Table of Contents

HAND_OBJECT

Category: Data

Cloneable

Properties


Model

Serialized


KeepObjectOnWalkCycle

Serialized


IdleOverrideAttachOnCharacter

Serialized

The attach used to set the tool when the character is on idle animation, will only be used if nothing is attached there already.


WalkingOverrideAttachOnCharacter

Serialized

The attach used to set the tool when the character is on walk animation, will only be used if nothing is attached there already.


WorkAttachName

Serialized

The name of a locator in your tool, used when working (by default, the pivot point is used)


WalkAttachName

Serialized

The name of a locator in your tool, used when walking (by default, the pivot point is used)