BUILDING_FUNCTION_MARKET_TENT
ZONE
IsDiscardingUnplayableTerritory
GAME_RULE_MODIFIER_INFINITE_GOLD_COINS
GAME_ACTION_VISIT
IsTriggerClickActionOnUnreachedDestination
COMP_MARKET_TENT
BUILDING_PART_CITY_WATCHTOWER
BUILDING_PART_MODEST_CASTLE_WATCHTOWER
BUILDING_PART_RUSTIC_CASTLE_WATCHTOWER
BUILDING_PART_VILLAGE_FORTIFICATIONS_CITY_GATEHOUSE
BUILDING_PART_VILLAGE_WATCHTOWER
MONASTIC_GARNISHED_GREENS
MONASTIC_GOLDEN_GRUEL
MONASTIC_ROBUST_ROAST
MONASTIC_MEAL → MONASTIC_SIMPLE_STEW