====== MILITARY_COMPANY_SETTINGS ====== **Category**: Asset Parent class: [[preview:api:asset|ASSET]]\\ [[preview:assets:military_company_settings| List of MILITARY_COMPANY_SETTINGS assets]] ===== Properties ===== ---- ==== AssetMilitaryCompanyList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:data-types#list|list]]<[[preview:api:military_company|MILITARY_COMPANY]]>'' * **Expected**: ''list of asset IDs'' ---- ==== MaximumCompanyCount ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''0'' ---- ==== DefaultHealingAmount ==== //[[:annotations#serialized|Serialized]]// The default healing amount for soldiers when there is no healing house * **Type**: ''[[preview:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== AssetCompanyWarningList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:data-types#list|list]]<[[preview:api:military_company_warning|MILITARY_COMPANY_WARNING]]>'' * **Expected**: ''list of asset IDs'' ---- ==== AssetCompanyBehaviorList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:data-types#list|list]]<[[preview:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]]>'' * **Expected**: ''list of asset IDs'' ---- ==== DefaultCompanyBehavior ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]]'' * **Expected**: ''asset ID'' ---- ==== MissionCompanyBehavior ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]]'' * **Expected**: ''asset ID'' ---- ==== PatrolCompanyBehavior ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]]'' * **Expected**: ''asset ID'' ---- ==== GuardCompanyBehavior ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]]'' * **Expected**: ''asset ID'' ---- ==== AssetGradeList ==== //[[:annotations#serialized|Serialized]]// The order of the list determines the order of the military grades. It should be in ascending order. * **Type**: ''[[preview:data-types#list|list]]<[[preview:api:military_grade|MILITARY_GRADE]]>'' * **Expected**: ''list of asset IDs'' ---- ==== DefaultGrade ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:military_grade|MILITARY_GRADE]]'' * **Expected**: ''asset ID'' ---- ==== DataWoundedCharacterSetup ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:character_setup|CHARACTER_SETUP]]'' * **Expected**: ''CHARACTER_SETUP value''