BALANCING
TerritoryPrice → TerritoryRegionPrice
StartingTileResourceRequirement → StartingRegionResourceRequirement
BUILDING_FUNCTION_WORKPLACE
ShowProgressBar
GAME_ACTION_SKIP_TRADE_ROUTE_UPGRADE_QUEST
VILLAGER_VALUE_PAIR
GAME_ACTION_VISIT
VisitLeavingAction
GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED
NeedToReachWithOneBuilding
GAME_CONDITION_ENCLOSED_AREA
PrimaryEnclosedAreaMaterial
UnusedEnclosedAreaMaterial
ValidEnclosedAreaMaterial
MANDATE
initialize
init
update
startMandate
onStartClickCallback
COMP_WORKPLACE
ActiveVillagerProductionProgressList
CurrentProductionCycleCount
ActivelyWorkingVillagerList
ON_WORKPLACE_PRODUCTION_UPDATE