mod-functions:mod
Differences
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mod-functions:mod [2020/01/23 13:48] – maxime | mod-functions:mod [2020/01/23 13:49] – maxime | ||
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===== override ===== | ===== override ===== | ||
- | Override an existing game asset (see [[asset-override|Asset Override]] for a complete explanation) | + | Override an existing game asset (see [[:asset-override|Asset Override]] for a complete explanation) |
<code lua> | <code lua> | ||
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===== registerPrefabComponent ===== | ===== registerPrefabComponent ===== | ||
- | Registers a component to a prefab (see [[components|Components]] for a complete explanation) | + | Registers a component to a prefab (see [[:components|Components]] for a complete explanation) |
<code lua> | <code lua> | ||
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* '' | * '' | ||
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===== registerAssetProcessor ===== | ===== registerAssetProcessor ===== | ||
- | Registers an asset processor to a file (see [[building-asset-processor|Building Asset Processor]] for a complete explanation) | + | Registers an asset processor to a file (see [[:building-asset-processor|Building Asset Processor]] for a complete explanation) |
<code lua> | <code lua> | ||
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* '' | * '' | ||
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---- | ---- |