list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
boolean
boolean value
false
void transferTo(buildingPartFrom, buildingPartTo)
Name | Type | Description |
---|---|---|
buildingPartFrom | COMP_BUILDING_PART | |
buildingPartTo | COMP_BUILDING_PART |
Virtual function, Protected function
boolean activateBuilding(object)
Deprecated since version 1.9.7; Override onInit instead
Name | Type | Description |
---|---|---|
object | GAME_OBJECT |
Virtual function, Protected function
boolean onInit(object)
Name | Type | Description |
---|---|---|
object | GAME_OBJECT |
Virtual function, Protected function
void onSetIsActive(object, isActive)
Name | Type | Description |
---|---|---|
object | GAME_OBJECT | |
isActive | boolean |
Virtual function, Protected function
void reloadBuildingFunction(object)
Name | Type | Description |
---|---|---|
object | GAME_OBJECT |
Virtual function, Protected function
void removeBuildingFunction(object)
Name | Type | Description |
---|---|---|
object | GAME_OBJECT |