAG
SETUP_INFLUENCE_MANDATE
SET_WORKSTATION_SETUP → SET_INTERACTIVE_LOCATION_SETUP
TransportSetup
COMP_VICTORY_CONDITION_MANAGER
VISITOR
ActivityMessage
setActivityMessage
AppliedMaterialSetIndex
ON_MATERIAL_SET_CHANGED
unlockWall
SetOrientation
IsPrivate
Color
AvailableQuantity
DaysLeftBeforeReplenish
HasMaximumWorkstation
IsDestroyWhenEmpty
IsReplenishable
Radius
ReplenishDurationInDays
ReplenishQuantity
ResourceData
ResourceValue
computeStrength
getSoldierStatus
isAvailable
ON_SOLDIER_STATUS_CHANGED
ON_STRENGTH_UPDATED
DefaultStockpile
SlotLayoutPrefabList
allowPlantation
containsPlantable
getCurrentPlantableList
init
isPlantationAllowed
unallowPlantation
depositTaxesCollected
ROUNDING_TYPE
RULER_TITLE
SOLDIER_STATUS
AGENT_ANIMATION → AGENT_ANIMATION_STATE
BELLOW
SPEAR_ATTACK_01
BOW_ATTACK_01
BOW_WALK
HORSE_EATING
BOW_GUARD_IDLE
BOW_IDLE
BOW_PATROL
SPEAR_GUARD_IDLE
SPEAR_PATROL
SWORD_GUARD_IDLE
SWORD_PATROL
SWORD_WALK
BOW_ATTACK_02
SPEAR_ATTACK_02
IDLE_FOUNTAIN
IDLE_HEAT
WORK_LEAN
NETFISHING
MIPMAP_LINEAR
MIPMAP_NEAREST
MIPMAP
PHYSICS_MOUSE_INTERACTABLE_WITH_OFFSET
CUSTOM_PREVIEW
WALL_CONTROL_POINT
HIP_LEFT
HIP_RIGHT
NAVIGABLE_PART
NAVIGABLE_PRIVATE
NAVIGABLE
NAVIGABLE_EXTERIOR
WALL
FENCE
HOUSE
ROOF_TOWER
ROOF_KEEP
ENCAMPMENT
WATCHPOST
CAMPFIRE
MILITARY_TENT
GATHERING_LOCATION
IMPROVEMENT
WALL_DECORATIVE
FORTIFICATION
BRIDGE
TRANSPORTATION
WALL
PART_SWITCHER
CHIMNEY
TENT
QUARRY
DORMER
VINES
SMALLBRAZERO
LARGEBRAZERO
MARKETSTALL
WORKPLACE_NO_STORAGE
ZONE_TOO_SMALL
WAGE
ROYAL_COMPANY_RESUPPLY
TOGGLE_NEGATIVE
TIER0-MONASTERYSPLENDOR
TIER1-MONASTERYSPLENDOR
TIER2-MONASTERYSPLENDOR
TIER3-MONASTERYSPLENDOR
TIER4-MONASTERYSPLENDOR
TIER5-MONASTERYSPLENDOR
TIER1-LABORSPLENDOR
TIER2-LABORSPLENDOR
TIER3-LABORSPLENDOR
TIER4-LABORSPLENDOR
TIER5-LABORSPLENDOR
WAITING_FOR_WORK
SWORD_TRAINING
SPEAR_TRAINING
BOW_TRAINING
HAND_TRAINING
GATHERING
HOUSE
WEEKS
MONTHS
SOLDIERS_BETWEEN_CYCLE
TRADE
WORLD
UNAVAILABLE
BARREL
BASKET
FLOUR
BOAR
UNSTACK
CHEESE
POLISHSTONE
WEAPON
FOOD_MONASTIC
HOUSE_KNIGHT
MILITARY
MONASTIC
FOOD_ADVANCED
HOUSE_LEVEL_3
SCULPTURE
LITERATURE
WEAPON
MANUSCRIPTS
MONASTIC_MEAL
BUILDING_STATUS
NEED_HOUSE_MONASTERY → NEED_HOUSE_MONASTERY_DORM
[with alias]NEED_HOUSE_SOLDIER → NEED_HOUSE_CASTLE_BARRACKS
[with alias]GUEST_NEED_LODGING_HOSPITIUM → NEED_GUEST_LODGING_MONASTERY_HOSPITIUM
GUEST_NEED_ENTERTAINMENT → NEED_GUEST_LUXURY
GUEST_NEED_ENTERTAINMENT_HIGH → NEED_GUEST_LUXURY_HIGH
GUEST_NEED_FOOD → NEED_GUEST_FOOD_RUSTIC
GUEST_NEED_FOOD_HIGH → NEED_GUEST_FOOD_RUSTIC_HIGH
GUEST_NEED_GOODS → NEED_GUEST_GOODS
GUEST_NEED_SERVICES → NEED_GUEST_SERVICES
GUEST_NEED_SERVICES_HIGH → NEED_GUEST_SERVICES_HIGH
GUEST_NEED_VISIT_WATER → NEED_GUEST_VISIT_WATER
NEED_ENTERTAINMENT → NEED_ADDITIONAL_ENTERTAINMENT
[with alias]NEED_FOOD → NEED_ESSENTIAL_FOOD_RUSTIC
[with alias]NEED_FOOD_MONK → NEED_ESSENTIAL_FOOD_MONK
[with alias]NEED_GOODS → NEED_ADDITIONAL_GOODS
[with alias]NEED_LUXURY → NEED_ADDITIONAL_LUXURY
[with alias]NEED_SERVICE → NEED_ADDITIONAL_SERVICE
[with alias]NEED_SERVICE_MONK → NEED_ESSENTIAL_SERVICE_MONK
[with alias]NEED_WATER → NEED_ESSENTIAL_WATER
[with alias]GUEST_NEED_VISIT_BUILDER_HIGH → NEED_GUEST_VISIT_BUILDER_HIGH
GUEST_NEED_VISIT_GREAT_HALL → NEED_GUEST_VISIT_GREAT_HALL
GUEST_NEED_VISIT_VINEYARD_HIGH → NEED_GUEST_VISIT_VINEYARD_HIGH
GUEST_NEED_VISIT_WINERY_HIGH → NEED_GUEST_VISIT_WINERY_HIGH
NEED_CLOISTER → NEED_ADDITIONAL_CLOISTER
[with alias]PROFILE_DEFAULT → PROFILE_VILLAGER
[with alias]PROFILE_ENVOY_CLERGYENVOY_HORSE → PROFILE_ENVOY_CLERGY_HORSE
PROFILE_ENVOY_KINGDOMENVOY_HORSE → PROFILE_ENVOY_KINGDOM_HORSE
PROFILE_ENVOY_LABOURENVOY_HORSE → PROFILE_ENVOY_LABOUR_HORSE
PROFILE_ENVOY_MILITARYENVOY_HORSE → PROFILE_ENVOY_MILITARY_HORSE
PROFILE_ENVOY_MILITIAN → PROFILE_ENVOY_MILITIAMAN
PROFILE_GUEST_ABBESSENVOY → PROFILE_GUEST_ABBESS_ENVOY
PROFILE_GUEST_LABOURENVOY_FOOT → PROFILE_GUEST_LABOUR_FOOT
PROFILE_GUEST_MILITIAN → PROFILE_GUEST_MILITIAMAN
PROFILE_GUEST_MYDDLEPEOPLE → PROFILE_GUEST_MYDDLE_PEOPLE
PROFILE_GUEST_NORTHBURYMERCHANT → PROFILE_GUEST_TRADE_ROUTE_MERCHANT
PROFILE_GUEST_WANDERINGMONK → PROFILE_GUEST_WANDERING_MONK
PROFILE_MONK → PROFILE_MONASTIC
[with alias]PROFILE_SOLDIER → PROFILE_COMBATANT
[with alias]PROFILE_ENVOY_BADWEATHER
PROFILE_GUEST_KINGDOMENVOY_FOOT
PROFILE_PILGRIM
ICON_RESOURCE_SPEAR
ICON_RESOURCE_SWORD
BUILDING_BAILIFF_OFFICE → BUILDING_MANOR_HOUSE_BAILIFF_OFFICE
BUILDING_BUILDER_WORKSHOP → BUILDING_BUILDERS_WORKSHOP
BUILDING_CHEESE_MAKER → BUILDING_CHEESEMAKER
BUILDING_COAL_HUT → BUILDING_CHARCOAL_HUT
BUILDING_DECORATIVE_BUSH → BUILDING_DECORATIVE_ROSE_BUSH
BUILDING_DECORATIVE_TREE → BUILDING_DECORATIVE_YOUNG_OAK_PLANTER
BUILDING_FISHING_HUT → BUILDING_FISHERS_HUT
BUILDING_FORESTER → BUILDING_FORESTER_CAMP
BUILDING_GATHERING_CAMP → BUILDING_GATHERING_HUT
BUILDING_JEWELER_WORKSHOP → BUILDING_JEWELLERS_WORKSHOP
BUILDING_MILITARY_DORM → BUILDING_CASTLE_BARRACKS
BUILDING_MILITARY_KEEP → BUILDING_CASTLE_FORTIFICATION
BUILDING_MONASTERY_ABBATIAL → BUILDING_MONASTERY_ABBATIAL_CHURCH
BUILDING_MONASTERY_DORM → BUILDING_MONASTERY_MONK_DORM
BUILDING_MONASTERY_GARDEN → BUILDING_MONASTERY_HERB_GARDEN
BUILDING_MONASTERY_KITCHEN → BUILDING_MONASTERY_MONASTERY_KITCHEN
BUILDING_MONASTERY_SCRIPTORIUM → BUILDING_MONASTERY_MONASTIC_SCRIPTORIUM
BUILDING_TAILOR_WORKSHOP → BUILDING_TAILORS_WORKSHOP
BUILDING_TAVERN_BREWERY → BUILDING_TAVERN_BERRY_BREWERY
BUILDING_TAVERN_KITCHEN → BUILDING_TAVERN_TAVERN_KITCHEN
BUILDING_TAX_OFFICE → BUILDING_MANOR_HOUSE_TAX_OFFICE
BUILDING_VILLAGE_CENTER → BUILDING_VILLAGE_CENTRE
BUILDING_WOODCUTTER_CAMP → BUILDING_LUMBER_CAMP
CANDLE_WORKSHOP → BUILDING_CANDLE_WORKSHOP
MONUMENT_MARKET → MONUMENT_VILLAGE_MARKET
MONUMENT_RUSTIC_LORD_MANOR → MONUMENT_MANOR_HOUSE
MONUMENT_STONE_BRIDGE → MONUMENT_CITY_STONE_BRIDGE
MONUMENT_WOODEN_BRIDGE → MONUMENT_VILLAGE_WOODEN_BRIDGE
MONUMENT_WOODEN_KEEP → MONUMENT_CASTLE
BUILDING_MILITARY_TRAINING_GROUNDS
BUILDING_MONASTERY_CLOISTER_LEGACY
BUILDING_MONASTERY_GARDEN_LEGACY
BUILDING_MONASTERY_WINERY
BUILDING_WEAPONSMITH
MONUMENT_CHURCH
MONUMENT_LEGACY_RUSTIC_CHURCH
MONUMENT_MONASTERY_LEGACY
MONUMENT_ROMAN_CHURCH
BUILDING_FUNCTION_ROMAN_CHURCH
BUILDING_FUNCTION_MONASTERY_KITCHEN
BUILDING_FUNCTION_SERVICE_COUNTER → BUILDING_FUNCTION_TAVERN_SERVICE_COUNTER
BUILDING_FUNCTION_PUBLIC_LOUNGE → BUILDING_FUNCTION_TAVERN_PUBLIC_LOUNGE
BUILDING_FUNCTION_BEEKEEPING → BUILDING_FUNCTION_MONASTERY_BEEKEEPING
BUILDING_FUNCTION_MONASTERY_BERRY_BUSH → BUILDING_FUNCTION_MONASTERY_BERRY_GARDEN
BUILDING_FUNCTION_MONASTERY_HERB_BUSH → BUILDING_FUNCTION_MONASTERY_HERB_GARDEN
BUILDING_FUNCTION_WINERY → BUILDING_FUNCTION_MONASTERY_WINERY
BUILDING_FUNCTION_HERBS_GARDEN
BUILDING_FUNCTION_WEAPONSMITH
BUILDING_PART_BUILDER_WORKSHOP → BUILDING_PART_BUILDERS_WORKSHOP
BUILDING_PART_BUILDER_WORKSHOP_SCULPTURE_WORKSHOP → BUILDING_PART_BUILDERS_WORKSHOP_SCULPTURE_WORKSHOP
BUILDING_PART_BUILDER_WORKSHOP_STAINED_GLASS_WORKSHOP → BUILDING_PART_BUILDERS_WORKSHOP_STAINED_GLASS_WORKSHOP
BUILDING_PART_BUTCHERY_CORE → BUILDING_PART_BUTCHERY
BUILDING_PART_CANDLE_WORKSHOP_CORE → BUILDING_PART_CANDLE_WORKSHOP
BUILDING_PART_CANDLE_WORKSHOP_EXTENSION → BUILDING_PART_CANDLE_WORKSHOP_WORKSHOP_EXTENSION
BUILDING_PART_CHEESE_MAKER → BUILDING_PART_CHEESEMAKER
BUILDING_PART_COAL_HUT → BUILDING_PART_CHARCOAL_HUT
BUILDING_PART_COMMON_WARES_WORKSHOP_CORE → BUILDING_PART_COMMON_WARES_WORKSHOP
BUILDING_PART_COMMON_WARES_WORKSHOP_TOWER → BUILDING_PART_COMMON_WARES_WORKSHOP_WORKSHOP_TOWER
BUILDING_PART_DECORATIVE_BUSH → BUILDING_PART_DECORATIVE_ROSE_BUSH
BUILDING_PART_DECORATIVE_CYPRES → BUILDING_PART_DECORATIVE_CYPRESS
BUILDING_PART_DECORATIVE_TREE → BUILDING_PART_DECORATIVE_YOUNG_OAK_PLANTER
BUILDING_PART_FENCE → BUILDING_PART_DECORATIVE_FENCE
BUILDING_PART_FISHING_HUT → BUILDING_PART_FISHERS_HUT
BUILDING_PART_FORESTER → BUILDING_PART_FORESTER_CAMP
BUILDING_PART_FOUNTAIN → BUILDING_PART_DECORATIVE_FOUNTAIN
BUILDING_PART_GATHERING_CAMP → BUILDING_PART_GATHERING_HUT
BUILDING_PART_JEWELER_CORE → BUILDING_PART_JEWELLERS_WORKSHOP
BUILDING_PART_KNIGHT_STATUE_ALCOVED_PEDESTAL → BUILDING_PART_COURT_OF_HEROES_ALCOVED_PEDESTAL
BUILDING_PART_KNIGHT_STATUE_BANNER → BUILDING_PART_COURT_OF_HEROES_BLUE_BANNER_SWALLOWTAIL
BUILDING_PART_KNIGHT_STATUE_GOLD_FEMALE_KNIGHT → BUILDING_PART_COURT_OF_HEROES_THE_VANQUISHER_GOLD
BUILDING_PART_KNIGHT_STATUE_MALE_ARCHER → BUILDING_PART_COURT_OF_HEROES_THE_BOAR_SLAYER_MARBLE
BUILDING_PART_KNIGHT_STATUE_MALE_KNIGHT → BUILDING_PART_COURT_OF_HEROES_THE_PEACEKEEPER_MARBLE
BUILDING_PART_KNIGHT_STATUE_OCTOGONAL_PEDESTAL → BUILDING_PART_COURT_OF_HEROES_OCTAGONAL_PEDESTAL
BUILDING_PART_KNIGHT_STATUE_OCTOGONAL_PLINTH → BUILDING_PART_COURT_OF_HEROES_OCTAGONAL_PLINTH
BUILDING_PART_KNIGHT_STATUE_SMALL_BANNER → BUILDING_PART_COURT_OF_HEROES_BLUE_BANNER_ROUND
BUILDING_PART_KNIGHT_STATUE_SMALL_OCTOGONAL_PEDESTAL → BUILDING_PART_COURT_OF_HEROES_SMALL_OCTAGONAL_PEDESTAL
BUILDING_PART_KNIGHT_STATUE_SQUARE_PEDESTAL → BUILDING_PART_COURT_OF_HEROES_LARGE_PEDESTAL_SQUARE
BUILDING_PART_KNIGHT_STATUE_SQUARE_PLINTH → BUILDING_PART_COURT_OF_HEROES_SQUARE_PLINTH
BUILDING_PART_MARKET_BARRELS → BUILDING_PART_DECORATIVE_PROVISION_BARRELS
BUILDING_PART_MARKET_BLUE_TENT → BUILDING_PART_VILLAGE_MARKET_BLUE_MARKET_TENT
BUILDING_PART_MARKET_FENCE → BUILDING_PART_DECORATIVE_ROPE_FENCE
BUILDING_PART_MARKET_FOOD_SIGN → BUILDING_PART_VILLAGE_MARKET_FOOD_STALL_SIGN
BUILDING_PART_MARKET_FOOD_STALL → BUILDING_PART_VILLAGE_MARKET_FOOD_STALL
BUILDING_PART_MARKET_GOODS_SIGN → BUILDING_PART_VILLAGE_MARKET_GOODS_STALL_SIGN
BUILDING_PART_MARKET_GOODS_STALL → BUILDING_PART_VILLAGE_MARKET_GOODS_STALL
BUILDING_PART_MARKET_GREEN_TENT → BUILDING_PART_VILLAGE_MARKET_GREEN_MARKET_TENT
BUILDING_PART_MARKET_LUXURY_SIGN → BUILDING_PART_VILLAGE_MARKET_LUXURY_GOODS_STALL_SIGN
BUILDING_PART_MARKET_LUXURY_STALL → BUILDING_PART_VILLAGE_MARKET_LUXURY_GOODS_STALL
BUILDING_PART_MARKET_RED_TENT → BUILDING_PART_VILLAGE_MARKET_RED_MARKET_TENT
BUILDING_PART_MARKET_WHITE_TENT → BUILDING_PART_VILLAGE_MARKET_RUSTIC_MARKET_TENT
BUILDING_PART_MONK_STATUE → BUILDING_PART_CLERGY_MONK_STATUE
BUILDING_PART_PLANT_ARCH → BUILDING_PART_DECORATIVE_PLANT_ARCH
BUILDING_PART_QUARRY_GOLD_QUARY → BUILDING_PART_QUARRY_GOLD_QUARRY
[with alias]BUILDING_PART_ROAD_SIGN → BUILDING_PART_DECORATIVE_ROAD_SIGN
BUILDING_PART_SHEEP_STATUE → BUILDING_PART_DECORATIVE_SHEEP_STATUE
BUILDING_PART_STONEMASON → BUILDING_PART_STONEMASON_HUT
BUILDING_PART_TAILOR_WORKSHOP → BUILDING_PART_TAILORS_WORKSHOP
BUILDING_PART_VILLAGE_CENTER → BUILDING_PART_VILLAGE_CENTRE
BUILDING_PART_VINEYARD → BUILDING_PART_MONASTERY_VINEYARD
BUILDING_PART_WOODCUTTER_CAMP → BUILDING_PART_LUMBER_CAMP
BUILDING_PART_AUTOMATE_FOUNTAIN_ARCH
BUILDING_PART_AUTOMATE_FOUNTAIN_BASIN
BUILDING_PART_AUTOMATE_FOUNTAIN_BIRD
BUILDING_PART_AUTOMATE_FOUNTAIN_JACQUEMART
BUILDING_PART_AUTOMATE_FOUNTAIN_STEPPED_BASE
BUILDING_PART_AUTOMATE_FOUNTAIN_TOP
BUILDING_PART_AUTOMATE_FOUNTAIN_TOWER
BUILDING_PART_CROSS_GOLDEN_CROSS
BUILDING_PART_CROSS_HEXAGON_PEDESTAL
BUILDING_PART_CROSS_HEXAGON_SMALL_PEDESTAL
BUILDING_PART_CROSS_HEXAGON_STEPPED_BASE
BUILDING_PART_CROSS_SQUARE_PEDESTAL
BUILDING_PART_CROSS_SQUARE_SMALL_PEDESTAL
BUILDING_PART_CROSS_SQUARE_STEPPED_BASE
BUILDING_PART_GATE_BARRACKS
BUILDING_PART_GATE_BRATTICE
BUILDING_PART_GATE_BUTTRESS
BUILDING_PART_GATE_DOOR
BUILDING_PART_GATE_PORTICULLIS
BUILDING_PART_GATE_ROUND_TOWER
BUILDING_PART_GATE_ROUND_WATCHTOWER
BUILDING_PART_GATE_SMALL_WINDOW
BUILDING_PART_GATE_SMALL_WINDOW_CLOSED
BUILDING_PART_GATE_SMALL_WINDOW_PLANK
BUILDING_PART_GATE_TOWER
BUILDING_PART_GATE_WALL_BANNER
BUILDING_PART_GATE_WALL_FLAG
BUILDING_PART_GATE_WALL_HERALDIC_BLUE
BUILDING_PART_GATE_WALL_HERALDIC_SPLICED
BUILDING_PART_GATE_WALL_HERALDIC_SPLIT
BUILDING_PART_GATE_WALL_HERALDIC_STRIPED
BUILDING_PART_GATE_WATCHTOWER
BUILDING_PART_GATE_WINDOW
BUILDING_PART_GATE_WOODEN_GATE
BUILDING_PART_HOUSING_CITIZEN_DENSITY_1
BUILDING_PART_HOUSING_CITIZEN_DENSITY_2
BUILDING_PART_HOUSING_SERF_DENSITY_1
BUILDING_PART_HOUSING_SERF_DENSITY_2
BUILDING_PART_KNIGHT_STATUE
BUILDING_PART_KNIGHT_STATUE_FEMALE_KNIGHT
BUILDING_PART_LUSH_GARDEN_BUSH
BUILDING_PART_LUSH_GARDEN_BUSHES_PERGOLA
BUILDING_PART_LUSH_GARDEN_DIAMOND_FLOWERBED
BUILDING_PART_LUSH_GARDEN_ESPALIER_FENCE
BUILDING_PART_LUSH_GARDEN_FLOWER_BUSH
BUILDING_PART_LUSH_GARDEN_FOUNTAIN
BUILDING_PART_LUSH_GARDEN_LARGE_TREE
BUILDING_PART_LUSH_GARDEN_MEDIUM_TREE
BUILDING_PART_LUSH_GARDEN_OGIVE_BUSH
BUILDING_PART_LUSH_GARDEN_OVALE_BUSH
BUILDING_PART_LUSH_GARDEN_PILAR
BUILDING_PART_LUSH_GARDEN_QUATREFOIL_FLOWERBED
BUILDING_PART_LUSH_GARDEN_ROSES_PERGOLA
BUILDING_PART_LUSH_GARDEN_ROUND_BUSH
BUILDING_PART_LUSH_GARDEN_ROUND_FLOWERBED
BUILDING_PART_LUSH_GARDEN_SMALL_TREE
BUILDING_PART_LUSH_GARDEN_STONE_BENCH
BUILDING_PART_LUSH_GARDEN_WATER_BASIN
BUILDING_PART_MARKET_BENCH
BUILDING_PART_OFFICINAL_GARDEN_ARCHED_TRELLIS
BUILDING_PART_OFFICINAL_GARDEN_BUSHY_PLANT
BUILDING_PART_OFFICINAL_GARDEN_CLIMBER_PLANT
BUILDING_PART_OFFICINAL_GARDEN_COMFREY
BUILDING_PART_OFFICINAL_GARDEN_FOUNTAIN
BUILDING_PART_OFFICINAL_GARDEN_HERBS_CORNER
BUILDING_PART_OFFICINAL_GARDEN_PERGOLA
BUILDING_PART_OFFICINAL_GARDEN_ROUND_FLOWERBED
BUILDING_PART_OFFICINAL_GARDEN_SAGE
BUILDING_PART_OFFICINAL_GARDEN_SAGE_AND_MINT
BUILDING_PART_OFFICINAL_GARDEN_SPROUTS
BUILDING_PART_OFFICINAL_GARDEN_WOODEN_FENCE
BUILDING_PART_OFFICINAL_GARDEN_YARROW
BUILDING_PART_OFFICINAL_GARDEN_YARROW_AND_SPROUTS
BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_FEMALE
BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_LABOR
BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_SHOVEL
BUILDING_PART_SCULPTURE_FOUNTAIN_GOLD_MALE_STANDING
BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_FEMALE
BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_LABOR
BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_SHOVEL
BUILDING_PART_SCULPTURE_FOUNTAIN_MARBLE_MALE_STANDING
BUILDING_PART_SCULPTURE_FOUNTAIN_OCTOGONAL_BASE
BUILDING_PART_SCULPTURE_FOUNTAIN_PEDESTAL
BUILDING_PART_SCULPTURE_FOUNTAIN_SMALL_PEDESTAL
BUILDING_PART_SCULPTURE_FOUNTAIN_SQUARE_BASE
BUILDING_PART_SHRINE_CANDLE
BUILDING_PART_SHRINE_CANDLES
BUILDING_PART_SHRINE_FLOWER_BLUE
BUILDING_PART_SHRINE_FLOWER_POT
BUILDING_PART_SHRINE_FLOWER_POT_2
BUILDING_PART_SHRINE_FLOWER_RED
BUILDING_PART_SHRINE_LARGE_ALCOVE
BUILDING_PART_SHRINE_LARGE_ALTAR
BUILDING_PART_SHRINE_PILGRIM_LOCATION
BUILDING_PART_SHRINE_PLANTS
BUILDING_PART_SHRINE_SMALL_ALCOVE
BUILDING_PART_SHRINE_SMALL_ALTAR
BUILDING_PART_SHRINE_STATUE
BUILDING_PART_SHRINE_STEPS
BUILDING_PART_SHRINE_STONE
BUILDING_PART_SHRINE_STONE_BENCH
BUILDING_PART_STAINED_GLASS_KING_AND_MONK
BUILDING_PART_STAINED_GLASS_MOTHER_AND_CHILD
BUILDING_PART_TRAINING_DUMMY
BUILDING_PART_WEAPONSMITH
EVENT_KINGDOM_WELCOME → EVENT_KINGDOM_GREAT_HALL
NARRATIVE_ADVANCEDONBOARDING_BAILIFFMANDATES_EVT → EVENT_ADVANCEDONBOARDING_BAILIFFMANDATES
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_EVT → EVENT_ADVANCEDONBOARDING_CLERGYINFLUENCE
NARRATIVE_ADVANCEDONBOARDING_COMMONERPROMOTION_EVT → EVENT_ADVANCEDONBOARDING_COMMONERPROMOTION
NARRATIVE_ADVANCEDONBOARDING_EDICTSPRIVILEGES_EVT → EVENT_ADVANCEDONBOARDING_FIRSTPRIVILEGE
NARRATIVE_ADVANCEDONBOARDING_ENACTLEVY_EVT → EVENT_ADVANCEDONBOARDING_ENACTLEVY
NARRATIVE_ADVANCEDONBOARDING_ESTATESPECIALIZATION_EVT → EVENT_ADVANCEDONBOARDING_ESTATESPECIALIZATION
NARRATIVE_ADVANCEDONBOARDING_KINGDOMINFLUENCE_EVT → EVENT_ADVANCEDONBOARDING_KINGDOMINFLUENCE
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_EVT → EVENT_ADVANCEDONBOARDING_LABOURINFLUENCE
NARRATIVE_ADVANCEDONBOARDING_MONASTERYINFLUENCE_EVT → EVENT_ADVANCEDONBOARDING_MONASTERYINFLUENCE
NARRATIVE_ADVANCEDONBOARDING_NEWTAX_EVT → EVENT_ADVANCEDONBOARDING_NEWTAX
NARRATIVE_ADVANCEDONBOARDING_NOTOOLS_EVT → EVENT_ADVANCEDONBOARDING_NOTOOLS
NARRATIVE_ADVANCEDONBOARDING_PROSPERITY_EVT → EVENT_ADVANCEDONBOARDING_PROSPERITY
NARRATIVE_ADVANCEDONBOARDING_SECONDFOOD_EVT → EVENT_ADVANCEDONBOARDING_SECONDFOOD
NARRATIVE_ADVANCEDONBOARDING_STARTINGMONASTERY_EVT → EVENT_ADVANCEDONBOARDING_STARTINGMONASTERY
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWCOINS_EVT → EVENT_ADVANCEDONBOARDING_TAXATIONLOWCOINS
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS_EVT → EVENT_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS
NARRATIVE_ADVANCEDONBOARDING_VILLAGERLEAVING_EVT → EVENT_ADVANCEDONBOARDING_VILLAGERLEAVING
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_EVT → EVENT_ADVANCEDONBOARDING_VISITHOSPITIUM
NARRATIVE_ESTATETRADER_EVT → EVENT_ESTATE_TRADER
NARRATIVE_KINGDOMWELCOME_EVT → EVENT_KINGDOM_WELCOME
NARRATIVE_LABOURBREWER_EVT → EVENT_LABOURBREWER
NARRATIVE_LABOURFAIR_EVT → EVENT_LABOURFAIR
NARRATIVE_LABOURFAIR_EVT_GUESTGENERATOR → EVENT_LABOURFAIR_GUESTGENERATOR
NARRATIVE_LABOURWELCOME_EVT → EVENT_LABOURWELCOME
NARRATIVE_MONASTERYBREAD_EVT → EVENT_MONASTERYBREAD
NARRATIVE_MONASTERYHOSTING_EVT → EVENT_MONASTERYHOSTING
NARRATIVE_MONASTERYTRADE_EVT → EVENT_MONASTERYTRADE
NARRATIVE_MONASTERYWELCOME_EVT → EVENT_MONASTERYWELCOME
NARRATIVE_TOWNTALE_EVT_BERRYSURPLUS → EVENT_TOWNTALE_RUSTIC_FOOD_SURPLUS
NARRATIVE_TOWNTALE_EVT_COINSURPLUS → EVENT_TOWNTALE_COINS_SURPLUS
NARRATIVE_TOWNTALE_EVT_FIRSTBAKERY → EVENT_TOWNTALE_FIRST_BAKERY
NARRATIVE_TOWNTALE_EVT_FIRSTKEEP → EVENT_TOWNTALE_FIRST_KEEP
NARRATIVE_TOWNTALE_EVT_FIRSTMONASTERY → EVENT_TOWNTALE_FIRST_MONASTERY
NARRATIVE_TOWNTALE_EVT_FIRSTTAVERN → EVENT_TOWNTALE_FIRST_TAVERN
NARRATIVE_TOWNTALE_EVT_FULLHAPPINESS → EVENT_TOWNTALE_FULL_HAPPINESS
NARRATIVE_TOWNTALE_EVT_MATERIALSURPLUS → EVENT_TOWNTALE_MATEIRLA_SURPLUS
NARRATIVE_TOWNTALE_EVT_MILITARYVICTORY → EVENT_TOWNTALE_MILITARY_VICTORY
NARRATIVE_TRADETAXATION_EVT → EVENT_TRADETAXATION
NARRATIVE_WINEKING_EVT → EVENT_MONASTERY_WINE
EVENT_BAD_WEATHER
EVENT_BAD_WEATHER_END
EVENT_BAD_WEATHER_WARNING
EVENT_CHURCH_UNLOCKED
EVENT_RUSTIC_CHURCH_BUILT
NARRATIVE_KINGDOMBOARD_EVT
NARRATIVE_SILENTGUEST_EVT
NARRATIVE_TOWNTALE_EVT_COINDEBTS
NARRATIVE_TOWNTALE_EVT_MANYWOUNDED
NARRATIVE_TOWNTALE_EVT_NOFOOD
NARRATIVE_TOWNTALE_EVT_NOHAPPINESS
NARRATIVE_TOWNTALE_EVT_NOMATERIAL
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_GST_PRIEST → GUEST_ADVANCEDONBOARDING_CLERGYINFLUENCE_PRIEST
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_GST_VILLAGERS → GUEST_ADVANCEDONBOARDING_LABOURINFLUENCE_VILLAGER
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_GST_STEWARD → GUEST_ADVANCEDONBOARDING_VISITHOSPITIUM_STEWARD
NARRATIVE_LABOURFAIR_GST_FOOD_HIGH → GUEST_LABOURFAIR_FOOD_HIGH
NARRATIVE_LABOURFAIR_GST_FOOD_LOW → GUEST_LABOURFAIR_FOOD_LOW
NARRATIVE_LABOURFAIR_GST_FOOD_MEDIUM → GUEST_LABOURFAIR_FOOD_MEDIUM
NARRATIVE_MONASTERYBREAD_GST_STEWARD → GUEST_MONASTERYBREAD_STEWARD
NARRATIVE_MONASTERYHOSTING_GST_MONK → GUEST_MONASTERYHOSTING_MONK
NARRATIVE_MONASTERYHOSTING_GST_MYDDLEPEOPLE → GUEST_MONASTERYHOSTING_MYDDLE_PEOPLE
NARRATIVE_MONASTERYTRADE_GST_ABBESSENVOY → GUEST_MONASTERYTRADE_ABBESS_ENVOY
NARRATIVE_MONASTERYTRADE_GST_MERCHANT → GUEST_MONASTERYTRADE_MERCHANT
NARRATIVE_WINEKING_GST_WINEGUARD → GUEST_MONASTERY_WINE_GUARD
NARRATIVE_WINEKING_GST_WINETASTER → GUEST_MONASTERY_WINE_STEWARD
NARRATIVE_SILENTGUEST_GST_MILITIA
NARRATIVE_SILENTGUEST_GST_MONK
NARRATIVE_SILENTGUEST_GST_NOBLE
NARRATIVE_SILENTGUEST_GST_NUN
NARRATIVE_SILENTGUEST_GST_SOLDIER
NARRATIVE_SILENTGUEST_GST_VILLAGER
GUEST_REQUIREMENT_ENTERTAINMENT_HIGH → GUEST_REQUIREMENT_LUXURY_HIGH
GUEST_REQUIREMENT_FOOD_HIGH → GUEST_REQUIREMENT_FOOD_REFINED_HIGH
GUEST_REQUIREMENT_STAY_IN_HOSPITIUM → GUEST_REQUIREMENT_MONASTERY_HOSPITIUM
NARRATIVE_LABOURFAIR_HAPPINESSFACTOR_GLOOMFAIR → HAPPINESS_FACTOR_LABOURFAIR_GLOOMFAIR
NARRATIVE_LABOURFAIR_HAPPINESSFACTOR_HAPPYGUEST → HAPPINESS_FACTOR_LABOURFAIR_HAPPYGUEST
NARRATIVE_LABOURFAIR_HAPPINESSFACTOR_MERRYFAIR → HAPPINESS_FACTOR_LABOURFAIR_MERRYFAIR
NARRATIVE_LABOURFAIR_HAPPINESSFACTOR_UNHAPPYGUEST → HAPPINESS_FACTOR_LABOURFAIR_UNHAPPYGUEST
NARRATIVE_MONASTERYHOSTING_HAPPINESSFACTOR_WANDERINGMONKS_DELIVERY → HAPPINESS_FACTOR_MONASTERYHOSTING_WANDERINGMONKS_DELIVERY
NARRATIVE_MONASTERYTRADE_HAPPINESSFACTOR_GUEST_BONUS → HAPPINESS_FACTOR_MONASTERYTRADE_GUEST_BONUS
NARRATIVE_MONASTERYTRADE_HAPPINESSFACTOR_GUEST_MALUS → HAPPINESS_FACTOR_MONASTERYTRADE_GUEST_MALUS
NARRATIVE_TOWNTALE_HAPPINESSFACTOR_GOODTALE → HAPPINESS_FACTOR_TOWNTALE_GOODTALE
NARRATIVE_MONASTERYHOSTING_HAPPINESSFACTOR_WANDERINGMONKS_UNDELIVERY
NARRATIVE_TOWNTALE_HAPPINESSFACTOR_BADTALE
BAILIFF → JOB_BAILIFF
[with alias]BAKER → JOB_BAKER
[with alias]BARTENDER → JOB_TAVERNER
[with alias]BEE_KEEPER → JOB_BEE_KEEPER
[with alias]BLACKSMITH → JOB_BLACKSMITH
[with alias]BREWER → JOB_BREWER
[with alias]BUILDER → JOB_BUILDER
[with alias]BUTCHER → JOB_BUTCHER
[with alias]CANDLE_MAKER → JOB_CANDLEMAKER
[with alias]CARPENTER → JOB_CARPENTER
[with alias]CHEESE_MAKER → JOB_CHEESEMAKER
[with alias]COAL_BURNER → JOB_CHARCOAL_BURNER
[with alias]COMMON_WARES_MAKER → JOB_COMMON_WARES_MAKER
[with alias]COOK → JOB_LABOUR_COOK
[with alias]COOPER → JOB_COOPER
[with alias]DAIRY_FARMER → JOB_DAIRY_FARMER
[with alias]FARMER → JOB_FARMER
[with alias]FISHERMAN → JOB_FISHERMAN
[with alias]FORESTER → JOB_FORESTER
[with alias]GATHERER → JOB_FORAGER
[with alias]GLASS_BLOWER → JOB_GLASS_BLOWER
[with alias]GOLD_SMELTER → JOB_GOLD_SMELTER
[with alias]HERBALIST → JOB_HERBALIST
[with alias]HOP_FARMER → JOB_HOP_FARMER
[with alias]HUNTER → JOB_HUNTER
[with alias]IRON_SMELTER → JOB_IRON_SMELTER
[with alias]JEWELLER → JOB_JEWELLER
[with alias]MARKET_TENDER → JOB_MARKET_TENDER
[with alias]MASTER_BUILDER → JOB_MASTER_BUILDER
[with alias]MILLER → JOB_MILLER
[with alias]MINER → JOB_MINER
[with alias]SHEPHERD → JOB_SHEPHERD
[with alias]STONEMASON → JOB_STONE_MASON
[with alias]TAILOR → JOB_TAILOR
[with alias]TAX_COLLECTOR → JOB_TAX_COLLECTOR
[with alias]TRANSPORTER → JOB_TRANSPORTER
[with alias]VINEGROWER → JOB_VINEGROWER
[with alias]VINTNER → JOB_VINTNER
[with alias]WEAPONSMITH → JOB_WEAPONSMITH
[with alias]WEAVER → JOB_WEAVER
[with alias]WOOD_CUTTER → JOB_WOODCUTTER
[with alias]SOLDIER
NARRATIVE_ADVANCEDONBOARDING_KINGDOMINFLUENCE_MTC_CHALLENGE → MISSION_ADVANCEDONBOARDING_KINGDOMINFLUENCE
NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q1
NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q2
NARRATIVE_KINGDOMBOARD_MTC_FOOD_CITY_Q3
NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q1
NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q2
NARRATIVE_KINGDOMBOARD_MTC_FOOD_NATURE_Q3
NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q1
NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q2
NARRATIVE_KINGDOMBOARD_MTC_GOODS_Q3
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q1
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q2
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_CONSTRUCTION_Q3
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q1
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q2
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_SMITH_Q3
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q1
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q2
NARRATIVE_KINGDOMBOARD_MTC_MATERIAL_WEAPON_Q3
NARRATIVE_KINGDOMBOARD_MTC_ULTIMATE
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q1
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q2
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_COINS_Q3
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q1
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q2
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_MONASTERY_Q3
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q1
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q2
NARRATIVE_KINGDOMBOARD_MTC_WEALTH_TREASURE_Q3
NARRATIVE_ESTATETRADER_NTF → NOTIFICATION_ESTATE_TRADER
NARRATIVE_LABOURFAIR_NTF → NOTIFICATION_LABOURFAIR
NARRATIVE_MONASTERYBREAD_NTF → NOTIFICATION_MONASTERYBREAD
NARRATIVE_MONASTERYHOSTING_NTF → NOTIFICATION_MONASTERYHOSTING
NARRATIVE_MONASTERYTRADE_NTF → NOTIFICATION_MONASTERYTRADE
NARRATIVE_MONASTERYTRADE_NTF_FAVOUR_EVENT → NOTIFICATION_MONASTERYTRADE_FAVOUR_EVENT
NARRATIVE_MONASTERYWELCOME_NTF → NOTIFICATION_MONASTERYWELCOME
NARRATIVE_TOWNTALE_NTF → NOTIFICATION_TOWNTALE_VILLAGE_CENTER
NARRATIVE_TRADETAXATION_NTF → NOTIFICATION_TRADETAXATION
NARRATIVE_WINEKING_NTF → NOTIFICATION_MONASTERY_WINE_NTF
NARRATIVE_ADVANCEDONBOARDING_BAILIFFMANDATES_OPA → OUTCOME_ADVANCEDONBOARDING_BAILIFFMANDATES
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_OPA_ACCUMULATE → OUTCOME_ADVANCEDONBOARDING_CLERGYINFLUENCE_ACCUMULATE
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_OPA_SPEND → OUTCOME_ADVANCEDONBOARDING_CLERGYINFLUENCE_SPEND
NARRATIVE_ADVANCEDONBOARDING_COMMONERPROMOTION_OPA → OUTCOME_ADVANCEDONBOARDING_COMMONERPROMOTION
NARRATIVE_ADVANCEDONBOARDING_EDICTSPRIVILEGES_OPA → OUTCOME_ADVANCEDONBOARDING_FIRSTPRIVILEGE
NARRATIVE_ADVANCEDONBOARDING_ENACTLEVY_OPA → OUTCOME_ADVANCEDONBOARDING_ENACTLEVY
NARRATIVE_ADVANCEDONBOARDING_ESTATESPECIALIZATION_OPA → OUTCOME_ADVANCEDONBOARDING_ESTATESPECIALIZATION
NARRATIVE_ADVANCEDONBOARDING_KINGDOMINFLUENCE_OPA_ACCUMULATE → OUTCOME_ADVANCEDONBOARDING_KINGDOMINFLUENCE_ACCUMULATE
NARRATIVE_ADVANCEDONBOARDING_KINGDOMINFLUENCE_OPA_SPEND → OUTCOME_ADVANCEDONBOARDING_KINGDOMINFLUENCE_SPEND
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_OPA_ACCUMULATE → OUTCOME_ADVANCEDONBOARDING_LABOURINFLUENCE_ACCUMULATE
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_OPA_SPEND → OUTCOME_ADVANCEDONBOARDING_LABOURINFLUENCE_SPEND
NARRATIVE_ADVANCEDONBOARDING_MONASTERYINFLUENCE_OPA → OUTCOME_ADVANCEDONBOARDING_MONASTERYINFLUENCE
NARRATIVE_ADVANCEDONBOARDING_NEWTAX_OPA → OUTCOME_ADVANCEDONBOARDING_NEWTAX
NARRATIVE_ADVANCEDONBOARDING_NOTOOLS_OPA → OUTCOME_ADVANCEDONBOARDING_NOTOOLS
NARRATIVE_ADVANCEDONBOARDING_PROSPERITY_OPA → OUTCOME_ADVANCEDONBOARDING_PROSPERITY
NARRATIVE_ADVANCEDONBOARDING_SECONDFOOD_OPA → OUTCOME_ADVANCEDONBOARDING_SECONDFOOD
NARRATIVE_ADVANCEDONBOARDING_STARTINGMONASTERY_OPA → OUTCOME_ADVANCEDONBOARDING_STARTINGMONASTERY
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWCOINS_OPA → OUTCOME_ADVANCEDONBOARDING_TAXATIONLOWCOINS
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS_OPA → OUTCOME_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS
NARRATIVE_ADVANCEDONBOARDING_VILLAGERLEAVING_OPA → OUTCOME_ADVANCEDONBOARDING_VILLAGERLEAVING
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_OPA_BUILD → OUTCOME_ADVANCEDONBOARDING_VISITHOSPITIUM_BUILD
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_OPA_VISIT → OUTCOME_ADVANCEDONBOARDING_VISITHOSPITIUM_VISIT
NARRATIVE_ESTATETRADER_ORE_FAILURE → OUTCOME_ESTATE_TRADER_ORE_FAILURE
NARRATIVE_ESTATETRADER_ORE_SUCCESS → OUTCOME_ESTATE_TRADER_ORE_SUCCESS
NARRATIVE_ESTATETRADER_WHEAT_FAILURE → OUTCOME_ESTATE_TRADER_WHEAT_FAILURE
NARRATIVE_ESTATETRADER_WHEAT_SUCCESS → OUTCOME_ESTATE_TRADER_WHEAT_SUCCESS
NARRATIVE_ESTATETRADER_WOOD_FAILURE → OUTCOME_ESTATE_TRADER_WOOD_FAILURE
NARRATIVE_ESTATETRADER_WOOD_SUCCESS → OUTCOME_ESTATE_TRADER_WOOD_SUCCESS
NARRATIVE_ESTATETRADER_WOOL_FAILURE → OUTCOME_ESTATE_TRADER_WOOL_FAILURE
NARRATIVE_ESTATETRADER_WOOL_SUCCESS → OUTCOME_ESTATE_TRADER_WOOL_SUCCESS
NARRATIVE_KINGDOMWELCOME_OPA → OUTCOME_KINGDOM_WELCOME
NARRATIVE_LABOURBREWER_OPA_GIVEHOPS_FAILURE → OUTCOME_LABOURBREWER_GIVEHOPS_FAILURE
NARRATIVE_LABOURBREWER_OPA_GIVEHOPS_SUCCESS → OUTCOME_LABOURBREWER_GIVEHOPS_SUCCESS
NARRATIVE_LABOURBREWER_OPA_NEEDBEER_FAILURE → OUTCOME_LABOURBREWER_NEEDBEER_FAILURE
NARRATIVE_LABOURBREWER_OPA_NEEDBEER_INCIDENT_SPOIL_COIN → OUTCOME_LABOURBREWER_NEEDBEER_INCIDENT_SPOIL_COIN
NARRATIVE_LABOURBREWER_OPA_NEEDBEER_INCIDENT_SPOIL_INFLUENCE → OUTCOME_LABOURBREWER_NEEDBEER_INCIDENT_SPOIL_INFLUENCE
NARRATIVE_LABOURBREWER_OPA_NEEDBEER_SUCCESS → OUTCOME_LABOURBREWER_NEEDBEER_SUCCESS
NARRATIVE_LABOURBREWER_OPA_NEEDHOPS_FAILURE → OUTCOME_LABOURBREWER_NEEDHOPS_FAILURE
NARRATIVE_LABOURBREWER_OPA_NEEDHOPS_SUCCESS → OUTCOME_LABOURBREWER_NEEDHOPS_SUCCESS
NARRATIVE_LABOURFAIR_OPA_FAIR_FAILURE → OUTCOME_LABOURFAIR_FAIR_FAILURE
NARRATIVE_LABOURFAIR_OPA_FAIR_HAPPYGUEST → OUTCOME_LABOURFAIR_FAIR_HAPPYGUEST
NARRATIVE_LABOURFAIR_OPA_FAIR_SUCCESS → OUTCOME_LABOURFAIR_FAIR_SUCCESS
NARRATIVE_LABOURFAIR_OPA_FAIR_UNHAPPYGUEST → OUTCOME_LABOURFAIR_FAIR_UNHAPPYGUEST
NARRATIVE_LABOURFAIR_OPA_HAPPINESS_FAILURE → OUTCOME_LABOURFAIR_HAPPINESS_FAILURE
NARRATIVE_LABOURFAIR_OPA_HAPPINESS_SUCCESS → OUTCOME_LABOURFAIR_HAPPINESS_SUCCESS
NARRATIVE_LABOURFAIR_OPA_SPLENDOR_SUCCESS → OUTCOME_LABOURFAIR_SPLENDOR_SUCCESS
NARRATIVE_LABOURFAIR_OPA_VILLAGERROLL_FAILURE → OUTCOME_LABOURFAIR_VILLAGERROLL_FAILURE
NARRATIVE_LABOURFAIR_OPA_VILLAGERROLL_SUCCESS → OUTCOME_LABOURFAIR_VILLAGERROLL_SUCCESS
NARRATIVE_LABOURWELCOME_OPA → OUTCOME_LABOURWELCOME
NARRATIVE_MONASTERYBREAD_OPA_GIVEBREAD_FAILURE → NARRATIVE_MONASTERYBREAD_GIVEBREAD_FAILURE
NARRATIVE_MONASTERYBREAD_OPA_GIVEBREAD_SUCCESS → NARRATIVE_MONASTERYBREAD_GIVEBREAD_SUCCESS
NARRATIVE_MONASTERYBREAD_OPA_INCIDENT_CHOICE_A_FAILURE → NARRATIVE_MONASTERYBREAD_INCIDENT_CHOICE_A_FAILURE
NARRATIVE_MONASTERYBREAD_OPA_INCIDENT_CHOICE_A_SUCCESS → NARRATIVE_MONASTERYBREAD_INCIDENT_CHOICE_A_SUCCESS
NARRATIVE_MONASTERYBREAD_OPA_INCIDENT_CHOICE_B_FAILURE → NARRATIVE_MONASTERYBREAD_INCIDENT_CHOICE_B_FAILURE
NARRATIVE_MONASTERYBREAD_OPA_INCIDENT_CHOICE_B_SUCCESS → NARRATIVE_MONASTERYBREAD_INCIDENT_CHOICE_B_SUCCESS
NARRATIVE_MONASTERYBREAD_OPA_LOWINFLUENCE_FAILURE → NARRATIVE_MONASTERYBREAD_LOWINFLUENCE_FAILURE
NARRATIVE_MONASTERYBREAD_OPA_LOWINFLUENCE_SUCCESS → NARRATIVE_MONASTERYBREAD_LOWINFLUENCE_SUCCESS
NARRATIVE_MONASTERYBREAD_OPA_NEEDBREAD_FAILURE → NARRATIVE_MONASTERYBREAD_NEEDBREAD_FAILURE
NARRATIVE_MONASTERYBREAD_OPA_NEEDBREAD_SUCCESS → NARRATIVE_MONASTERYBREAD_NEEDBREAD_SUCCESS
NARRATIVE_MONASTERYHOSTING_OPA_MYDDLEPEOPLE_FAILURE → OUTCOME_MONASTERYHOSTING_MYDDLE_PEOPLE_FAILURE
NARRATIVE_MONASTERYHOSTING_OPA_MYDDLEPEOPLE_SUCCESS → OUTCOME_MONASTERYHOSTING_MYDDLE_PEOPLE_SUCCESS
NARRATIVE_MONASTERYHOSTING_OPA_WANDERINGMONKS_DELIVERY_FAILURE → OUTCOME_MONASTERYHOSTING_WANDERING_MONKS_DELIVERY_FAILURE
NARRATIVE_MONASTERYHOSTING_OPA_WANDERINGMONKS_DELIVERY_SUCCESS → OUTCOME_MONASTERYHOSTING_WANDERING_MONKS_DELIVERY_SUCCESS
NARRATIVE_MONASTERYHOSTING_OPA_WANDERINGMONKS_HOSTING_FAILURE → OUTCOME_MONASTERYHOSTING_WANDERING_MONKS_HOSTING_FAILURE
NARRATIVE_MONASTERYHOSTING_OPA_WANDERINGMONKS_HOSTING_SUCCESS → OUTCOME_MONASTERYHOSTING_WANDERING_MONKS_HOSTING_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_DIPLOMATIC_FAILURE → OUTCOME_MONASTERYTRADE_DIPLOMATIC_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_DIPLOMATIC_SUCCESS → OUTCOME_MONASTERYTRADE_DIPLOMATIC_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_1_FAILURE → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_1_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_1_SUCCESS → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_1_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_2_FAILURE → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_2_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_2_SUCCESS → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_2_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_3_FAILURE → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_3_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_EVENT_3_SUCCESS → OUTCOME_MONASTERYTRADE_FAVOUR_EVENT_3_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_FAILURE → OUTCOME_MONASTERYTRADE_FAVOUR_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_FAVOUR_SUCCESS → OUTCOME_MONASTERYTRADE_FAVOUR_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_START_CHOICE → OUTCOME_MONASTERYTRADE_START_CHOICE
NARRATIVE_MONASTERYTRADE_OPA_WEALTHY_FAILURE → OUTCOME_MONASTERYTRADE_WEALTHY_FAILURE
NARRATIVE_MONASTERYTRADE_OPA_WEALTHY_SUCCESS → OUTCOME_MONASTERYTRADE_WEALTHY_SUCCESS
NARRATIVE_MONASTERYWELCOME_OPA → OUTCOME_MONASTERYWELCOME
NARRATIVE_TRADETAXATION_OPA_FAIL_2 → OUTCOME_TRADETAXATION_FAIL_2
NARRATIVE_TRADETAXATION_OPA_SUCCESS_1 → OUTCOME_TRADETAXATION_SUCCESS_1
NARRATIVE_TRADETAXATION_OPA_SUCCESS_2 → OUTCOME_TRADETAXATION_SUCCESS_2
NARRATIVE_TRADETAXATION_OPA_SUCCESS_3 → OUTCOME_TRADETAXATION_SUCCESS_3
NARRATIVE_WINEKING_OPA_FAIL_1 → OUTCOME_MONASTERY_WINE_FAIL
NARRATIVE_WINEKING_OPA_FAIL_2 → OUTCOME_MONASTERY_WINE_FAIL_2
NARRATIVE_WINEKING_OPA_SUCCESS_1 → OUTCOME_MONASTERY_WINE_SUCCESS_1
NARRATIVE_WINEKING_OPA_SUCCESS_2 → OUTCOME_MONASTERY_WINE_SUCCESS_2
NARRATIVE_WINEKING_OPA_SUCCESS_3 → OUTCOME_MONASTERY_WINE_SUCCESS_3
NARRATIVE_MONASTERYTRADE_OPA_HIGHTRADE_CHOICE
NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_CHOICE_A_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_CHOICE_B_SUCCESS
NARRATIVE_MONASTERYTRADE_OPA_LOWTRADE_FAILURE
PARTICLE_SYSTEM_BLACKSMITH_FIRE
PARTICLE_SYSTEM_BLACKSMITH_FIRE_SMOKE
PARTICLE_SYSTEM_CHIMNEY_SMOKE
PREFAB_RESOURCE_IRON → PREFAB_RESOURCE_IRON_01
[with alias]PREFAB_RESOURCE_ROCK → PREFAB_RESOURCE_ROCK_04
PREFAB_LIVESTOCK_SHEEP
PREFAB_RESOURCE_VISUAL_BEER
PREFAB_RESOURCE_VISUAL_BERRIES
PREFAB_RESOURCE_VISUAL_BREAD_BAG
PREFAB_RESOURCE_VISUAL_CANDLES_CRATE
PREFAB_RESOURCE_VISUAL_CHEESE
PREFAB_RESOURCE_VISUAL_COAL_CRATE
PREFAB_RESOURCE_VISUAL_COMMON_WARES_CRATE
PREFAB_RESOURCE_VISUAL_FISH
PREFAB_RESOURCE_VISUAL_FLOUR_BAG
PREFAB_RESOURCE_VISUAL_GOLD_CRATE
PREFAB_RESOURCE_VISUAL_GRAPE_BASKET
PREFAB_RESOURCE_VISUAL_HOP
PREFAB_RESOURCE_VISUAL_IRON_BAR_CRATE
PREFAB_RESOURCE_VISUAL_IRON_CRATE
PREFAB_RESOURCE_VISUAL_MILK
PREFAB_RESOURCE_VISUAL_PLANKS
PREFAB_RESOURCE_VISUAL_QUARTZ_CRATE
PREFAB_RESOURCE_VISUAL_STONE
PREFAB_RESOURCE_VISUAL_STONE_CRATE
PREFAB_RESOURCE_VISUAL_TOOLS_CRATE
PREFAB_RESOURCE_VISUAL_TREE_TRUNK
PREFAB_RESOURCE_VISUAL_WHEAT
PREFAB_RESOURCE_VISUAL_WOOL_BASKET
PREFAB_TOOL_BREAD_BOARD
PREFAB_TOOL_CARPENTER_AXE
PREFAB_TOOL_CARPENTER_SAW
PREFAB_TOOL_COAL_BURNER_SHOVEL
PREFAB_TOOL_DAIRY_FARMER_BUCKET
PREFAB_TOOL_FARMER_SICKLE
PREFAB_TOOL_GUARD_SPEAR
PREFAB_TOOL_GUARD_SWORD
PREFAB_TOOL_HUNTER_BOW
PREFAB_TOOL_SHEPHERD_SCISSORS
PREFAB_TOOL_STONEMASON_CHISEL
PREFAB_TOOL_STONEMASON_PICKAXE
PREFAB_TRAINING_DUMMY
PREFAB_TRAINING_DUMMY_LOCATOR_SPEAR
PREFAB_TREE_OAK
PREFAB_TREE_PINE
PREFAB_TREE_POPLAR
PREFAB_TREE_SYCAMORE
PRIV_CLERGY_ALL_FAITHFUL
PRIV_CLERGY_FORTRESS_CHURCH
PRIV_CLERGY_LAYFOLK_ERRANDS
PRIV_KINGDOM_CLEANING_DUTY
PRIV_LABOUR_COMMON_MAINTENANCE
PRIV_LABOUR_DEVOTED_FOLKS
PRIV_LABOUR_FORTIFIED_VILLAGE
NARRATIVE_ADVANCEDONBOARDING_BAILIFFMANDATES_QST → QUEST_ADVANCEDONBOARDING_BAILIFFMANDATES
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_QST_DELIVER → QUEST_ADVANCEDONBOARDING_CLERGYINFLUENCE_DELIVER
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_QST_FLAG → QUEST_ADVANCEDONBOARDING_CLERGYINFLUENCE_FLAG
NARRATIVE_ADVANCEDONBOARDING_COMMONERPROMOTION_QST → QUEST_ADVANCEDONBOARDING_COMMONERPROMOTION
NARRATIVE_ADVANCEDONBOARDING_EDICTSPRIVILEGES_QST → QUEST_ADVANCEDONBOARDING_FIRSTPRIVILEGE_CLERGY
NARRATIVE_ADVANCEDONBOARDING_ENACTLEVY_QST → QUEST_ADVANCEDONBOARDING_ENACTLEVY
NARRATIVE_ADVANCEDONBOARDING_ESTATESPECIALIZATION_QST_CLERGY → QUEST_ADVANCEDONBOARDING_ESTATESPECIALIZATION_CLERGY
NARRATIVE_ADVANCEDONBOARDING_ESTATESPECIALIZATION_QST_KINGDOM → QUEST_ADVANCEDONBOARDING_ESTATESPECIALIZATION_KINGDOM
NARRATIVE_ADVANCEDONBOARDING_ESTATESPECIALIZATION_QST_LABOUR → QUEST_ADVANCEDONBOARDING_ESTATESPECIALIZATION_LABOUR
NARRATIVE_ADVANCEDONBOARDING_KINGDOMINFLUENCE_QST_FLAG → QUEST_ADVANCEDONBOARDING_KINGDOMINFLUENCE_FLAG
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_QST_DELIVER → QUEST_ADVANCEDONBOARDING_LABOURINFLUENCE_DELIVER
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_QST_FLAG → QUEST_ADVANCEDONBOARDING_LABOURINFLUENCE_FLAG
NARRATIVE_ADVANCEDONBOARDING_MONASTERYINFLUENCE_QST_MONK → QUEST_ADVANCEDONBOARDING_MONASTERYINFLUENCE_MONK
NARRATIVE_ADVANCEDONBOARDING_MONASTERYINFLUENCE_QST_NUN → QUEST_ADVANCEDONBOARDING_MONASTERYINFLUENCE_NUN
NARRATIVE_ADVANCEDONBOARDING_NEWTAX_QST → QUEST_ADVANCEDONBOARDING_NEWTAX
NARRATIVE_ADVANCEDONBOARDING_NOTOOLS_QST → QUEST_ADVANCEDONBOARDING_NOTOOLS
NARRATIVE_ADVANCEDONBOARDING_PROSPERITY_QST → QUEST_ADVANCEDONBOARDING_PROSPERITY
NARRATIVE_ADVANCEDONBOARDING_SECONDFOOD_QST → QUEST_ADVANCEDONBOARDING_SECONDFOOD
NARRATIVE_ADVANCEDONBOARDING_STARTINGMONASTERY_QST_MIXED → QUEST_ADVANCEDONBOARDING_STARTINGMONASTERY_MIXED
NARRATIVE_ADVANCEDONBOARDING_STARTINGMONASTERY_QST_MONK → QUEST_ADVANCEDONBOARDING_STARTINGMONASTERY_MONK
NARRATIVE_ADVANCEDONBOARDING_STARTINGMONASTERY_QST_NUN → QUEST_ADVANCEDONBOARDING_STARTINGMONASTERY_NUN
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWCOINS_QST → QUEST_ADVANCEDONBOARDING_TAXATIONLOWCOINS
NARRATIVE_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS_QST → QUEST_ADVANCEDONBOARDING_TAXATIONLOWHAPPINESS
NARRATIVE_ADVANCEDONBOARDING_VILLAGERLEAVING_QST → QUEST_ADVANCEDONBOARDING_VILLAGERLEAVING
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_QST_BUILD → QUEST_ADVANCEDONBOARDING_VISITHOSPITIUM_BUILD
NARRATIVE_ESTATETRADER_QST_ORE_CLERGY_HIGH → QUEST_ESTATE_TRADER_ORE_CLERGY_HIGH
NARRATIVE_ESTATETRADER_QST_ORE_CLERGY_LOW → QUEST_ESTATE_TRADER_ORE_CLERGY_LOW
NARRATIVE_ESTATETRADER_QST_ORE_CLERGY_STANDARD → QUEST_ESTATE_TRADER_ORE_CLERGY_STANDARD
NARRATIVE_ESTATETRADER_QST_ORE_KINGDOM_HIGH → QUEST_ESTATE_TRADER_ORE_KINGDOM_HIGH
NARRATIVE_ESTATETRADER_QST_ORE_KINGDOM_LOW → QUEST_ESTATE_TRADER_ORE_KINGDOM_LOW
NARRATIVE_ESTATETRADER_QST_ORE_KINGDOM_STANDARD → QUEST_ESTATE_TRADER_ORE_KINGDOM_STANDARD
NARRATIVE_ESTATETRADER_QST_ORE_LABOUR_HIGH → QUEST_ESTATE_TRADER_ORE_LABOUR_HIGH
NARRATIVE_ESTATETRADER_QST_ORE_LABOUR_LOW → QUEST_ESTATE_TRADER_ORE_LABOUR_LOW
NARRATIVE_ESTATETRADER_QST_ORE_LABOUR_STANDARD → QUEST_ESTATE_TRADER_ORE_LABOUR_STANDARD
NARRATIVE_ESTATETRADER_QST_WHEAT_CLERGY_HIGH → QUEST_ESTATE_TRADER_WHEAT_CLERGY_HIGH
NARRATIVE_ESTATETRADER_QST_WHEAT_CLERGY_LOW → QUEST_ESTATE_TRADER_WHEAT_CLERGY_LOW
NARRATIVE_ESTATETRADER_QST_WHEAT_CLERGY_STANDARD → QUEST_ESTATE_TRADER_WHEAT_CLERGY_STANDARD
NARRATIVE_ESTATETRADER_QST_WHEAT_KINGDOM_HIGH → QUEST_ESTATE_TRADER_WHEAT_KINGDOM_HIGH
NARRATIVE_ESTATETRADER_QST_WHEAT_KINGDOM_LOW → QUEST_ESTATE_TRADER_WHEAT_KINGDOM_LOW
NARRATIVE_ESTATETRADER_QST_WHEAT_KINGDOM_STANDARD → QUEST_ESTATE_TRADER_WHEAT_KINGDOM_STANDARD
NARRATIVE_ESTATETRADER_QST_WHEAT_LABOUR_HIGH → QUEST_ESTATE_TRADER_WHEAT_LABOUR_HIGH
NARRATIVE_ESTATETRADER_QST_WHEAT_LABOUR_LOW → QUEST_ESTATE_TRADER_WHEAT_LABOUR_LOW
NARRATIVE_ESTATETRADER_QST_WHEAT_LABOUR_STANDARD → QUEST_ESTATE_TRADER_WHEAT_LABOUR_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOD_CLERGY_HIGH → QUEST_ESTATE_TRADER_WOOD_CLERGY_HIGH
NARRATIVE_ESTATETRADER_QST_WOOD_CLERGY_LOW → QUEST_ESTATE_TRADER_WOOD_CLERGY_LOW
NARRATIVE_ESTATETRADER_QST_WOOD_CLERGY_STANDARD → QUEST_ESTATE_TRADER_WOOD_CLERGY_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOD_KINGDOM_HIGH → QUEST_ESTATE_TRADER_WOOD_KINGDOM_HIGH
NARRATIVE_ESTATETRADER_QST_WOOD_KINGDOM_LOW → QUEST_ESTATE_TRADER_WOOD_KINGDOM_LOW
NARRATIVE_ESTATETRADER_QST_WOOD_KINGDOM_STANDARD → QUEST_ESTATE_TRADER_WOOD_KINGDOM_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOD_LABOUR_HIGH → QUEST_ESTATE_TRADER_WOOD_LABOUR_HIGH
NARRATIVE_ESTATETRADER_QST_WOOD_LABOUR_LOW → QUEST_ESTATE_TRADER_WOOD_LABOUR_LOW
NARRATIVE_ESTATETRADER_QST_WOOD_LABOUR_STANDARD → QUEST_ESTATE_TRADER_WOOD_LABOUR_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOL_CLERGY_HIGH → QUEST_ESTATE_TRADER_WOOL_CLERGY_HIGH
NARRATIVE_ESTATETRADER_QST_WOOL_CLERGY_LOW → QUEST_ESTATE_TRADER_WOOL_CLERGY_LOW
NARRATIVE_ESTATETRADER_QST_WOOL_CLERGY_STANDARD → QUEST_ESTATE_TRADER_WOOL_CLERGY_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOL_KINGDOM_HIGH → QUEST_ESTATE_TRADER_WOOL_KINGDOM_HIGH
NARRATIVE_ESTATETRADER_QST_WOOL_KINGDOM_LOW → QUEST_ESTATE_TRADER_WOOL_KINGDOM_LOW
NARRATIVE_ESTATETRADER_QST_WOOL_KINGDOM_STANDARD → QUEST_ESTATE_TRADER_WOOL_KINGDOM_STANDARD
NARRATIVE_ESTATETRADER_QST_WOOL_LABOUR_HIGH → QUEST_ESTATE_TRADER_WOOL_LABOUR_HIGH
NARRATIVE_ESTATETRADER_QST_WOOL_LABOUR_LOW → QUEST_ESTATE_TRADER_WOOL_LABOUR_LOW
NARRATIVE_ESTATETRADER_QST_WOOL_LABOUR_STANDARD → QUEST_ESTATE_TRADER_WOOL_LABOUR_STANDARD
NARRATIVE_LABOURFAIR_QST_BERRYFAIR → QUEST_LABOURFAIR_BERRY_FAIR_VILLAGE_MARKET
NARRATIVE_LABOURFAIR_QST_BREADFAIR → QUEST_LABOURFAIR_BREAD_FAIR_VILLAGE_MARKET
NARRATIVE_LABOURFAIR_QST_FISHFAIR → QUEST_LABOURFAIR_FISH_FAIR_VILLAGE_MARKET
NARRATIVE_LABOURFAIR_QST_MARKETSPLENDOR → QUEST_LABOURFAIR_MARKETSPLENDOR
NARRATIVE_LABOURFAIR_QST_REGIONFAIR → QUEST_LABOURFAIR_REGIONFAIR
NARRATIVE_LABOURFAIR_QST_VILLAGEHAPPINESS → QUEST_LABOURFAIR_VILLAGEHAPPINESS
NARRATIVE_MONASTERYBREAD_QST_GIVEBREAD → QUEST_MONASTERYBREAD_GIVEBREAD
NARRATIVE_MONASTERYBREAD_QST_GIVEBREAD_HIGH → QUEST_MONASTERYBREAD_GIVEBREAD_HIGH
NARRATIVE_MONASTERYBREAD_QST_LOWINFLUENCE → QUEST_MONASTERYBREAD_LOWINFLUENCE
NARRATIVE_MONASTERYBREAD_QST_NEEDBREAD → QUEST_MONASTERYBREAD_NEEDBREAD
NARRATIVE_MONASTERYBREAD_QST_NEEDBREAD_HIGH → QUEST_MONASTERYBREAD_NEEDBREAD_HIGH
NARRATIVE_MONASTERYHOSTING_QST_EARLYDELIVERY → QUEST_MONASTERYHOSTING_EARLYDELIVERY_T1
NARRATIVE_MONASTERYHOSTING_QST_FLAG → QUEST_MONASTERYHOSTING_FLAG
NARRATIVE_MONASTERYHOSTING_QST_WANDERINGMONKS_DELIVERY → QUEST_MONASTERYHOSTING_WANDERINGMONKS_DELIVERY_T1
NARRATIVE_MONASTERYTRADE_QST_DIPLOMATIC → QUEST_MONASTERYTRADE_DIPLOMATIC
NARRATIVE_MONASTERYTRADE_QST_FLAG → QUEST_MONASTERYTRADE_FLAG
NARRATIVE_TRADETAXATION_QST → QUEST_TRADETAXATION
NARRATIVE_TRADETAXATION_QST_FLAG → QUEST_TRADETAXATION_FLAG
NARRATIVE_WINEKING_QST_FLAG → QUEST_MONASTERY_WINE_FLAG
NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_CLOTH
NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_FISH
NARRATIVE_MONASTERYTRADE_QST_HIGHTRADE_TOOL
NARRATIVE_MONASTERYTRADE_QST_LOWTRADE_DONATED
NARRATIVE_MONASTERYTRADE_QST_LOWTRADE_SOLD
ONBOARDING_QST_ASSIGNWOODCUTTER
ONBOARDING_QST_BUILDGRANARY
ONBOARDING_QST_VICTORY
NARRATIVE_ADVANCEDONBOARDING_CLERGYINFLUENCE_QST_HOSTING → QUEST_ADVANCEDONBOARDING_CLERGYINFLUENCE_HOSTING
NARRATIVE_ADVANCEDONBOARDING_LABOURINFLUENCE_QST_HOSTING → QUEST_ADVANCEDONBOARDING_LABOURINFLUENCE_HOSTING
NARRATIVE_ADVANCEDONBOARDING_VISITHOSPITIUM_QST_VISIT → QUEST_ADVANCEDONBOARDING_VISITHOSPITIUM_VISIT
NARRATIVE_LABOURFAIR_QST_FOOD_HIGH_1_HOSTING → QUEST_LABOURFAIR_FOOD_HIGH_1_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_HIGH_2_HOSTING → QUEST_LABOURFAIR_FOOD_HIGH_2_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_HIGH_3_HOSTING → QUEST_LABOURFAIR_FOOD_HIGH_3_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_LOW_1_HOSTING → QUEST_LABOURFAIR_FOOD_LOW_1_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_LOW_2_HOSTING → QUEST_LABOURFAIR_FOOD_LOW_2_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_LOW_3_HOSTING → QUEST_LABOURFAIR_FOOD_LOW_3_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_MEDIUM_1_HOSTING → QUEST_LABOURFAIR_FOOD_MEDIUM_1_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_MEDIUM_2_HOSTING → QUEST_LABOURFAIR_FOOD_MEDIUM_2_HOSTING
NARRATIVE_LABOURFAIR_QST_FOOD_MEDIUM_3_HOSTING → QUEST_LABOURFAIR_FOOD_MEDIUM_3_HOSTING
NARRATIVE_LABOURWELCOME_QST_HOSTING → QUEST_LABOURWELCOME_HOSTING
NARRATIVE_MONASTERYBREAD_QST_INCIDENT_HOST → QUEST_MONASTERYBREAD_INCIDENT_HOST
NARRATIVE_MONASTERYHOSTING_QST_MYDDLEPEOPLE_GOLD → QUEST_MONASTERYHOSTING_MYDDLEPEOPLE_GOLD
NARRATIVE_MONASTERYHOSTING_QST_MYDDLEPEOPLE_INFLUENCE → QUEST_MONASTERYHOSTING_MYDDLEPEOPLE_INFLUENCE
NARRATIVE_MONASTERYHOSTING_QST_MYDDLEPEOPLE_ROUTE → QUEST_MONASTERYHOSTING_MYDDLEPEOPLE_ROUTE
NARRATIVE_MONASTERYHOSTING_QST_WANDERINGMONKS → QUEST_MONASTERYHOSTING_WANDERINGMONKS_T1
NARRATIVE_MONASTERYHOSTING_QST_WANDERINGMONKS_SILENT → QUEST_MONASTERYHOSTING_WANDERINGMONKS_SILENT_T1
NARRATIVE_MONASTERYTRADE_QST_FAVOUR_HOSTING → QUEST_MONASTERYTRADE_FAVOUR_HOSTING_T1
NARRATIVE_MONASTERYTRADE_QST_WEALTHY_HOSTING → QUEST_MONASTERYTRADE_WEALTHY_HOSTING_T1
NARRATIVE_WINEKING_QST_HOSTING → QUEST_MONASTERY_WINE_HOSTING
NARRATIVE_SILENTGUEST_QST_MONK_T1_HOSTING
NARRATIVE_SILENTGUEST_QST_MONK_T2_HOSTING
NARRATIVE_SILENTGUEST_QST_NOBLE_T1_HOSTING
NARRATIVE_SILENTGUEST_QST_NOBLE_T2_HOSTING
NARRATIVE_SILENTGUEST_QST_NUN_T1_HOSTING
NARRATIVE_SILENTGUEST_QST_NUN_T2_HOSTING
NARRATIVE_SILENTGUEST_QST_SOLDIER_T1_HOSTING
NARRATIVE_SILENTGUEST_QST_SOLDIER_T2_HOSTING
NARRATIVE_SILENTGUEST_QST_VILLAGER_T1_HOSTING
NARRATIVE_SILENTGUEST_QST_VILLAGER_T2_HOSTING
NARRATIVE_KINGDOMBOARD_QRG_FOOD_CITY
NARRATIVE_KINGDOMBOARD_QRG_FOOD_NATURE
NARRATIVE_KINGDOMBOARD_QRG_GOODS
NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_CONSTRUCTION
NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_SMITH
NARRATIVE_KINGDOMBOARD_QRG_MATERIAL_WEAPON
NARRATIVE_KINGDOMBOARD_QRG_WEALTH_COINS
NARRATIVE_KINGDOMBOARD_QRG_WEALTH_MONASTERY
NARRATIVE_KINGDOMBOARD_QRG_WEALTH_TREASURE
MONASTIC_MEAL → MONASTIC_SIMPLE_STEW
[with alias]UNLOCKABLE_CLERGY_DECORATIVE_SET_2 → UNLOCKABLE_CLERGY_DECORATIVE_SET_1
UNLOCKABLE_CLERGY_DECORATIVE_SET_3 → UNLOCKABLE_CLERGY_DECORATIVE_SET_2
UNLOCKABLE_COMMON_BRIDGE_STONE → UNLOCKABLE_COMMON_BRIDGE_3
UNLOCKABLE_COMMON_COMMON_GOODS_PRODUCTION → UNLOCKABLE_COMMON_CANDLES_PRODUCTION
UNLOCKABLE_COMMON_DAIRY_FARMING_PRODUCTION → UNLOCKABLE_COMMON_CHEESE_PRODUCTION
UNLOCKABLE_COMMON_STONEMASON → UNLOCKABLE_COMMON_STONEMASON_PRODUCTION
UNLOCKABLE_KINGDOM_KEEP_SPLENDOR → UNLOCKABLE_KINGDOM_CASTLE_SPLENDOR_1
UNLOCKABLE_KINGDOM_WALL_WOOD → UNLOCKABLE_KINGDOM_FORTIFICATION_1
UNLOCKABLE_CLERGY_MONASTERY_GREAT_HALL
UNLOCKABLE_CLERGY_MONASTERY_REFECTORY
UNLOCKABLE_COMMON_DECORATIVE_SET_5
UNLOCKABLE_LABOUR_PRIVILEGE_TAVERN_GREAT_HALL
UNLOCKABLE_CLERGY_BUILDER_WORKSHOP_STAINED_GLASS_WORKSHOP → UNLOCKABLE_COMMON_BUILDER_STAINED_GLASS_PRODUCTION
UNLOCKABLE_CLERGY_MONASTERY_APIARY → UNLOCKABLE_CLERGY_MONASTERY_APIARY_PRODUCTION
UNLOCKABLE_CLERGY_MONASTERY_CLOISTER → UNLOCKABLE_CLERGY_MONASTERY_CLOISTER_1
UNLOCKABLE_CLERGY_MONASTERY_MODEST_CLOISTER → UNLOCKABLE_CLERGY_MONASTERY_CLOISTER_2
UNLOCKABLE_COMMON_BRIDGE_WOODEN → UNLOCKABLE_COMMON_BRIDGE_1
UNLOCKABLE_COMMON_BUILDER_WORKSHOP_SCULPTURE_WORKSHOP → UNLOCKABLE_COMMON_BUILDER_SCULPTURE_WORKSHOP
UNLOCKABLE_COMMON_COMMONWARES → UNLOCKABLE_COMMON_COMMONWARES_PRODUCTION
UNLOCKABLE_COMMON_FISHING_HUT → UNLOCKABLE_COMMON_FISHING_PRODUCTION
UNLOCKABLE_COMMON_HUNTERS_HUT → UNLOCKABLE_COMMON_HUNTING_PRODUCTION
UNLOCKABLE_COMMON_MANOR_BAILIFF_OFFICE → UNLOCKABLE_LABOUR_MANOR_BAILIFF
UNLOCKABLE_COMMON_WAREHOUSE → UNLOCKABLE_COMMON_STORAGE
UNLOCKABLE_KINGDOM_KEEP → UNLOCKABLE_KINGDOM_CASTLE
UNLOCKABLE_LABOUR_LORD_MANOR_STONE_SET → UNLOCKABLE_LABOUR_MANOR_ARCHITECTURE_2
UNLOCKABLE_LABOUR_TAVERN_STONE_SET → UNLOCKABLE_LABOUR_TAVERN_ARCHITECTURE_1
UNLOCKABLE_LABOUR_WALL_HEDGE → UNLOCKABLE_COMMON_FENCE_1
UNLOCKABLE_CLERGY_CHURCH_STONE_SET
UNLOCKABLE_CLERGY_KNIGHT_STATUE
UNLOCKABLE_CLERGY_LEGACY_RUSTIC_CHURCH
UNLOCKABLE_CLERGY_MONASTERY_RUSTIC_DECORATIVE
UNLOCKABLE_CLERGY_MONK_STATUE
UNLOCKABLE_CLERGY_ROMAN_CHURCH
UNLOCKABLE_COMMON_EDICT_BAILIFFIMPROVEMENT
UNLOCKABLE_COMMON_EDICT_DOUBLEMINERALPRODUCTION
UNLOCKABLE_COMMON_EDICT_NOMAINTENANCE
UNLOCKABLE_COMMON_EDICT_TOOLSHALVED
UNLOCKABLE_COMMON_EDICT_TRADEQUANTITY
UNLOCKABLE_KINGDOM_WEAPONSMITH
UNLOCKABLE_KINGDOM_WOODEN_KEEP_DECORATIVE
UNLOCKABLE_LABOUR_MANOR_SPLENDOR
UNLOCKABLE_LABOUR_MARKET_SPLENDOR
UNLOCKABLE_LABOUR_TAX_OFFICE
UNLOCKABLE_LABOUR_WALL_TAVERN
UNLOCKABLE_CLERGY_PRIVILEGE_CHURCHTAXES
UNLOCKABLE_CLERGY_PRIVILEGE_MONASTERYFOODHALVED
UNLOCKABLE_CLERGY_PRIVILEGE_NOPENALTY_KINGDOM
UNLOCKABLE_CLERGY_PRIVILEGE_NOPENALTY_LABOUR
UNLOCKABLE_CLERGY_PRIVILEGE_TRADEINFLUENCE
UNLOCKABLE_CLERGY_PRIVILEGE_UPKEEP_HIGH
UNLOCKABLE_CLERGY_PRIVILEGE_UPKEEP_LOW
UNLOCKABLE_KINGDOM_PRIVILEGE_BONUSTERRITORY
UNLOCKABLE_KINGDOM_PRIVILEGE_KNIGHT
UNLOCKABLE_KINGDOM_PRIVILEGE_TAXSPEED
UNLOCKABLE_KINGDOM_PRIVILEGE_UPKEEP_HIGH
UNLOCKABLE_KINGDOM_PRIVILEGE_UPKEEP_LOW
UNLOCKABLE_KINGDOM_WIP
UNLOCKABLE_LABOUR_PRIVILEGE_EXTRATAXES
UNLOCKABLE_LABOUR_PRIVILEGE_HIGHTAXES
UNLOCKABLE_LABOUR_PRIVILEGE_IMMIGRATIONFACTOR
UNLOCKABLE_LABOUR_PRIVILEGE_NOPENALTY_CLERGY
UNLOCKABLE_LABOUR_PRIVILEGE_NOPENALTY_KINGDOM
UNLOCKABLE_LABOUR_PRIVILEGE_TRADEINFLUENCE
UNLOCKABLE_LABOUR_PRIVILEGE_UPKEEP_HIGH
UNLOCKABLE_LABOUR_PRIVILEGE_UPKEEP_LOW
UNLOCKABLE_LABOUR_WIP
UNLOCKABLE_COMMON_COMMON_GOODS_PRODUCTION_CANDLE_TECH_1 → UNLOCKABLE_COMMON_CANDLES_IMPROVEMENT
UNLOCKABLE_COMMON_COMMON_GOODS_PRODUCTION_WARES_TECH_1 → UNLOCKABLE_COMMON_COMMONWARES_IMPROVEMENT
UNLOCKABLE_CLERGY_LEGACY_MONASTERY
UNLOCKABLE_CLERGY_SMALL_STONE_WALL
UNLOCKABLE_KINGDOM_LARGE_STONE_WALL
UNLOCKABLE_KINGDOM_WALL_KEEP
CITIZEN → STATUS_VILLAGER_CITIZEN
COMMONER → STATUS_VILLAGER_COMMONER
MONK → STATUS_MONASTIC_BROTHER
MONK_NOVICE → STATUS_MONASTIC_NOVICE
MONK_PRIOR → STATUS_MONASTIC_PRIOR
NEWCOMER → STATUS_VILLAGER_NEWCOMER
SERF → STATUS_VILLAGER_SERF
SOLDIER_KNIGHT → STATUS_COMBATANT_KNIGHT
SOLDIER_ROOKIE → STATUS_COMBATANT_MILITIAMAN
SOLDIER_SOLDIER → STATUS_COMBATANT_SOLDIER
STATUS_GUEST_ABBESSENVOY → STATUS_GUEST_ABBESS_ENVOY
STATUS_GUEST_MYDDLEPEOPLE → STATUS_GUEST_MYDDLE_PEOPLE
STATUS_GUEST_NORTHBURYMERCHANT → STATUS_GUEST_NORTHBURY_MERCHANT
STATUS_GUEST_WANDERINGMONK → STATUS_GUEST_WANDERING_MONK
EXTRACTION → ZONE_EXTRACTION
[with alias]FARMING → ZONE_FARMING
[with alias]FORBIDDEN → ZONE_FORBIDDEN
[with alias]HUNTING → ZONE_HUNTING
[with alias]REFORESTATION → ZONE_REFORESTATION
[with alias]RESIDENTIAL → ZONE_RESIDENTIAL
[with alias]