Will use the cycle count and durations defined in Military Campaign Settings
boolean
boolean value
false
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
OUTCOME_PANEL_DATA
asset ID
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
OUTCOME_PANEL_DATA
asset ID
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
OUTCOME_PANEL_DATA
asset ID
If empty, missions won't give rewards by themselves but can give some in outcome panel (like in the case of campaigns)
QUEST_REWARD_GENERATOR
asset ID
nil
boolean
boolean value
true