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migration [2021/06/10 10:57] polymorphgamesmigration [2021/07/15 15:09] – [Texture loading] polymorphgames
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 ====== Migration Notes ====== ====== Migration Notes ======
  
-===== Foundation Preview 1.7.1.0610 =====+===== Foundation 1.7.1 =====
  
-  * [[changelog:1.7|Full Preview Changelog]] +  * [[changelog:1.7|Full Changelog]]
-  * [[preview:api|Preview Scripting API]] +
-  * [[preview:assets|Preview Assets]]+
  
 ==== Texture loading ==== ==== Texture loading ====
  
-Some ''[[api:texture|TEXTURE]]'' properties have been changed, depending on their use, to a new type: ''[[preview:api:atlas_cell|ATLAS_CELL]]''.+Some ''[[api:texture|TEXTURE]]'' properties have been changed, depending on their use, to a new type: ''[[api:atlas_cell|ATLAS_CELL]]''.
  
 Therefore, we added a way to explicitly choose the type of an asset to load, when calling ''[[mod-management-functions#registerassetid|registerAssetId]]''. Specifying the type is optional, ''TEXTURE'' will be inferred for texture assets if absent. Therefore, we added a way to explicitly choose the type of an asset to load, when calling ''[[mod-management-functions#registerassetid|registerAssetId]]''. Specifying the type is optional, ''TEXTURE'' will be inferred for texture assets if absent.
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 **Technical Info:**  Atlas Cells are images packed in a large unique texture (commonly called atlas). This is especially useful for the GUI engine, allowing to draw most of the interface without having to switch the active binded texture. **Technical Info:**  Atlas Cells are images packed in a large unique texture (commonly called atlas). This is especially useful for the GUI engine, allowing to draw most of the interface without having to switch the active binded texture.
  
-===== Foundation Preview 1.6.0.0522 =====+===== Foundation 1.6.0.0522 =====
  
 ==== BUILDING and MONUMENT asset types ==== ==== BUILDING and MONUMENT asset types ====
migration.txt · Last modified: 2023/09/05 11:21 by mathieu

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