Deprecated names:
Abstract class
Category: Data
Inherited by:
If condition is true, we consider it as false and vice-versa
booleanboolean valuefalse
What do we want to do when the condition is true.
TOGGLE: Will toggle between MET/UNMET.
TOGGLE_NEGATIVE: Will toggle between MET/UNMET but display the condition as negative.
FAIL: When condition is true, this condition will enter a FAILED state and won't change.
SUCCEED: When condition is true, this condition will enter a SUCCESS state and won't change.
enum valueGAME_CONDITION_ON_MET_ACTION.TOGGLE