NODE_LEAF
Category
: Behavior Tree Node
Parent class:
NODE
Inherited by:
ADD_TO_INVENTORY
BOARD_BOAT
CHECK_FARM_STATE
CHECK_IF_NOT_NULL
CHECK_IF_TRUE
COMPLETE_MANDATE
DESTROY_OBJECT
DISABLE_PATH_TRACING
DOCK_BOAT
DROP_STUFF_TO_DEPOT
ENABLE_PATH_TRACING
EXECUTE_PLANNED_PATH
FETCH_NEXT_GATHERABLE
FETCH_NEXT_PLANTABLE
FIND_OR_ASSIGN_WORKPLACE
FIND_RESOURCE_FOR_ROAD_PAVING
FIND_RESOURCE_FOR_WORKPLACE
FINISH_WORK_SHIFT
GATHER_REQUEST
GENERATE_GATHERED_RESOURCES
GIVE_JOB_XP
GO_TO
IS_NEEDING_RESOURCE_FOR_ROAD_PAVING
IS_RESOURCE_READY_TO_PICKUP
IS_WORKPLACE_AVAILABLE
IS_WORKPLACE_NEED_RESOURCE
LOOK_AT
NODE_SET_BOOL
PLANT_REQUEST
PLAN_PATH
SETUP_CHANGE_EDICT
SETUP_CHANGE_PRIVILEGE
SETUP_FISHING
SETUP_GATHERING_WORK
SETUP_GOTO_WORKPLACE
SETUP_GROWING_WORK
SETUP_PLANTING_WORK
SETUP_STUDY
SETUP_TRAVELING_FOR_MANDATE
SETUP_WORK
SETUP_WORKPLACE_TRANSPORT
SET_ACTIVITY_MESSAGE
SET_AGENT_UNAVAILABLE
SET_INTERACTIVE_LOCATION_SETUP
SET_OBJECT_AS_DESTINATION
SET_ORIENTATION
SET_WORKPLACE_AS_DESTINATION
START_WORK_SHIFT
WAIT