====== GAME_CONDITION_WOUNDED_COUNT ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== ComparisonOperator ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:comparison_operator|COMPARISON_OPERATOR]]'' * **Expected**: ''enum value'' * **Default value**: ''COMPARISON_OPERATOR.GREATER_OR_EQUAL'' ---- ==== WoundedCount ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''0'' ---- ==== CheckTotalSoldierWounded ==== //[[:annotations#serialized|Serialized]]// The check validates whether the total amount of soldier wounded (TRUE) or the current amount (FALSE) * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true''