====== GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED ====== Deprecated names: * GAME_CONDITION_SPLENDOR_AMOUNT_REACHED **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== Estate ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:estate|ESTATE]]'' * **Expected**: ''asset ID'' ---- ==== OptionalAssetBuilding ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:building|BUILDING]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== SplendorAmount ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== NeedToReachWithOneBuilding ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false''