====== MILITARY_MISSION ====== Deprecated names: * QUEST_FUNCTION_SEND_TROOPS * BATTLE_SETTINGS **Category**: Data //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== MissionNameKey ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#string|string]]'' * **Expected**: ''string value'' ---- ==== BattleDescriptionKey ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#string|string]]'' * **Expected**: ''string value'' ---- ==== MissionDifficulty ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''100.0f'' ---- ==== RewardQuality ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''100'' ---- ==== QuestRewardActionList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:game_action|GAME_ACTION]]>'' * **Expected**: ''list of GAME_ACTION values'' ---- ==== QuestFailedActionList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:game_action|GAME_ACTION]]>'' * **Expected**: ''list of GAME_ACTION values'' ---- ==== FavoredWeaponTypeList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:military_weapon_type|MILITARY_WEAPON_TYPE]]>'' * **Expected**: ''list of asset IDs''