vec2d
Functions
add
void vec2d.add(object, x, y)
dot
double vec2d.dot(object, vector)
Name | Type | Description |
object | vec2d | |
vector | vec2d | |
crossZ
double vec2d.crossZ(object, vector)
Name | Type | Description |
object | vec2d | |
vector | vec2d | |
cross
Vector3 vec2d.cross(object, vector)
Name | Type | Description |
object | vec2d | |
vector | vec2d | |
getLength2
double vec2d.getLength2(object)
Name | Type | Description |
object | vec2d | |
set
void vec2d.set(object, x, y)
normalize
void vec2d.normalize(object)
Name | Type | Description |
object | vec2d | |
normalized
vec2d vec2d.normalized(object)
Name | Type | Description |
object | vec2d | |
distance2
double vec2d.distance2(object, vector)
Name | Type | Description |
object | vec2d | |
vector | vec2d | |
isZero
boolean vec2d.isZero(object)
Name | Type | Description |
object | vec2d | |
isNearZero
boolean vec2d.isNearZero(object)
Name | Type | Description |
object | vec2d | |
rotate
void vec2d.rotate(object, angle)
Name | Type | Description |
object | vec2d | |
angle | double | |
rotated
vec2d vec2d.rotated(object, angle)
Name | Type | Description |
object | vec2d | |
angle | double | |