MILITARY_CAMPAIGN_PROBABILITY
Properties
SuccessfulMissionMultiplier
Serialized
Multiplier value if the mission is successful
-
Expected: float value
Default value: 0.5f
SoldierWoundedMultiplier
Serialized
Multiplier value if the soldier is wounded
-
Expected: float value
Default value: 0.0f
SoldierHealthyMultiplier
Serialized
Multiplier value if the soldier is healthy
-
Expected: float value
Default value: 0.0f
OverallPercentage
Serialized
Percentage added overall on top of probability of soldier wound and weapon break
-
Expected: float value
Default value: 0.2f
DyingPercentage
Serialized
Percentage added for dying probability that guarantee a chance of dying
-
Expected: float value
Default value: 0.0f
MinimumProbabilityOfImpairment
Serialized
Minimum chance value of soldier dying/wounded/weapon break
-
Expected: float value
Default value: 0.05f
MaximumProbabilityOfDying
Serialized
Maximum probability of soldier dying
-
Expected: float value
Default value: 0.9f
StartImpairmentProbability
Serialized
Starting probability of impairment
-
Expected: float value
Default value: 1.1f
SoldierHappinessMutiplierRangeList
Serialized
First value is the max range of soldier happiness, second value is the soldier happiness multiplier from that range
SuccessProbabilityRangeList