Category: Component
Parent class: COMPONENT
Allowing only 1 resource on a stockpile will allow the resource to be split between all resource stockpile with this unique resource associated.
list of asset IDs
Optional, allows to use only child game objects whose name starts with this prefix as visual locators. If empty, all child game objects will be used as locators.
string
string value
enum value
RESOURCE_STOCKPILE_VISUAL_MODE.WAREHOUSE_SPAWN