====== Changelog ====== ===== API Changes ===== ==== Asset Classes ==== === Other changes === * ''[[:api:balancing | BALANCING]]'' * Added properties * ''[[:api:BALANCING#assetweathersettinglist | AssetWeatherSettingList]]'' * ''[[:api:building_function_fishing | BUILDING_FUNCTION_FISHING]]'' * Added properties * ''[[:api:BUILDING_FUNCTION_FISHING#boardinglocationobjectname | BoardingLocationObjectName]]'' * ''[[:api:BUILDING_FUNCTION_FISHING#boatvehicle | BoatVehicle]]'' * Removed properties * ''BoatPrefab'' * ''[[:api:military_company | MILITARY_COMPANY]]'' * Removed properties * ''InitialMaxCapacity'' * ''[[:api:vehicle | VEHICLE]]'' * Added properties * ''[[:api:VEHICLE#particleemitertriggerlist | ParticleEmiterTriggerList]]'' ---- ==== Data Classes ==== === Added === * ''[[:api:particle_emiter_animator_trigger | PARTICLE_EMITER_ANIMATOR_TRIGGER]]'' === Other changes === * ''[[:api:building_constructor_assemblage | BUILDING_CONSTRUCTOR_ASSEMBLAGE]]'' * Added properties * ''[[:api:BUILDING_CONSTRUCTOR_ASSEMBLAGE#coreobjectprefab | CoreObjectPrefab]]'' * ''[[:api:vehicle_animation | VEHICLE_ANIMATION]]'' * Added properties * ''[[:api:VEHICLE_ANIMATION#particlesystemprefabtoactivatelist | ParticleSystemPrefabToActivateList]]'' * ''[[:api:warehouse_slot_setup | WAREHOUSE_SLOT_SETUP]]'' * Added properties * ''[[:api:WAREHOUSE_SLOT_SETUP#mindistancetoreachresource | MinDistanceToReachResource]]'' ---- ==== Behavior Tree Node Classes ==== === Added === * ''[[:api:board_boat | BOARD_BOAT]]'' * ''[[:api:dock_boat | DOCK_BOAT]]'' * ''[[:api:setup_fishing | SETUP_FISHING]]'' === Other changes === * ''[[:api:fetch_next_gatherable | FETCH_NEXT_GATHERABLE]]'' * Added properties * ''[[:api:FETCH_NEXT_GATHERABLE#setdestinationinteractivelocationsetupearly | SetDestinationInteractiveLocationSetupEarly]]'' ---- ==== Component Classes ==== === Added === * ''[[:api:comp_environment_system | COMP_ENVIRONMENT_SYSTEM]]'' ---- ===== Assets Changes ===== ==== AGENT_NEED_TYPE_RESOURCE ==== === Renamed === * ''GUEST_NEED_LUXURY_HIGH -> [[:assets:agent_need_type_resource | NEED_GUEST_LUXURY_HIGH]]'' [with alias] ---- ==== ATLAS_CELL ==== === Added === * ''[[:assets:atlas_cell | ICON_NEED_CLOISTER]]'' * ''[[:assets:atlas_cell | ICON_NEED_ENTERTAINMENT]]'' * ''[[:assets:atlas_cell | ICON_NEED_FOOD]]'' * ''[[:assets:atlas_cell | ICON_NEED_GOODS]]'' * ''[[:assets:atlas_cell | ICON_NEED_HOUSING]]'' * ''[[:assets:atlas_cell | ICON_NEED_LUXURY]]'' * ''[[:assets:atlas_cell | ICON_NEED_SERVICE]]'' * ''[[:assets:atlas_cell | ICON_NEED_WATER]]'' ---- ==== BEHAVIOR_TREE ==== === Added === * ''[[:assets:behavior_tree | BEHAVIOR_VILLAGER]]'' ---- ==== BUILDING_GAME_CONDITION_CONFIG ==== === Added === * ''[[:assets:building_game_condition_config | BUILDING_GAME_CONDITION_CONFIG_FORTIFICATION_HEAVY]]'' * ''[[:assets:building_game_condition_config | BUILDING_GAME_CONDITION_CONFIG_FORTIFICATION_LIGHT]]'' * ''[[:assets:building_game_condition_config | BUILDING_GAME_CONDITION_CONFIG_INTERIOR_ACCESS]]'' ---- ==== BUILDING_PART ==== === Renamed === * ''BUILDING_PART_QUARRY_GOLD_QUARY -> [[:assets:building_part | BUILDING_PART_QUARRY_GOLD_QUARRY]]'' [with alias] ---- ==== DESIRABILITY_HOUSE_SELECTION_FACTOR ==== === Added === * ''[[:assets:desirability_house_selection_factor | HOUSE_SELECTION_FACTOR_DESIRABILITY]]'' ---- ==== JOB_PROXIMITY_HOUSE_SELECTION_FACTOR ==== === Added === * ''[[:assets:job_proximity_house_selection_factor | HOUSE_SELECTION_FACTOR_JOB_PROXIMITY]]'' ---- ==== MILITARY_COMPANY ==== === Added === * ''[[:assets:military_company | COMPANY_BOW]]'' * ''[[:assets:military_company | COMPANY_CASTLE]]'' * ''[[:assets:military_company | COMPANY_SPEAR]]'' * ''[[:assets:military_company | COMPANY_SWORD]]'' ---- ==== MILITARY_COMPANY_BEHAVIOR ==== === Added === * ''[[:assets:military_company_behavior | MILITARY_COMPANY_BEHAVIOR_GUARD]]'' * ''[[:assets:military_company_behavior | MILITARY_COMPANY_BEHAVIOR_MISSION]]'' * ''[[:assets:military_company_behavior | MILITARY_COMPANY_BEHAVIOR_PATROL]]'' ---- ==== MILITARY_COMPANY_SETTINGS ==== === Added === * ''[[:assets:military_company_settings | DEFAULT_MILITARY_COMPANY_SETTINGS]]'' ---- ==== MILITARY_COMPANY_WARNING_LOW_HAPPINESS ==== === Added === * ''[[:assets:military_company_warning_low_happiness | MILITARY_COMPANY_WARNING_LOW_HAPPINESS]]'' ---- ==== MILITARY_COMPANY_WARNING_MISSING_WEAPON ==== === Added === * ''[[:assets:military_company_warning_missing_weapon | MILITARY_COMPANY_WARNING_MISSING_WEAPON]]'' ---- ==== MILITARY_COMPANY_WARNING_UNTRAINED ==== === Added === * ''[[:assets:military_company_warning_untrained | MILITARY_COMPANY_WARNING_UNTRAINED]]'' * ''[[:assets:military_company_warning_untrained | MILITARY_COMPANY_WARNING_UNTRAINED_PATROL]]'' ---- ==== MILITARY_COMPANY_WARNING_WOUNDED ==== === Added === * ''[[:assets:military_company_warning_wounded | MILITARY_COMPANY_WARNING_WOUNDED]]'' ---- ==== MILITARY_GRADE ==== === Added === * ''[[:assets:military_grade | MILITARY_GRADE_1]]'' * ''[[:assets:military_grade | MILITARY_GRADE_2]]'' * ''[[:assets:military_grade | MILITARY_GRADE_3]]'' * ''[[:assets:military_grade | MILITARY_GRADE_ROYAL_1]]'' * ''[[:assets:military_grade | MILITARY_GRADE_ROYAL_2]]'' * ''[[:assets:military_grade | MILITARY_GRADE_ROYAL_3]]'' ---- ==== PREFAB ==== === Added === * ''[[:assets:prefab | PREFAB_TOOL_FISHERMAN_ROD]]'' ---- ==== WEATHER_SETTING ==== === Added === * ''[[:assets:weather_setting | WEATHER_DUSK]]'' * ''[[:assets:weather_setting | WEATHER_NIGHT]]''