====== GAME_CONDITION_TERRITORY_BOUGHT ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== OptionalTerritoryCount ==== //[[:annotations#serialized|Serialized]]// If at 0, this condition requires to buy one territory. CanConditionBeMetAtStart should be ''false'' when this is 0. * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''0''