A grayscale texture that will be used to generate the map's topography. Best results can be achieved when using an 1024×1024 image with a single 16 bit layer.
TEXTUREasset IDThe height of a pure black pixel in the HeightMap. Any other pixel is interpolated.
floatfloat value5The height of a pure white pixel in the HeightMap. Any other pixel is interpolated.
floatfloat value100An RGB texture that describes the ground's texture. Red is grass, green is sand, blue is ignored by default, but can be used for cliff if MaterialMaskUseBlueChannelForCliff is set to true.
TEXTUREasset IDUse Blue channel of MaterialMask for cliff mask instead of relying on terrain normals.
booleanboolean valuefalseDesignates the Entrances of the Newcomers and the Entrances and Exits of the Envoys and Trader. For the best results, make sure the two positions aren't separated by water.
list<MAP_VILLAGE_PATH>list of MAP_VILLAGE_PATH valuesList of prefabs that will be added to the map when it is loaded. Use this list to add resources to the map, such as berries and rocks.
list<MAP_SPAWN_INFO>list of MAP_SPAWN_INFO valuesAllows you to add objects randomly based on a texture.
list<MAP_DENSITY_SPAWN_INFO>list of MAP_DENSITY_SPAWN_INFO values