list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
list<RESOURCE_COLLECTION_VALUE>
list<list<RESOURCE_QUANTITY_PAIRยป
list of RESOURCE_COLLECTION_VALUE values
or list of lists of RESOURCE_QUANTITY_PAIR values
list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones
float
float value
0.75f
Will add this upfront cost for each modified part
list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
Will add original cost multiplied by this value on moved parts
float
float value
0.0f
Renovations will start at this percentage of construction
float
float value
0.7f
list<WEATHER_SETTING>
list of asset IDs