====== MILITARY_CAMPAIGN_PROBABILITY ====== **Category**: Data //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== SuccessfulMissionMultiplier ==== //[[:annotations#serialized|Serialized]]// Multiplier value if the mission is successful * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.5f'' ---- ==== SoldierWoundedMultiplier ==== //[[:annotations#serialized|Serialized]]// Multiplier value if the soldier is wounded * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== SoldierHealthyMultiplier ==== //[[:annotations#serialized|Serialized]]// Multiplier value if the soldier is healthy * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== OverallPercentage ==== //[[:annotations#serialized|Serialized]]// Percentage added overall on top of probability of soldier wound and weapon break * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.2f'' ---- ==== DyingPercentage ==== //[[:annotations#serialized|Serialized]]// Percentage added for dying probability that guarantee a chance of dying * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== MinimumProbabilityOfImpairment ==== //[[:annotations#serialized|Serialized]]// Minimum chance value of soldier dying/wounded/weapon break * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.05f'' ---- ==== MaximumProbabilityOfDying ==== //[[:annotations#serialized|Serialized]]// Maximum probability of soldier dying * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.9f'' ---- ==== StartImpairmentProbability ==== //[[:annotations#serialized|Serialized]]// Starting probability of impairment * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''1.1f'' ---- ==== SoldierHappinessMutiplierRangeList ==== //[[:annotations#serialized|Serialized]]// First value is the max range of soldier happiness, second value is the soldier happiness multiplier from that range * **Type**: ''[[:data-types#list|list]]<[[:api:float_value_pair|FLOAT_VALUE_PAIR]]>'' * **Expected**: ''list of FLOAT_VALUE_PAIR values'' ---- ==== SuccessProbabilityRangeList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:military_campaign_success_range|MILITARY_CAMPAIGN_SUCCESS_RANGE]]>'' * **Expected**: ''list of MILITARY_CAMPAIGN_SUCCESS_RANGE values''