components
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components [2019/12/18 18:04] – removed maxime | components [2020/07/08 10:21] (current) – maxime | ||
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+ | ====== Components ====== | ||
+ | Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type. | ||
+ | See the [[api:# | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Components can be added to any FBX node with the '' | ||
+ | |||
+ | <file lua mod.lua> | ||
+ | mod: | ||
+ | DataType = " | ||
+ | Size = {8, 8} | ||
+ | }) | ||
+ | </ | ||
+ | |||
+ | See mod Example 02 for more examples. |
components.1576710286.txt.gz · Last modified: 2019/12/18 18:04 by maxime