components
This is an old revision of the document!
Components
Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type.
See the list of all available components here.
Components can be added to any FBX node with the mod:registerPrefabComponent
function.
- mod.lua
mod:registerPrefabComponent("models/MithrilFactory.fbx/Prefab/MithrilFactory/ExtensionB/RootPart", { DataType = "COMP_DIRT_RECTANGLE", Size = {8, 8} })
See mod Example 02 for more examples.
components.1576710305.txt.gz · Last modified: 2019/12/18 18:05 by maxime