====== GAME_CONDITION_BUILDING_IN_LAYER ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetInformationLayer ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:information_layer|INFORMATION_LAYER]]'' * **Expected**: ''asset ID'' ---- ==== AssetBuilding ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:building|BUILDING]]'' * **Expected**: ''asset ID'' ---- ==== CheckAllBuildings ==== //[[:annotations#serialized|Serialized]]// If true, all buildings from the selected asset needs to be true, else only one building from the selected asset needs to be true * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false''