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mod-functions:mod [2019/05/29 13:30] – external edit 127.0.0.1mod-functions:mod [2020/01/23 13:46] – [registerAssetProcessor] polymorphgames
Line 38: Line 38:
 ===== override ===== ===== override =====
  
-Override an existing game asset (see [[preview:asset-override|Asset Override]] for a complete explanation)+Override an existing game asset (see [[asset-override|Asset Override]] for a complete explanation)
  
 <code lua> <code lua>
Line 49: Line 49:
  
 Parameters: Parameters:
-  * ''assetData'' (table): the data defining the overridden asset. The table must contain at least the existing asset's type (''Id'', see [[preview:assets|Assets]] for the complete list).+  * ''assetData'' (table): the data defining the overridden asset. The table must contain at least the existing asset's type (''Id'', see [[assets|Assets]] for the complete list).
  
 ---- ----
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 Parameters: Parameters:
   * ''filePath'' (string): the path to the file   * ''filePath'' (string): the path to the file
-  * ''processorData'' (table): the data defining the asset processor. The table must contain at least the processor's type (''DataType'', see [[preview:api|API]] for the complete list).+  * ''processorData'' (table): the data defining the asset processor. The table must contain at least the processor's type (''DataType'', see [[api|API]] for the complete list).
  
 ---- ----

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