====== HAND_OBJECT ====== **Category**: Data //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== Model ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:prefab|PREFAB]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== KeepObjectOnWalkCycle ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== IdleOverrideAttachOnCharacter ==== //[[:annotations#serialized|Serialized]]// The attach used to set the tool when the character is on idle animation, will only be used if nothing is attached there already. * **Type**: ''[[:api:character_part|CHARACTER_PART]]'' * **Expected**: ''enum value'' * **Default value**: ''CHARACTER_PART.-1)'' ---- ==== WalkingOverrideAttachOnCharacter ==== //[[:annotations#serialized|Serialized]]// The attach used to set the tool when the character is on walk animation, will only be used if nothing is attached there already. * **Type**: ''[[:api:character_part|CHARACTER_PART]]'' * **Expected**: ''enum value'' * **Default value**: ''CHARACTER_PART.-1)'' ---- ==== WorkAttachName ==== //[[:annotations#serialized|Serialized]]// The name of a locator in your tool, used when working (by default, the pivot point is used) * **Type**: ''[[:data-types#string|string]]'' * **Expected**: ''string value'' ---- ==== WalkAttachName ==== //[[:annotations#serialized|Serialized]]// The name of a locator in your tool, used when walking (by default, the pivot point is used) * **Type**: ''[[:data-types#string|string]]'' * **Expected**: ''string value''