Controls how steep the curve of the sigmoid is; larger values make the transition sharper.
floatfloat value1.0fThe maximum value the patrol distance boost can reach
floatfloat value10.0fThe number of patrollers before the sigmoid function reaches half the maximum
floatfloat value4.0fThis distance will be added to the range visual to effect houses at a greater distance (to prevent needing to be exactly on house's center to add patrol value)
floatfloat value4.0fColor used for patrol groups in the currently focused patrol watchpost
colorcolor valueCOL_WHITEColor used for patrol groups whose patrol watchpost isn't focused
colorcolor valueCOL_WHITEMaterial used for patrol groups in the currently focused patrol watchpost
MATERIALasset IDMaterial used for patrol groups whose patrol watchpost isn't focused
MATERIALasset IDSafety value decreased every second, can be decimal (0.1 will remove 1 safety value every 10 seconds)
floatfloat value0.1fWeight Multiplier for missing patrol value. Weight = (MissingPatrolPercentage * m_emptyPatrolWeightValue) - distanceFromWorkplace. Higher the weight → higher the priority.
floatfloat value250.0fAdditional Weight for houses about to downgrade
floatfloat value20.0fDelay between each patroller leaving for patrol after grouping
floatfloat value0.0fDelay before trying to reach a safety receiver again after a failed navigation path
floatfloat value15.0fMaximum time proportion of work time left before forcing a patrol group to start patrolling
floatfloat value0.5fTime (in seconds) to wait after guard left to disable active fortification
floatfloat value60.0finteger value0