To reduce the rendering performance impact of models with high triangle counts or models with a lot of instances, Hurricane supports levels of detail (LOD). This allows models to be rendered with a different mesh at different distances to the camera.
Hurricane supports 5 different levels of detail:
| Level ID | Min distance | Max distance |
|---|---|---|
| 0 | 0 | 50 |
| 1 | 50 | 100 |
| 2 | 100 | 200 |
| 3 | 200 | 300 |
| 4 | 300 | ∞ |
To add LOD to your model, for each mesh in your model, do the following:
LOD_X with X being the selected levelLOD_23, this mesh will be used for rendering at levels 2 and 3LOD_0 and LOD_1Here are a few examples of model hierarchy using LOD
RootNodeBuildingMesh ← high detailed meshRootNodeBuildingMeshLOD_0LOD_1LOD_2LOD_3LOD_4RootNodeBuildingMeshLOD_012LOD_34
Here, the model is rendered with the mesh LOD_012 for a distance inferior to 200, and with the mesh LOD_34 for a distance greater than 200.
RootNodeSmallPropMeshLOD_01
In this configuration, the mesh LOD_01 is used to render the model to a distance up to 100, and then the model is hidden.