Table of Contents

MILITARY_CAMPAIGN_PROBABILITY

Category: Data

Cloneable

Properties


SuccessfulMissionMultiplier

Serialized

Multiplier value if the mission is successful


SoldierWoundedMultiplier

Serialized

Multiplier value if the soldier is wounded


SoldierHealthyMultiplier

Serialized

Multiplier value if the soldier is healthy


OverallPercentage

Serialized

Percentage added overall on top of probability of soldier wound and weapon break


DyingPercentage

Serialized

Percentage added for dying probability that guarantee a chance of dying


MinimumProbabilityOfImpairment

Serialized

Minimum chance value of soldier dying/wounded/weapon break


MaximumProbabilityOfDying

Serialized

Maximum probability of soldier dying


StartImpairmentProbability

Serialized

Starting probability of impairment


SoldierHappinessMutiplierRangeList

Serialized

First value is the max range of soldier happiness, second value is the soldier happiness multiplier from that range


SuccessProbabilityRangeList

Serialized