User Tools

Site Tools


preview

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
preview [2020/04/22 11:48] vjraymonpreview [2021/10/15 10:43] (current) – removed maxime
Line 1: Line 1:
-====== Custom component: how to compute ground or water elevation ====== 
-Since 1.5, Foundation allows to mod Custom component and links it to a fbx (see Exemple02) 
- 
-The following LUA code computes and returns the global Y elevation of water from a global position: 
- 
- function MY_CUSTOM_COMPONENT:computeWaterElevation(_globalPosition) 
-    local raycastResult = {} 
-      
-    -- Raycast from the _globalPosition + 1000 
-    -- to _globalPosition - 1000 
-    -- only on objects with a WATER flag 
-    local FromPosition = { _globalPosition[1], _globalPosition[2]+1000, _globalPosition[3] } 
-    local ToPosition = { _globalPosition[1], _globalPosition[2]-1000, _globalPosition[3] } 
-    if not self:getLevel():rayCast(FromPosition, 
-                                   ToPosition, 
-                                   raycastResult, 
-                                   2 ^ OBJECT_FLAG.WATER:toNumber()) then 
-         MyMod:logWarning("MY_CUSTOM_COMPONENT: Water not found on the vertical of " 
-                          .. tostring(_globalPosition)) 
-         return _globalPosition[2] 
-    else 
-         return raycastResult["Position"][2] 
-    end 
- end 
- 
-You can do the same with the ground by replacing OBJECT_FLAG.WATER by OBJECT_FLAG.GROUND 
- 
-If the water (or the ground) is not found (for instance when the _globalPosition out of the map) then a warning is edited in the logs, and the code return the Y of the _globalPosition. 
- 
- 
- 
  
preview.1587570488.txt.gz · Last modified: 2020/04/22 11:48 by vjraymon

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki