====== vec2f ====== **Category**: Data structure ===== Functions ===== ---- ==== add ==== ''void **vec2f.add**(//object//, //x//, //y//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''x''// | ''[[:data-types#float|float]]'' | | | //''y''// | ''[[:data-types#float|float]]'' | | ---- ==== mod ==== ''[[:api:vec2f | vec2f]] **vec2f.mod**(//object//, //scalar//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''scalar''// | ''[[:data-types#float|float]]'' | | ---- ==== dot ==== ''[[:data-types#float|float]] **vec2f.dot**(//object//, //vector//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''vector''// | ''[[:api:vec2f | vec2f]]'' | | ---- ==== crossZ ==== ''[[:data-types#float|float]] **vec2f.crossZ**(//object//, //vector//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''vector''// | ''[[:api:vec2f | vec2f]]'' | | ---- ==== cross ==== ''[[:api:vec3f | vec3f]] **vec2f.cross**(//object//, //vector//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''vector''// | ''[[:api:vec2f | vec2f]]'' | | ---- ==== getLength2 ==== ''[[:data-types#float|float]] **vec2f.getLength2**(//object//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | ---- ==== set ==== ''void **vec2f.set**(//object//, //x//, //y//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''x''// | ''[[:data-types#float|float]]'' | | | //''y''// | ''[[:data-types#float|float]]'' | | ---- ==== normalize ==== ''void **vec2f.normalize**(//object//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | ---- ==== normalized ==== ''[[:api:vec2f | vec2f]] **vec2f.normalized**(//object//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | ---- ==== normalizeSafe ==== ''void **vec2f.normalizeSafe**(//object//, //epsilon//)'' Normalizes the vector safely, avoiding division by zero. Vector close to zero (length lower or equal to _epsilon) will return {0;0}. ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''epsilon''// | ''[[:data-types#float|float]]'' | | ---- ==== normalizedSafe ==== ''[[:api:vec2f | vec2f]] **vec2f.normalizedSafe**(//object//, //epsilon//)'' Normalizes the vector safely, avoiding division by zero. Vector close to zero (length lower or equal to _epsilon) will return {0;0}. ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''epsilon''// | ''[[:data-types#float|float]]'' | | ---- ==== distance2 ==== ''[[:data-types#float|float]] **vec2f.distance2**(//object//, //vector//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''vector''// | ''[[:api:vec2f | vec2f]]'' | | ---- ==== isZero ==== ''[[:data-types#boolean|boolean]] **vec2f.isZero**(//object//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | ---- ==== isNearZero ==== ''[[:data-types#boolean|boolean]] **vec2f.isNearZero**(//object//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | ---- ==== rotate ==== ''void **vec2f.rotate**(//object//, //angle//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''angle''// | ''[[:data-types#float|float]]'' | | ---- ==== rotated ==== ''[[:api:vec2f | vec2f]] **vec2f.rotated**(//object//, //angle//)'' ^ Name ^ Type ^ Description ^ | //''object''// | ''vec2f'' | | | //''angle''// | ''[[:data-types#float|float]]'' | |