booleanboolean value
GAME_OBJECT getOwner()
LEVEL getLevel()
boolean isPreInitialized()
boolean isInitialized()
boolean hasEnabledFlag()
Virtual function, Protected function
void onFinalize(isClearingLevel)
| Name | Type | Description |
|---|---|---|
isClearingLevel | boolean |
Virtual function, Protected function
void onDestroy(isClearingLevel)
| Name | Type | Description |
|---|---|---|
isClearingLevel | boolean |
Virtual function, Protected function
void onOwnerChanged(previousOwner, newOwner)
| Name | Type | Description |
|---|---|---|
previousOwner | GAME_OBJECT | |
newOwner | GAME_OBJECT |
component_type getComponentType()