====== GAME_ACTION_UNLOCK_EDICT_SLOT ====== **Category**: Data Parent class: [[:api:game_action|GAME_ACTION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== SlotCount ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''1'' ---- ==== IsPermanentSlotCount ==== //[[:annotations#serialized|Serialized]]// If false, the unlocked slot is not saved and needs to be unlocked again upon reload. Useful if used in Unlockables since they are unlocked each load. * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true''