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communityapi:ebf:building_function_double_door

BUILDING_FUNCTION_DOUBLE_DOOR

Category: Asset
Mod Dependency: Foundation EBF

Parent class: BUILDING_FUNCTION

Properties


OpeningAngle

  • Type: float
  • Default value: 90.0

OpeningSpeed

  • Type: float
  • Default value: 2.0

OpenHoldTime

  • Type: float
  • Default value: 2.0

TriggerNodeName

  • Type: string
  • Default value: Trigger
  • Should be a single mesh object with a COMP_GROUNDED assigned to it. The name of the mesh object should start with this word. I recommend a small cube or plane in the middle of the door with a transparent texture

TriggeringDistance

  • Type: float
  • Default value: 4.0

LeftSideNodeName

  • Type: string
  • Default value: Left
  • The names of all meshes belonging to the Left Door should start with this word

LeftPivotPoint

  • Type: vec3f
  • Default value: { 0, 0, 0 }
  • In Local Coordinates!

RightSideNodeName

  • Type: string
  • Default value: Right
  • The names of all meshes belonging to the Right Door should start with this word

RightPivotPoint

  • Type: vec3f
  • Default value: { 0, 0, 0 }
  • In Local Coordinates!
communityapi/ebf/building_function_double_door.txt · Last modified: 2021/05/18 13:13 by minotorious

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