class-info
Table of Contents
Class Info
This is a table defining a custom class to be registered with the mod:registerClass() function.
{ TypeName = "MY_TYPE_NAME", ParentType = "ASSET", Properties = { { Name = "Property1", Type = "string", Default = "SomeString" }, { Name = "Property2", Type = "list<RESOURCE_QUANTITY_PAIR>" }, { Name = "Property3", Type = "integer", Default = 1, Flags = { "SAVE_GAME" } } } }
| Name | Type | Description |
|---|---|---|
TypeName | string | the name of your type |
ParentType | string | optional, the name of the parent type of your type Can be a core type such as ASSET, COMPONENT, or any extendable type.If this field is missing, the new type will be a basic data type. |
Properties | list | a list of the properties your type contains |
Properties
A list of the class properties. Each property is defined with a table with the following fields:
| Name | Type | Description |
|---|---|---|
Name | string | the name of the property |
Type | string | the type of the property. You can define properties based on the basic data types (i.e. string, integer, float, etc.) or based on any of the existing DATA or ASSET objects, as well as lists. |
Default | property type | optional, the default value assigned to the property |
Flags | list<string> | optional, additional flag for the property, such as SAVE_GAME or ALLOW_NULL |
Property Flags
| Name | Description |
|---|---|
SAVE_GAME | Flag the property as persistant across reload |
ALLOW_NULL | Allow the property to be declared nil without triggering an error |
class-info.txt · Last modified: 2026/02/23 17:59 by polymorphgames
