Category: Component
Parent class: COMPONENT
Allowing only 1 resource on a stockpile will allow the resource to be split between all resource stockpile with this unique resource associated.
list of asset IDsIf not left empty, the stockpile will only display resource types included in this list
list< RESOURCE_TYPE>list of enum valuesOptional, allows to use only child game objects whose name starts with this prefix as visual locators. If empty, all child game objects will be used as locators.
stringstring valueenum valueRESOURCE_STOCKPILE_VISUAL_MODE.WAREHOUSE_SPAWNIf checked, the stockpile will allow multiple resource to be stored on the same stockpile, as long as the resources match the filters above
booleanboolean valuefalse GAME_OBJECTGAME_OBJECT valuenil