Controls how steep the curve of the sigmoid is; larger values make the transition sharper.
float
float value
1.0f
The maximum value the patrol distance boost can reach
float
float value
10.0f
The number of patrollers before the sigmoid function reaches half the maximum
float
float value
4.0f
This distance will be added to the range visual to effect houses at a greater distance (to prevent needing to be exactly on house's center to add patrol value)
float
float value
4.0f
Color used for patrol groups in the currently focused patrol watchpost
color
color value
COL_WHITE
Color used for patrol groups whose patrol watchpost isn't focused
color
color value
COL_WHITE
Material used for patrol groups in the currently focused patrol watchpost
MATERIAL
asset ID
Material used for patrol groups whose patrol watchpost isn't focused
MATERIAL
asset ID
Safety value decreased every second, can be decimal (0.1 will remove 1 safety value every 10 seconds)
float
float value
0.1f
Weight Multiplier for missing patrol value. Weight = (MissingPatrolPercentage * m_emptyPatrolWeightValue) - distanceFromWorkplace. Higher the weight → higher the priority.
float
float value
250.0f
Additional Weight for houses about to downgrade
float
float value
20.0f
Delay between each patroller leaving for patrol after grouping
float
float value
0.0f
Delay before trying to reach a safety receiver again after a failed navigation path
float
float value
15.0f
Maximum time proportion of work time left before forcing a patrol group to start patrolling
float
float value
0.5f
Time (in seconds) to wait after guard left to disable active fortification
float
float value
60.0f
integer value
0