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        <dc:date>2026-10-20T17:32:29+00:00</dc:date>
        <dc:creator>mathieu (mathieu@undisclosed.example.com)</dc:creator>
        <title>texture-pack - Texture Pack V8</title>
        <link>https://www.polymorph.games/foundation/modding/texture-pack?rev=1792517549&amp;do=diff</link>
        <description>Texture Pack

Mods can reference game textures, making it easy to adopt the Foundation art style.

To support modders, Polymorph Games provides a package of watermarked textures for use in 3D software.

You can reference a Foundation texture into a mod using the texture file name, however:</description>
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        <title>changelog - 1.12.0.13</title>
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        <description>Changelog

Foundation 1.12

	*  Full Changelog
	*  1.12.0.13 Changelog

Foundation Full Release (1.11)

	*  Full Changelog
	*  1.11.0.17 Changelog
	*  1.11.0.14 Changelog
	*  1.11.0.12 Changelog
	*  1.11.0.8 Changelog

Foundation 1.10

	*  Full Changelog
	*  1.10.3.12 Changelog
	*  1.10.3.11 Changelog
	*  1.10.3.10 Changelog
	*  1.10.3.8 Changelog
	*  1.10.3.6 Changelog
	*  1.10.3.4 Changelog
	*  1.10.3.3 Changelog
	*  1.10.3.1 Changelog
	*  1.10.2.15 modding 4 Changelog
	*  1.10.2.15 modding 3 …</description>
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        <title>1.12</title>
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        <description>Changelog

API Changes

Asset Classes

Added

	*   AGENT_NEED_TYPE_INTERACTIVE_LOCATION
	*   AGENT_NEED_TYPE_VILLAGE_EVENT_ENTERTAINMENT
	*  [DLC agriculture]  ANIMAL_CONFIG
	*   ASSET_ENTERTAINER
	*  [DLC agriculture]  BUILDING_FUNCTION_COMMON_CROFT_PART
	*   BUILDING_FUNCTION_ENTERTAINMENT_LOCATION
	*   BUILDING_FUNCTION_SERVICE_COUNTER
	*  [DLC agriculture]  BUILDING_FUNCTION_WORKPLACE_COMMON_CROFT
	*   ENTERTAINER_DATA
	*   ENTERTAINER_TROUPE_PERFORMANCE_SETUP
	*   RESOURCE_STOCKPILE_SETTING…</description>
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        <dc:date>2026-10-06T17:39:09+00:00</dc:date>
        <dc:creator>polymorphgames (polymorphgames@undisclosed.example.com)</dc:creator>
        <title>preview - created</title>
        <link>https://www.polymorph.games/foundation/modding/preview?rev=1791308349&amp;do=diff</link>
        <description>1.12 Update - Modding Preview

Note: 1.12 Modding Preview build is accessible on Steam modding_preview private branch. If you are an active modder looking to update your mod, contact Ash from the Foundation Discord.

	*  Changelog
	*  Scripting API
	*  Assets</description>
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        <dc:date>2026-10-06T17:37:23+00:00</dc:date>
        <dc:creator>polymorphgames (polymorphgames@undisclosed.example.com)</dc:creator>
        <title>start - created</title>
        <link>https://www.polymorph.games/foundation/modding/preview/start?rev=1791308243&amp;do=diff</link>
        <description>1.12 Update - Modding Preview

Note: 1.12 Modding Preview build is accessible on Steam modding_preview private branch. If you are an active modder looking to update your mod, contact Ash from the Foundation Discord.

	*  Changelog
	*  Scripting API
	*  Assets</description>
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        <title>agriculture</title>
        <link>https://www.polymorph.games/foundation/modding/dlc/agriculture?rev=1791234250&amp;do=diff</link>
        <description>DLC - Harvest Festival

Codename: [DLC agriculture] agriculture

Store pages

	*  Steam: &lt;https://store.steampowered.com/app/4713280/Foundation_Harvest_Festival/&gt;
	*  GOG: &lt;https://www.gog.com/en/game/foundation_harvest_festival&gt;</description>
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        <title>guivre_garden</title>
        <link>https://www.polymorph.games/foundation/modding/dlc/guivre_garden?rev=1791234241&amp;do=diff</link>
        <description>DLC - Guivre Garden

Codename: [DLC guivre_garden] guivre_garden

Store pages

	*  Steam: &lt;https://store.steampowered.com/app/3482250/Foundation_Guivre_Garden/&gt;
	*  GOG: &lt;https://www.gog.com/en/game/foundation_guivre_garden&gt;</description>
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        <link>https://www.polymorph.games/foundation/modding/dlc?rev=1791234070&amp;do=diff</link>
        <description>DLC

List of all DLCs

	*  [DLC guivre_garden] Guivre Garden (codename guivre_garden)
	*  [DLC agriculture] Harvest Festival (codename agriculture)

Dependencies

Just like with mods, you can add DLC dependencies in your mods. See Dependencies for more info.</description>
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        <title>agriculture.png</title>
        <link>https://www.polymorph.games/foundation/modding/?image=assets%3Adlc%3Aagriculture.png&amp;ns=assets%3Adlc&amp;rev=1791233328&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
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        <dc:creator>maxime (maxime@undisclosed.example.com)</dc:creator>
        <title>dependencies</title>
        <link>https://www.polymorph.games/foundation/modding/dependencies?rev=1791232724&amp;do=diff</link>
        <description>Dependencies on DLCs and mods

Hard dependency

If your mod depends on features/content created in another mod or a DLC, you can declare this DLC or other mod as a hard dependency of yours. Doing so will warn players if they try to use your mod without its dependencies.</description>
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