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        <description>1.12 Update - Modding Preview

Note: 1.12 Modding Preview build is accessible on Steam modding_preview private branch. If you are an active modder looking to update your mod, contact Ash from the Foundation Discord.

	*  Changelog
	*  Scripting API
	*  Assets</description>
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        <title>start - created</title>
        <link>https://www.polymorph.games/foundation/modding/preview/start?rev=1791308243&amp;do=diff</link>
        <description>1.12 Update - Modding Preview

Note: 1.12 Modding Preview build is accessible on Steam modding_preview private branch. If you are an active modder looking to update your mod, contact Ash from the Foundation Discord.

	*  Changelog
	*  Scripting API
	*  Assets</description>
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        <description>DLC - Harvest Festival

Codename: [DLC agriculture] agriculture

Store pages

	*  Steam: &lt;https://store.steampowered.com/app/4713280/Foundation_Harvest_Festival/&gt;
	*  GOG: &lt;https://www.gog.com/en/game/foundation_harvest_festival&gt;</description>
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        <description>DLC - Guivre Garden

Codename: [DLC guivre_garden] guivre_garden

Store pages

	*  Steam: &lt;https://store.steampowered.com/app/3482250/Foundation_Guivre_Garden/&gt;
	*  GOG: &lt;https://www.gog.com/en/game/foundation_guivre_garden&gt;</description>
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        <description>DLC

List of all DLCs

	*  [DLC guivre_garden] Guivre Garden (codename guivre_garden)
	*  [DLC agriculture] Harvest Festival (codename agriculture)

Dependencies

Just like with mods, you can add DLC dependencies in your mods. See Dependencies for more info.</description>
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        <title>agriculture.png</title>
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        <dc:date>2026-10-05T20:38:44+00:00</dc:date>
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        <title>dependencies</title>
        <link>https://www.polymorph.games/foundation/modding/dependencies?rev=1791232724&amp;do=diff</link>
        <description>Dependencies on DLCs and mods

Hard dependency

If your mod depends on features/content created in another mod or a DLC, you can declare this DLC or other mod as a hard dependency of yours. Doing so will warn players if they try to use your mod without its dependencies.</description>
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        <dc:date>2026-10-05T20:23:12+00:00</dc:date>
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        <title>start</title>
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        <description>Welcome to the Foundation Modding Wiki

Warning

Modding capabilities are very embryonic. Expect a lot of improvement and changes in the future.

This documentation is a draft with a few guidelines, it will evolve gradually with the development of modding features.</description>
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        <description>Foundation Library Functions

createMod

Creates and returns a new mod

void foundation.createMod()

----------

isModEnabled

Checks if a mod is enabled

Returns true if the mod is found and it is enabled, false otherwise

boolean foundation.isModEnabled</description>
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        <dc:date>2026-07-02T18:10:26+00:00</dc:date>
        <dc:creator>polymorphgames (polymorphgames@undisclosed.example.com)</dc:creator>
        <title>building_function</title>
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        <description>BUILDING_FUNCTION

 API documentation

	*  BUILDING_FUNCTION_CANDLE_WORKSHOP_EXTENSION
	*  BUILDING_FUNCTION_COMMON_WARES_TOWER
	*  BUILDING_FUNCTION_MONASTERY_CLOISTER
	*  BUILDING_FUNCTION_STONEMASON_INPUT_IMPROVEMENT

BUILDING_FUNCTION_ACCOMMODATION

 API documentation

	*  BUILDING_FUNCTION_CASTLE_BARRACK_ASSIGNABLE</description>
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