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        <description></description>
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        <title>Foundation - Modding Documentation</title>
        <link>https://www.polymorph.games/foundation/modding/</link>
        <url>https://www.polymorph.games/foundation/modding/_media/wiki/dokuwiki.svg</url>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:18:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behavior_plantation_farmer</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_plantation_farmer?rev=1635981512&amp;do=diff</link>
        <description>BEHAVIOR_PLANTATION_FARMER

Category: Behavior Tree Node

Mod Dependency: Foundation EBF</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_produce_tree_collector?rev=1635981506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:18:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behavior_produce_tree_collector</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_produce_tree_collector?rev=1635981506&amp;do=diff</link>
        <description>BEHAVIOR_PRODUCE_TREE_COLLECTOR

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

A generic gatherer behavior tree not bound by extraction zone</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_radial_confined_agent?rev=1635981518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:18:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behavior_radial_confined_agent</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_radial_confined_agent?rev=1635981518&amp;do=diff</link>
        <description>BEHAVIOR_RADIAL_CONFINED_AGENT

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Requirements: COMP_ENFORCE_RADIUS

A behavior tree to confine an Agent to moving randomly in a certain radius around a Game Object</description>
    </item>
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        <dc:date>2021-11-03T23:18:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behavior_rectangular_confined_agent</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/behavior_rectangular_confined_agent?rev=1635981524&amp;do=diff</link>
        <description>BEHAVIOR_RECTANGULAR_CONFINED_AGENT

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Requirements: COMP_ENFORCE_RECTANGLE

A behavior tree to confine an Agent to moving randomly in a certain rectangle around a Game Object</description>
    </item>
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        <dc:date>2021-10-23T23:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_activated_particle_emitter</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_activated_particle_emitter?rev=1635030866&amp;do=diff</link>
        <description>BUILDING_FUNCTION_ACTIVATED_PARTICLE_EMITTER

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

EmitterNodeName

	*  Type: string
	*  Default value: ActivatedEmitter

----------

TriggerNodeName

	*  Type: string
	*  Default value</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_deactivated_particle_emitter?rev=1635030878&amp;do=diff">
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        <dc:date>2021-10-23T23:14:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_deactivated_particle_emitter</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_deactivated_particle_emitter?rev=1635030878&amp;do=diff</link>
        <description>BUILDING_FUNCTION_DEACTIVATED_PARTICLE_EMITTER

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

EmitterNodeName

	*  Type: string
	*  Default value: ActivatedEmitter

----------

TriggerNodeName

	*  Type: string
	*  Default value</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-19T23:35:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_defined_resource_generator</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_defined_resource_generator?rev=1621467332&amp;do=diff</link>
        <description>BUILDING_FUNCTION_DEFINED_RESOURCE_GENERATOR

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

ResourceGenerator

	*  Type: BUILDING_FUNCTION_RESOURCE_GENERATOR
	*  Expected: Asset ID
	*  Default value: BUILDING_FUNCTION_WELL
	*  Should be IsInfinite = false</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-18T17:13:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_double_door</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_double_door?rev=1621358013&amp;do=diff</link>
        <description>BUILDING_FUNCTION_DOUBLE_DOOR

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

OpeningAngle

	*  Type: float
	*  Default value: 90.0

----------

OpeningSpeed

	*  Type: float
	*  Default value: 2.0

----------

OpenHoldTime</description>
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        <dc:date>2021-11-03T23:13:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_number_display</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_number_display?rev=1635981201&amp;do=diff</link>
        <description>BUILDING_FUNCTION_NUMBER_DISPLAY

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

NumberDisplayPrefab

	*  Type: PREFAB
	*  Default value: nil

----------

NumberDisplayNodeName

	*  Type: string
	*  Default value: Node.NumberDisplay</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-25T20:01:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_plantation</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_plantation?rev=1632600099&amp;do=diff</link>
        <description>BUILDING_FUNCTION_PLANTATION

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION_WORKPLACE

Properties

----------

Plantable

	*  Type: PREFAB
	*  Default value: nil

----------

PlantingDelay

	*  Type: float
	*  Default value: 30.0
	*  How long workers spend planting each plant in seconds</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-25T20:04:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_planter</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_planter?rev=1632600298&amp;do=diff</link>
        <description>BUILDING_FUNCTION_PLANTER

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

PlantPositionNodeName

	*  Type: string
	*  Default value: PlantPosition

----------

FollowPlantingPath

	*  Type: boolean
	*  Default value: false</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-18T17:13:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_portcullis</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_portcullis?rev=1621358020&amp;do=diff</link>
        <description>BUILDING_FUNCTION_PORTCULLIS

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

OpeningSpeed

	*  Type: float
	*  Default value: 2.0

----------

OpenHoldTime

	*  Type: float
	*  Default value: 2.0

----------

TriggerNodeName</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-08T21:12:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_produce_tree</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_produce_tree?rev=1631135541&amp;do=diff</link>
        <description>BUILDING_FUNCTION_PRODUCE_TREE

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

DefaultSpawners

	*  Type: integer
	*  Default value: 6
	*  The default number of spawners

----------

SpawnerIncrease

	*  Type: integer
	*</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-19T23:03:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_simple_drawbridge</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_simple_drawbridge?rev=1621465402&amp;do=diff</link>
        <description>BUILDING_FUNCTION_SIMPLE_DRAWBRIDGE

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

OpeningAngle

	*  Type: float
	*  Default value: 85.0

----------

OpeningSpeed

	*  Type: float
	*  Default value: 2.0

----------

OpenHoldTime</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-18T17:13:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>building_function_single_door</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/building_function_single_door?rev=1621358006&amp;do=diff</link>
        <description>BUILDING_FUNCTION_SINGLE_DOOR

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  BUILDING_FUNCTION

Properties

----------

OpeningAngle

	*  Type: float
	*  Default value: 90.0

----------

OpeningSpeed

	*  Type: float
	*  Default value: 2.0

----------

OpenHoldTime</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_enforce_radius?rev=1635981695&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:21:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>comp_enforce_radius</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_enforce_radius?rev=1635981695&amp;do=diff</link>
        <description>COMP_ENFORCE_RADIUS

Category: Component

Mod Dependency: Foundation EBF

Parent class:  COMPONENT

Properties

----------

Radius

	*  Type: float
	*  Default value: 1

----------

Enforcer

Runtime only

	*  Type: GAME_OBJECT
	*  Default value: nil

Functions

----------

setEnforcer</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_enforce_rectangle?rev=1635981728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:22:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>comp_enforce_rectangle</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_enforce_rectangle?rev=1635981728&amp;do=diff</link>
        <description>COMP_ENFORCE_RECTANGLE

Category: Component

Mod Dependency: Foundation EBF

Parent class:  COMPONENT

Properties

----------

Rectangle

	*  Type: vec2f
	*  Default value: {1, 1}

----------

Enforcer

Runtime only

	*  Type: GAME_OBJECT
	*  Default value: nil

Functions

----------</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_number_display?rev=1636405068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-08T20:57:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>comp_number_display</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/comp_number_display?rev=1636405068&amp;do=diff</link>
        <description>COMP_NUMBER_DISPLAY

Category: Component

Mod Dependency: Foundation EBF

Parent class:  COMPONENT

Properties

----------

NumberDisplayPrefab

	*  Type: PREFAB
	*  Default value: nil

----------

NumberDisplayNodeName

	*  Type: string
	*  Default value: Node.NumberDisplay
	*</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/growing_step_list?rev=1652640636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-15T18:50:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>growing_step_list</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/growing_step_list?rev=1652640636&amp;do=diff</link>
        <description>GROWING_STEP_LIST

Category: Data

Mod Dependency: Foundation EBF

Properties

----------

Days

Serialized

	*  Type: list&lt;integer&gt;
	*  Default value: {}

----------

Steps

Serialized

	*  Type: list&lt;string&gt;
	*  Default value: {}

----------</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:17:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random_boolean</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/random_boolean?rev=1635981466&amp;do=diff</link>
        <description>RANDOM_BOOLEAN

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Parent class:  NODE_LEAF

The node generates a randomly distributed random float between 0 and 100 and checks if it is smaller than the provided probability. If yes returns true else returns false.</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_radial_enforced_move_position?rev=1635981485&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:18:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setup_radial_enforced_move_position</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_radial_enforced_move_position?rev=1635981485&amp;do=diff</link>
        <description>SETUP_RADIAL_ENFORCED_MOVE_POSITION

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Parent class:  NODE_LEAF

Requirements: COMP_ENFORCE_RADIUS

The node sets the move location of an agent inside a certain radius.

Properties

----------

AgentData

	*  Type: BEHAVIOR_TREE_DATA_AGENT

----------

MovePosition</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_random_wait_time?rev=1635981477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:17:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setup_random_wait_time</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_random_wait_time?rev=1635981477&amp;do=diff</link>
        <description>SETUP_RANDOM_WAIT_TIME

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Parent class:  NODE_LEAF

The node generates a randomly distributed random float between MinWaitTime and MaxWaitTime and sets it as the time to wait

Properties

----------

TimeToWait

	*</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_rectangular_enforced_move_position?rev=1635981496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-03T23:18:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setup_rectangular_enforced_move_position</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/setup_rectangular_enforced_move_position?rev=1635981496&amp;do=diff</link>
        <description>SETUP_RECTANGULAR_ENFORCED_MOVE_POSITION

Category: Behavior Tree Node

Mod Dependency: Foundation EBF

Parent class:  NODE_LEAF

Requirements: COMP_ENFORCE_RECTANGLE

The node sets the move location of an agent inside a certain rectangle.

Properties

----------

AgentData

	*  Type: BEHAVIOR_TREE_DATA_AGENT

----------</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/ups_object_setup_list?rev=1652640654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-15T18:50:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ups_object_setup_list</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/ups_object_setup_list?rev=1652640654&amp;do=diff</link>
        <description>UPS_OBJECT_SETUP_LIST

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  ASSET


Properties

----------

ObjectSetupList

Serialized

	*  Type: list&lt;UPS_OBJECT_SETUP&gt;
	*  Default value: {}

How to Use

----------

A default UPS_OBJECT_SETUP_LIST called UPS_OBJECT_SETUP_LIST_DEFAULT comes registered with</description>
    </item>
    <item rdf:about="https://www.polymorph.games/foundation/modding/communityapi/ebf/ups_object_setup?rev=1656248854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-26T13:07:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ups_object_setup</title>
        <link>https://www.polymorph.games/foundation/modding/communityapi/ebf/ups_object_setup?rev=1656248854&amp;do=diff</link>
        <description>UPS_OBJECT_SETUP

Category: Asset

Mod Dependency: Foundation EBF

Parent class:  ASSET


Properties

----------

ObjectId

Serialized

	*  Type: string
	*  Expected: string value

----------

ObjectPrefab

Serialized

	*  Type: PREFAB
	*  Default value: nil

----------

ObjectArea

Serialized

	*  Type:</description>
    </item>
</rdf:RDF>
