====== API ====== ===== Engine Core ===== * [[:api:component|COMPONENT]] * [[:api:component_manager|COMPONENT_MANAGER]] * [[:api:game|GAME]] * [[:api:game_object|GAME_OBJECT]] * [[:api:level|LEVEL]] ===== Assets Classes ===== * [[:api:abstract_quest|ABSTRACT_QUEST]] * [[:api:agent_need_type|AGENT_NEED_TYPE]] * [[:api:agent_need_type_housing|AGENT_NEED_TYPE_HOUSING]] * [[:api:agent_need_type_lodging|AGENT_NEED_TYPE_LODGING]] * [[:api:agent_need_type_resource|AGENT_NEED_TYPE_RESOURCE]] * [[:api:agent_need_type_soldier_equipment|AGENT_NEED_TYPE_SOLDIER_EQUIPMENT]] * [[:api:agent_need_type_soldier_healing|AGENT_NEED_TYPE_SOLDIER_HEALING]] * [[:api:agent_need_type_soldier_training|AGENT_NEED_TYPE_SOLDIER_TRAINING]] * [[:api:agent_need_type_visit_building|AGENT_NEED_TYPE_VISIT_BUILDING]] * [[:api:agent_portrait|AGENT_PORTRAIT]] * [[:api:agent_profile|AGENT_PROFILE]] * [[:api:asset|ASSET]] * [[:api:assignable_building_function_list|ASSIGNABLE_BUILDING_FUNCTION_LIST]] * [[:api:atlas_cell|ATLAS_CELL]] * [[:api:audio_event|AUDIO_EVENT]] * [[:api:balancing|BALANCING]] * [[:api:behavior_tree|BEHAVIOR_TREE]] * [[:api:biome_layer|BIOME_LAYER]] * [[:api:blueprint|BLUEPRINT]] * [[:api:blueprint_mandate_type|BLUEPRINT_MANDATE_TYPE]] * [[:api:building|BUILDING]] * [[:api:building_function|BUILDING_FUNCTION]] * [[:api:building_function_accommodation|BUILDING_FUNCTION_ACCOMMODATION]] * [[:api:building_function_assignable|BUILDING_FUNCTION_ASSIGNABLE]] * [[:api:building_function_bailiff_office|BUILDING_FUNCTION_BAILIFF_OFFICE]] * [[:api:building_function_belfry|BUILDING_FUNCTION_BELFRY]] * [[:api:building_function_bridge|BUILDING_FUNCTION_BRIDGE]] * [[:api:building_function_builder_workshop|BUILDING_FUNCTION_BUILDER_WORKSHOP]] * [[:api:building_function_church|BUILDING_FUNCTION_CHURCH]] * [[:api:building_function_crafting_workshop|BUILDING_FUNCTION_CRAFTING_WORKSHOP]] * [[:api:building_function_encampment|BUILDING_FUNCTION_ENCAMPMENT]] * [[:api:building_function_farm|BUILDING_FUNCTION_FARM]] * [[:api:building_function_fishing|BUILDING_FUNCTION_FISHING]] * [[:api:building_function_forester|BUILDING_FUNCTION_FORESTER]] * [[:api:building_function_great_hall|BUILDING_FUNCTION_GREAT_HALL]] * [[:api:building_function_healing_house|BUILDING_FUNCTION_HEALING_HOUSE]] * [[:api:building_function_house|BUILDING_FUNCTION_HOUSE]] * [[:api:building_function_inn|BUILDING_FUNCTION_INN]] * [[:api:building_function_interactive_location|BUILDING_FUNCTION_INTERACTIVE_LOCATION]] * [[:api:building_function_kitchen|BUILDING_FUNCTION_KITCHEN]] * [[:api:building_function_knight_statue|BUILDING_FUNCTION_KNIGHT_STATUE]] * [[:api:building_function_livestock_farm|BUILDING_FUNCTION_LIVESTOCK_FARM]] * [[:api:building_function_lodging|BUILDING_FUNCTION_LODGING]] * [[:api:building_function_market|BUILDING_FUNCTION_MARKET]] * [[:api:building_function_market_tent|BUILDING_FUNCTION_MARKET_TENT]] * [[:api:building_function_monastery|BUILDING_FUNCTION_MONASTERY]] * [[:api:building_function_musical_part|BUILDING_FUNCTION_MUSICAL_PART]] * [[:api:building_function_patrol_workplace|BUILDING_FUNCTION_PATROL_WORKPLACE]] * [[:api:building_function_point_of_interest|BUILDING_FUNCTION_POINT_OF_INTEREST]] * [[:api:building_function_public_lounge|BUILDING_FUNCTION_PUBLIC_LOUNGE]] * [[:api:building_function_public_lounge_room|BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]] * [[:api:building_function_quarry|BUILDING_FUNCTION_QUARRY]] * [[:api:building_function_resource_depot|BUILDING_FUNCTION_RESOURCE_DEPOT]] * [[:api:building_function_resource_generator|BUILDING_FUNCTION_RESOURCE_GENERATOR]] * [[:api:building_function_resource_stockpile|BUILDING_FUNCTION_RESOURCE_STOCKPILE]] * [[:api:building_function_tax_office|BUILDING_FUNCTION_TAX_OFFICE]] * [[:api:building_function_training_site|BUILDING_FUNCTION_TRAINING_SITE]] * [[:api:building_function_treasury|BUILDING_FUNCTION_TREASURY]] * [[:api:building_function_unique_resource_depot|BUILDING_FUNCTION_UNIQUE_RESOURCE_DEPOT]] * [[:api:building_function_village_center|BUILDING_FUNCTION_VILLAGE_CENTER]] * [[:api:building_function_warehouse|BUILDING_FUNCTION_WAREHOUSE]] * [[:api:building_function_watchpost|BUILDING_FUNCTION_WATCHPOST]] * [[:api:building_function_worker_capacity_extender|BUILDING_FUNCTION_WORKER_CAPACITY_EXTENDER]] * [[:api:building_function_workplace|BUILDING_FUNCTION_WORKPLACE]] * [[:api:building_function_workplace_guard|BUILDING_FUNCTION_WORKPLACE_GUARD]] * [[:api:building_game_condition_config|BUILDING_GAME_CONDITION_CONFIG]] * [[:api:building_list|BUILDING_LIST]] * [[:api:building_part|BUILDING_PART]] * [[:api:change_edict_mandate_type|CHANGE_EDICT_MANDATE_TYPE]] * [[:api:change_privilege_mandate_type|CHANGE_PRIVILEGE_MANDATE_TYPE]] * [[:api:custom_map|CUSTOM_MAP]] * [[:api:desirability|DESIRABILITY]] * [[:api:desirability_house_selection_factor|DESIRABILITY_HOUSE_SELECTION_FACTOR]] * [[:api:desirability_modifier|DESIRABILITY_MODIFIER]] * [[:api:dynamic_berries_manager_data|DYNAMIC_BERRIES_MANAGER_DATA]] * [[:api:edict|EDICT]] * [[:api:estate|ESTATE]] * [[:api:estate_setting|ESTATE_SETTING]] * [[:api:event|EVENT]] * [[:api:execute_action_list_mandate_type|EXECUTE_ACTION_LIST_MANDATE_TYPE]] * [[:api:farm_field_config|FARM_FIELD_CONFIG]] * [[:api:far_away_props_spawner|FAR_AWAY_PROPS_SPAWNER]] * [[:api:forest_berries_cluster_data|FOREST_BERRIES_CLUSTER_DATA]] * [[:api:forest_berries_data|FOREST_BERRIES_DATA]] * [[:api:game_rule|GAME_RULE]] * [[:api:game_rule_mandate|GAME_RULE_MANDATE]] * [[:api:game_rule_masterpiece|GAME_RULE_MASTERPIECE]] * [[:api:game_rule_mineral|GAME_RULE_MINERAL]] * [[:api:game_rule_modifier_range_pair|GAME_RULE_MODIFIER_RANGE_PAIR]] * [[:api:game_rule_move_house|GAME_RULE_MOVE_HOUSE]] * [[:api:game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]] * [[:api:game_rule_trade|GAME_RULE_TRADE]] * [[:api:game_step_list|GAME_STEP_LIST]] * [[:api:game_step_list_building_splendor|GAME_STEP_LIST_BUILDING_SPLENDOR]] * [[:api:game_step_list_estate_splendor|GAME_STEP_LIST_ESTATE_SPLENDOR]] * [[:api:game_step_list_prosperity|GAME_STEP_LIST_PROSPERITY]] * [[:api:guest|GUEST]] * [[:api:guest_requirement|GUEST_REQUIREMENT]] * [[:api:hair_list|HAIR_LIST]] * [[:api:happiness_factor|HAPPINESS_FACTOR]] * [[:api:happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]] * [[:api:help|HELP]] * [[:api:heraldry_color|HERALDRY_COLOR]] * [[:api:heraldry_mask|HERALDRY_MASK]] * [[:api:heraldry_pattern|HERALDRY_PATTERN]] * [[:api:heraldry_settings|HERALDRY_SETTINGS]] * [[:api:heraldry_shading|HERALDRY_SHADING]] * [[:api:heraldry_symbol|HERALDRY_SYMBOL]] * [[:api:heraldry_symbol_composition|HERALDRY_SYMBOL_COMPOSITION]] * [[:api:house_manager_data|HOUSE_MANAGER_DATA]] * [[:api:house_requirement|HOUSE_REQUIREMENT]] * [[:api:house_requirement_in_layer|HOUSE_REQUIREMENT_IN_LAYER]] * [[:api:house_requirement_patrol|HOUSE_REQUIREMENT_PATROL]] * [[:api:house_requirement_paved_road|HOUSE_REQUIREMENT_PAVED_ROAD]] * [[:api:house_requirement_villager_status|HOUSE_REQUIREMENT_VILLAGER_STATUS]] * [[:api:house_requirement_zone|HOUSE_REQUIREMENT_ZONE]] * [[:api:house_selection_factor|HOUSE_SELECTION_FACTOR]] * [[:api:house_setup|HOUSE_SETUP]] * [[:api:hunt_forest_manager_data|HUNT_FOREST_MANAGER_DATA]] * [[:api:immigration_factor|IMMIGRATION_FACTOR]] * [[:api:immigration_factor_happiness|IMMIGRATION_FACTOR_HAPPINESS]] * [[:api:immigration_factor_residential|IMMIGRATION_FACTOR_RESIDENTIAL]] * [[:api:immigration_factor_unemployment|IMMIGRATION_FACTOR_UNEMPLOYMENT]] * [[:api:immigration_settings|IMMIGRATION_SETTINGS]] * [[:api:influence_mandate_type|INFLUENCE_MANDATE_TYPE]] * [[:api:information_layer|INFORMATION_LAYER]] * [[:api:interactive_location_setup|INTERACTIVE_LOCATION_SETUP]] * [[:api:job|JOB]] * [[:api:job_progression|JOB_PROGRESSION]] * [[:api:job_proximity_house_selection_factor|JOB_PROXIMITY_HOUSE_SELECTION_FACTOR]] * [[:api:mandate_type|MANDATE_TYPE]] * [[:api:masterpiece|MASTERPIECE]] * [[:api:masterpiece_list|MASTERPIECE_LIST]] * [[:api:material|MATERIAL]] * [[:api:material_set_list|MATERIAL_SET_LIST]] * [[:api:military_campaign|MILITARY_CAMPAIGN]] * [[:api:military_campaign_settings|MILITARY_CAMPAIGN_SETTINGS]] * [[:api:military_company|MILITARY_COMPANY]] * [[:api:military_company_behavior|MILITARY_COMPANY_BEHAVIOR]] * [[:api:military_company_settings|MILITARY_COMPANY_SETTINGS]] * [[:api:military_company_warning|MILITARY_COMPANY_WARNING]] * [[:api:military_company_warning_low_happiness|MILITARY_COMPANY_WARNING_LOW_HAPPINESS]] * [[:api:military_company_warning_missing_weapon|MILITARY_COMPANY_WARNING_MISSING_WEAPON]] * [[:api:military_company_warning_untrained|MILITARY_COMPANY_WARNING_UNTRAINED]] * [[:api:military_company_warning_wounded|MILITARY_COMPANY_WARNING_WOUNDED]] * [[:api:military_grade|MILITARY_GRADE]] * [[:api:military_weapon_type|MILITARY_WEAPON_TYPE]] * [[:api:name_list|NAME_LIST]] * [[:api:narrative_panel|NARRATIVE_PANEL]] * [[:api:notification|NOTIFICATION]] * [[:api:outcome_panel_data|OUTCOME_PANEL_DATA]] * [[:api:particle_system|PARTICLE_SYSTEM]] * [[:api:paved_road_manager_config|PAVED_ROAD_MANAGER_CONFIG]] * [[:api:plantable|PLANTABLE]] * [[:api:point_of_interest|POINT_OF_INTEREST]] * [[:api:prefab|PREFAB]] * [[:api:privilege|PRIVILEGE]] * [[:api:progress_path|PROGRESS_PATH]] * [[:api:progress_tier_data|PROGRESS_TIER_DATA]] * [[:api:promote_villager_mandate_type|PROMOTE_VILLAGER_MANDATE_TYPE]] * [[:api:promotion_cost_list|PROMOTION_COST_LIST]] * [[:api:prospect_mandate_type|PROSPECT_MANDATE_TYPE]] * [[:api:quest|QUEST]] * [[:api:quest_hosting_mission|QUEST_HOSTING_MISSION]] * [[:api:quest_military_hosting_mission|QUEST_MILITARY_HOSTING_MISSION]] * [[:api:quest_reward_generator|QUEST_REWARD_GENERATOR]] * [[:api:range_float|RANGE_FLOAT]] * [[:api:resource|RESOURCE]] * [[:api:resource_collection|RESOURCE_COLLECTION]] * [[:api:resource_container_config|RESOURCE_CONTAINER_CONFIG]] * [[:api:resource_layout_setup|RESOURCE_LAYOUT_SETUP]] * [[:api:resource_type_cost_list|RESOURCE_TYPE_COST_LIST]] * [[:api:ruler_title|RULER_TITLE]] * [[:api:ruler_title_list|RULER_TITLE_LIST]] * [[:api:safety_function|SAFETY_FUNCTION]] * [[:api:safety_function_house|SAFETY_FUNCTION_HOUSE]] * [[:api:safety_settings|SAFETY_SETTINGS]] * [[:api:score_tracker_beautification_data|SCORE_TRACKER_BEAUTIFICATION_DATA]] * [[:api:score_tracker_data|SCORE_TRACKER_DATA]] * [[:api:score_tracker_data_profit|SCORE_TRACKER_DATA_PROFIT]] * [[:api:score_tracker_splendor|SCORE_TRACKER_SPLENDOR]] * [[:api:score_tracker_territory|SCORE_TRACKER_TERRITORY]] * [[:api:score_tracker_trade_route|SCORE_TRACKER_TRADE_ROUTE]] * [[:api:score_tracker_villager_count|SCORE_TRACKER_VILLAGER_COUNT]] * [[:api:score_tracker_villager_status|SCORE_TRACKER_VILLAGER_STATUS]] * [[:api:show_narrative_panel_mandate_type|SHOW_NARRATIVE_PANEL_MANDATE_TYPE]] * [[:api:taxation_function|TAXATION_FUNCTION]] * [[:api:taxation_function_bracket|TAXATION_FUNCTION_BRACKET]] * [[:api:taxation_function_church|TAXATION_FUNCTION_CHURCH]] * [[:api:taxation_function_housing|TAXATION_FUNCTION_HOUSING]] * [[:api:taxation_function_market|TAXATION_FUNCTION_MARKET]] * [[:api:taxation_function_resource_production|TAXATION_FUNCTION_RESOURCE_PRODUCTION]] * [[:api:taxation_settings|TAXATION_SETTINGS]] * [[:api:texture|TEXTURE]] * [[:api:trading_village|TRADING_VILLAGE]] * [[:api:trading_village_list|TRADING_VILLAGE_LIST]] * [[:api:unlockable|UNLOCKABLE]] * [[:api:unlockable_edict|UNLOCKABLE_EDICT]] * [[:api:unlockable_privilege|UNLOCKABLE_PRIVILEGE]] * [[:api:unlockable_technology|UNLOCKABLE_TECHNOLOGY]] * [[:api:unlock_function|UNLOCK_FUNCTION]] * [[:api:unlock_function_building|UNLOCK_FUNCTION_BUILDING]] * [[:api:unlock_function_building_function|UNLOCK_FUNCTION_BUILDING_FUNCTION]] * [[:api:unlock_function_estate_system|UNLOCK_FUNCTION_ESTATE_SYSTEM]] * [[:api:unlock_function_system|UNLOCK_FUNCTION_SYSTEM]] * [[:api:unlock_function_taxation|UNLOCK_FUNCTION_TAXATION]] * [[:api:unlock_function_trade_route|UNLOCK_FUNCTION_TRADE_ROUTE]] * [[:api:upgrade_trade_route_mandate_type|UPGRADE_TRADE_ROUTE_MANDATE_TYPE]] * [[:api:vehicle|VEHICLE]] * [[:api:villager_status|VILLAGER_STATUS]] * [[:api:villager_status_quota|VILLAGER_STATUS_QUOTA]] * [[:api:village_policy_data|VILLAGE_POLICY_DATA]] * [[:api:village_title|VILLAGE_TITLE]] * [[:api:village_title_list|VILLAGE_TITLE_LIST]] * [[:api:weapon|WEAPON]] * [[:api:weather_setting|WEATHER_SETTING]] * [[:api:zone|ZONE]] ===== Component Classes ===== * [[:api:comp_abstract_buildable|COMP_ABSTRACT_BUILDABLE]] * [[:api:comp_accommodation|COMP_ACCOMMODATION]] * [[:api:comp_agent|COMP_AGENT]] * [[:api:comp_agent_need_processor|COMP_AGENT_NEED_PROCESSOR]] * [[:api:comp_bailiff_office|COMP_BAILIFF_OFFICE]] * [[:api:comp_belfry|COMP_BELFRY]] * [[:api:comp_builder_workshop|COMP_BUILDER_WORKSHOP]] * [[:api:comp_building|COMP_BUILDING]] * [[:api:comp_building_attach_node|COMP_BUILDING_ATTACH_NODE]] * [[:api:comp_building_manager|COMP_BUILDING_MANAGER]] * [[:api:comp_building_part|COMP_BUILDING_PART]] * [[:api:comp_building_zone|COMP_BUILDING_ZONE]] * [[:api:comp_character_setuper|COMP_CHARACTER_SETUPER]] * [[:api:comp_construction_steps_visual|COMP_CONSTRUCTION_STEPS_VISUAL]] * [[:api:comp_crop_field_element|COMP_CROP_FIELD_ELEMENT]] * [[:api:comp_dirt_circle|COMP_DIRT_CIRCLE]] * [[:api:comp_dirt_rectangle|COMP_DIRT_RECTANGLE]] * [[:api:comp_encampment|COMP_ENCAMPMENT]] * [[:api:comp_environment_system|COMP_ENVIRONMENT_SYSTEM]] * [[:api:comp_falling_tree|COMP_FALLING_TREE]] * [[:api:comp_farm|COMP_FARM]] * [[:api:comp_farm_livestock|COMP_FARM_LIVESTOCK]] * [[:api:comp_grounded|COMP_GROUNDED]] * [[:api:comp_guest|COMP_GUEST]] * [[:api:comp_happiness_giver|COMP_HAPPINESS_GIVER]] * [[:api:comp_healing_house|COMP_HEALING_HOUSE]] * [[:api:comp_immigration_manager|COMP_IMMIGRATION_MANAGER]] * [[:api:comp_interactive_location|COMP_INTERACTIVE_LOCATION]] * [[:api:comp_inventory|COMP_INVENTORY]] * [[:api:comp_knight_statue|COMP_KNIGHT_STATUE]] * [[:api:comp_livestock|COMP_LIVESTOCK]] * [[:api:comp_lodging|COMP_LODGING]] * [[:api:comp_main_game_loop|COMP_MAIN_GAME_LOOP]] * [[:api:comp_mandate_manager|COMP_MANDATE_MANAGER]] * [[:api:comp_mandate_office|COMP_MANDATE_OFFICE]] * [[:api:comp_market_tent|COMP_MARKET_TENT]] * [[:api:comp_particle_emitter|COMP_PARTICLE_EMITTER]] * [[:api:comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]] * [[:api:comp_plantable|COMP_PLANTABLE]] * [[:api:comp_quotable|COMP_QUOTABLE]] * [[:api:comp_resource_container|COMP_RESOURCE_CONTAINER]] * [[:api:comp_resource_container_depleter|COMP_RESOURCE_CONTAINER_DEPLETER]] * [[:api:comp_resource_depot|COMP_RESOURCE_DEPOT]] * [[:api:comp_resource_generator|COMP_RESOURCE_GENERATOR]] * [[:api:comp_resource_stockpile|COMP_RESOURCE_STOCKPILE]] * [[:api:comp_resource_to_pickup|COMP_RESOURCE_TO_PICKUP]] * [[:api:comp_rigid_body|COMP_RIGID_BODY]] * [[:api:comp_self_destroy|COMP_SELF_DESTROY]] * [[:api:comp_soldier|COMP_SOLDIER]] * [[:api:comp_taxation_manager|COMP_TAXATION_MANAGER]] * [[:api:comp_tax_collectable|COMP_TAX_COLLECTABLE]] * [[:api:comp_trader|COMP_TRADER]] * [[:api:comp_tree|COMP_TREE]] * [[:api:comp_vehicle|COMP_VEHICLE]] * [[:api:comp_villager|COMP_VILLAGER]] * [[:api:comp_villager_manager|COMP_VILLAGER_MANAGER]] * [[:api:comp_visitor|COMP_VISITOR]] * [[:api:comp_warehouse_setuper|COMP_WAREHOUSE_SETUPER]] * [[:api:comp_workplace|COMP_WORKPLACE]] * [[:api:comp_workplace_forester|COMP_WORKPLACE_FORESTER]] * [[:api:comp_workplace_guard|COMP_WORKPLACE_GUARD]] * [[:api:comp_workplace_kitchen|COMP_WORKPLACE_KITCHEN]] * [[:api:comp_workplace_patrol|COMP_WORKPLACE_PATROL]] * [[:api:comp_workplace_tax_office|COMP_WORKPLACE_TAX_OFFICE]] ===== Asset Processor Classes ===== * [[:api:building_asset_processor|BUILDING_ASSET_PROCESSOR]] ===== Behavior Tree Node Classes ===== * [[:api:add_to_inventory|ADD_TO_INVENTORY]] * [[:api:agent_node_patrol_go_to|AGENT_NODE_PATROL_GO_TO]] * [[:api:behavior_bailiff|BEHAVIOR_BAILIFF]] * [[:api:behavior_builder|BEHAVIOR_BUILDER]] * [[:api:behavior_builder_crafting|BEHAVIOR_BUILDER_CRAFTING]] * [[:api:behavior_farmer|BEHAVIOR_FARMER]] * [[:api:behavior_forester|BEHAVIOR_FORESTER]] * [[:api:behavior_gather|BEHAVIOR_GATHER]] * [[:api:behavior_guest|BEHAVIOR_GUEST]] * [[:api:behavior_leave_village|BEHAVIOR_LEAVE_VILLAGE]] * [[:api:behavior_livestock|BEHAVIOR_LIVESTOCK]] * [[:api:behavior_market_tending|BEHAVIOR_MARKET_TENDING]] * [[:api:behavior_plant|BEHAVIOR_PLANT]] * [[:api:behavior_process_house|BEHAVIOR_PROCESS_HOUSE]] * [[:api:behavior_process_house_monk|BEHAVIOR_PROCESS_HOUSE_MONK]] * [[:api:behavior_process_needs|BEHAVIOR_PROCESS_NEEDS]] * [[:api:behavior_produce_with_gather|BEHAVIOR_PRODUCE_WITH_GATHER]] * [[:api:behavior_soldier|BEHAVIOR_SOLDIER]] * [[:api:behavior_soldier_back|BEHAVIOR_SOLDIER_BACK]] * [[:api:behavior_soldier_guard|BEHAVIOR_SOLDIER_GUARD]] * [[:api:behavior_soldier_leave|BEHAVIOR_SOLDIER_LEAVE]] * [[:api:behavior_soldier_regroup|BEHAVIOR_SOLDIER_REGROUP]] * [[:api:behavior_soldier_training|BEHAVIOR_SOLDIER_TRAINING]] * [[:api:behavior_study|BEHAVIOR_STUDY]] * [[:api:behavior_tax_collection|BEHAVIOR_TAX_COLLECTION]] * [[:api:behavior_transport|BEHAVIOR_TRANSPORT]] * [[:api:behavior_transporter|BEHAVIOR_TRANSPORTER]] * [[:api:behavior_upgrade_trade_route|BEHAVIOR_UPGRADE_TRADE_ROUTE]] * [[:api:behavior_villager|BEHAVIOR_VILLAGER]] * [[:api:behavior_visitor|BEHAVIOR_VISITOR]] * [[:api:behavior_work|BEHAVIOR_WORK]] * [[:api:board_boat|BOARD_BOAT]] * [[:api:change_edict|CHANGE_EDICT]] * [[:api:change_privilege|CHANGE_PRIVILEGE]] * [[:api:check_farm_state|CHECK_FARM_STATE]] * [[:api:check_if_not_null|CHECK_IF_NOT_NULL]] * [[:api:check_if_true|CHECK_IF_TRUE]] * [[:api:complete_mandate|COMPLETE_MANDATE]] * [[:api:destroy_object|DESTROY_OBJECT]] * [[:api:disable_path_tracing|DISABLE_PATH_TRACING]] * [[:api:dock_boat|DOCK_BOAT]] * [[:api:drop_stuff_to_depot|DROP_STUFF_TO_DEPOT]] * [[:api:enable_path_tracing|ENABLE_PATH_TRACING]] * [[:api:execute_action_list_wait|EXECUTE_ACTION_LIST_WAIT]] * [[:api:execute_planned_path|EXECUTE_PLANNED_PATH]] * [[:api:fetch_next_gatherable|FETCH_NEXT_GATHERABLE]] * [[:api:fetch_next_plantable|FETCH_NEXT_PLANTABLE]] * [[:api:find_or_assign_workplace|FIND_OR_ASSIGN_WORKPLACE]] * [[:api:find_resource_for_road_paving|FIND_RESOURCE_FOR_ROAD_PAVING]] * [[:api:find_resource_for_workplace|FIND_RESOURCE_FOR_WORKPLACE]] * [[:api:finish_work_shift|FINISH_WORK_SHIFT]] * [[:api:gain_influence|GAIN_INFLUENCE]] * [[:api:gather_request|GATHER_REQUEST]] * [[:api:gather_resource|GATHER_RESOURCE]] * [[:api:generate_gathered_resources|GENERATE_GATHERED_RESOURCES]] * [[:api:give_job_xp|GIVE_JOB_XP]] * [[:api:go_to|GO_TO]] * [[:api:influence_estate|INFLUENCE_ESTATE]] * [[:api:inverter|INVERTER]] * [[:api:is_needing_resource_for_road_paving|IS_NEEDING_RESOURCE_FOR_ROAD_PAVING]] * [[:api:is_resource_ready_to_pickup|IS_RESOURCE_READY_TO_PICKUP]] * [[:api:is_workplace_available|IS_WORKPLACE_AVAILABLE]] * [[:api:is_workplace_need_resource|IS_WORKPLACE_NEED_RESOURCE]] * [[:api:look_at|LOOK_AT]] * [[:api:negotiating_trades|NEGOTIATING_TRADES]] * [[:api:node|NODE]] * [[:api:node_branch|NODE_BRANCH]] * [[:api:node_composite|NODE_COMPOSITE]] * [[:api:node_decorator|NODE_DECORATOR]] * [[:api:node_leaf|NODE_LEAF]] * [[:api:node_set_bool|NODE_SET_BOOL]] * [[:api:plant|PLANT]] * [[:api:plant_request|PLANT_REQUEST]] * [[:api:plan_path|PLAN_PATH]] * [[:api:produce_resource|PRODUCE_RESOURCE]] * [[:api:prospect|PROSPECT]] * [[:api:repeat|REPEAT]] * [[:api:repeat_until_fail|REPEAT_UNTIL_FAIL]] * [[:api:repeat_until_success|REPEAT_UNTIL_SUCCESS]] * [[:api:selector|SELECTOR]] * [[:api:sequencer|SEQUENCER]] * [[:api:setup_change_edict|SETUP_CHANGE_EDICT]] * [[:api:setup_change_privilege|SETUP_CHANGE_PRIVILEGE]] * [[:api:setup_fishing|SETUP_FISHING]] * [[:api:setup_gathering_work|SETUP_GATHERING_WORK]] * [[:api:setup_goto_workplace|SETUP_GOTO_WORKPLACE]] * [[:api:setup_growing_work|SETUP_GROWING_WORK]] * [[:api:setup_planting_work|SETUP_PLANTING_WORK]] * [[:api:setup_study|SETUP_STUDY]] * [[:api:setup_traveling_for_mandate|SETUP_TRAVELING_FOR_MANDATE]] * [[:api:setup_work|SETUP_WORK]] * [[:api:setup_workplace_transport|SETUP_WORKPLACE_TRANSPORT]] * [[:api:set_activity_message|SET_ACTIVITY_MESSAGE]] * [[:api:set_agent_unavailable|SET_AGENT_UNAVAILABLE]] * [[:api:set_interactive_location_setup|SET_INTERACTIVE_LOCATION_SETUP]] * [[:api:set_object_as_destination|SET_OBJECT_AS_DESTINATION]] * [[:api:set_orientation|SET_ORIENTATION]] * [[:api:set_workplace_as_destination|SET_WORKPLACE_AS_DESTINATION]] * [[:api:start_work_shift|START_WORK_SHIFT]] * [[:api:study_blueprint|STUDY_BLUEPRINT]] * [[:api:succeeder|SUCCEEDER]] * [[:api:wait|WAIT]] * [[:api:wait_group_for_patrol|WAIT_GROUP_FOR_PATROL]] ===== Behavior Tree Data Classes ===== * [[:api:behavior_tree_data|BEHAVIOR_TREE_DATA]] * [[:api:behavior_tree_data_activity_type|BEHAVIOR_TREE_DATA_ACTIVITY_TYPE]] * [[:api:behavior_tree_data_agent|BEHAVIOR_TREE_DATA_AGENT]] * [[:api:behavior_tree_data_agent_need|BEHAVIOR_TREE_DATA_AGENT_NEED]] * [[:api:behavior_tree_data_animation_data|BEHAVIOR_TREE_DATA_ANIMATION_DATA]] * [[:api:behavior_tree_data_bool|BEHAVIOR_TREE_DATA_BOOL]] * [[:api:behavior_tree_data_building_path_type|BEHAVIOR_TREE_DATA_BUILDING_PATH_TYPE]] * [[:api:behavior_tree_data_check_farm_state|BEHAVIOR_TREE_DATA_CHECK_FARM_STATE]] * [[:api:behavior_tree_data_float|BEHAVIOR_TREE_DATA_FLOAT]] * [[:api:behavior_tree_data_gathering|BEHAVIOR_TREE_DATA_GATHERING]] * [[:api:behavior_tree_data_happiness_factor|BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR]] * [[:api:behavior_tree_data_interactive_location_purpose|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_PURPOSE]] * [[:api:behavior_tree_data_interactive_location_setup|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_SETUP]] * [[:api:behavior_tree_data_location|BEHAVIOR_TREE_DATA_LOCATION]] * [[:api:behavior_tree_data_loop|BEHAVIOR_TREE_DATA_LOOP]] * [[:api:behavior_tree_data_path_flag|BEHAVIOR_TREE_DATA_PATH_FLAG]] * [[:api:behavior_tree_data_plantable|BEHAVIOR_TREE_DATA_PLANTABLE]] * [[:api:behavior_tree_data_plantable_target_list|BEHAVIOR_TREE_DATA_PLANTABLE_TARGET_LIST]] * [[:api:behavior_tree_data_resource|BEHAVIOR_TREE_DATA_RESOURCE]] * [[:api:behavior_tree_data_resource_consumption|BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION]] * [[:api:behavior_tree_data_resource_fetching_activity_message|BEHAVIOR_TREE_DATA_RESOURCE_FETCHING_ACTIVITY_MESSAGE]] * [[:api:behavior_tree_data_resource_production|BEHAVIOR_TREE_DATA_RESOURCE_PRODUCTION]] * [[:api:behavior_tree_data_resource_quantity_pair|BEHAVIOR_TREE_DATA_RESOURCE_QUANTITY_PAIR]] * [[:api:behavior_tree_data_resource_transport|BEHAVIOR_TREE_DATA_RESOURCE_TRANSPORT]] * [[:api:behavior_tree_data_resource_type|BEHAVIOR_TREE_DATA_RESOURCE_TYPE]] * [[:api:behavior_tree_data_string|BEHAVIOR_TREE_DATA_STRING]] * [[:api:behavior_tree_data_vec3f|BEHAVIOR_TREE_DATA_VEC3F]] * [[:api:behavior_tree_data_void_object|BEHAVIOR_TREE_DATA_VOID_OBJECT]] * [[:api:behavior_tree_data_wait|BEHAVIOR_TREE_DATA_WAIT]] ===== Data Classes ===== * [[:api:agent_activity_message|AGENT_ACTIVITY_MESSAGE]] * [[:api:agent_activity_message_parameter|AGENT_ACTIVITY_MESSAGE_PARAMETER]] * [[:api:agent_activity_message_parameter_buildable|AGENT_ACTIVITY_MESSAGE_PARAMETER_BUILDABLE]] * [[:api:agent_activity_message_parameter_resource|AGENT_ACTIVITY_MESSAGE_PARAMETER_RESOURCE]] * [[:api:agent_profile_function|AGENT_PROFILE_FUNCTION]] * [[:api:agent_profile_function_soldier|AGENT_PROFILE_FUNCTION_SOLDIER]] * [[:api:agent_profile_function_visitor|AGENT_PROFILE_FUNCTION_VISITOR]] * [[:api:agent_profile_gender_usage_pair|AGENT_PROFILE_GENDER_USAGE_PAIR]] * [[:api:agent_profile_status_pair|AGENT_PROFILE_STATUS_PAIR]] * [[:api:assemblage_custom_set|ASSEMBLAGE_CUSTOM_SET]] * [[:api:association_job_behavior|ASSOCIATION_JOB_BEHAVIOR]] * [[:api:bailiff_instance|BAILIFF_INSTANCE]] * [[:api:bailiff_profile|BAILIFF_PROFILE]] * [[:api:behavior_tree_instance|BEHAVIOR_TREE_INSTANCE]] * [[:api:building_asset_taxation_function_pair|BUILDING_ASSET_TAXATION_FUNCTION_PAIR]] * [[:api:building_constructor|BUILDING_CONSTRUCTOR]] * [[:api:building_constructor_assemblage|BUILDING_CONSTRUCTOR_ASSEMBLAGE]] * [[:api:building_constructor_basement|BUILDING_CONSTRUCTOR_BASEMENT]] * [[:api:building_constructor_bridge|BUILDING_CONSTRUCTOR_BRIDGE]] * [[:api:building_constructor_default|BUILDING_CONSTRUCTOR_DEFAULT]] * [[:api:building_constructor_part_switcher|BUILDING_CONSTRUCTOR_PART_SWITCHER]] * [[:api:building_constructor_random_part|BUILDING_CONSTRUCTOR_RANDOM_PART]] * [[:api:building_constructor_scaler|BUILDING_CONSTRUCTOR_SCALER]] * [[:api:building_constructor_slope|BUILDING_CONSTRUCTOR_SLOPE]] * [[:api:building_constructor_wall|BUILDING_CONSTRUCTOR_WALL]] * [[:api:building_entrance_data|BUILDING_ENTRANCE_DATA]] * [[:api:building_function_warehouse_allowed_resource_type_info|BUILDING_FUNCTION_WAREHOUSE_ALLOWED_RESOURCE_TYPE_INFO]] * [[:api:building_information|BUILDING_INFORMATION]] * [[:api:building_issue_list_entry|BUILDING_ISSUE_LIST_ENTRY]] * [[:api:building_miniature_config|BUILDING_MINIATURE_CONFIG]] * [[:api:building_part_category_config|BUILDING_PART_CATEGORY_CONFIG]] * [[:api:building_part_cost|BUILDING_PART_COST]] * [[:api:building_part_cost_pair|BUILDING_PART_COST_PAIR]] * [[:api:building_part_set|BUILDING_PART_SET]] * [[:api:building_path|BUILDING_PATH]] * [[:api:building_path_data|BUILDING_PATH_DATA]] * [[:api:building_progress|BUILDING_PROGRESS]] * [[:api:building_type_config|BUILDING_TYPE_CONFIG]] * [[:api:building_waypoint_data|BUILDING_WAYPOINT_DATA]] * [[:api:building_zone|BUILDING_ZONE]] * [[:api:building_zone_entry|BUILDING_ZONE_ENTRY]] * [[:api:character_setup|CHARACTER_SETUP]] * [[:api:character_setup_data|CHARACTER_SETUP_DATA]] * [[:api:condensed_help_item|CONDENSED_HELP_ITEM]] * [[:api:curve_float|CURVE_FLOAT]] * [[:api:curve_value|CURVE_VALUE]] * [[:api:data_house_density|DATA_HOUSE_DENSITY]] * [[:api:data_notification_on_click|DATA_NOTIFICATION_ON_CLICK]] * [[:api:data_notification_on_click_book|DATA_NOTIFICATION_ON_CLICK_BOOK]] * [[:api:data_notification_on_click_building|DATA_NOTIFICATION_ON_CLICK_BUILDING]] * [[:api:data_notification_on_click_mandate_window|DATA_NOTIFICATION_ON_CLICK_MANDATE_WINDOW]] * [[:api:data_notification_on_click_progression|DATA_NOTIFICATION_ON_CLICK_PROGRESSION]] * [[:api:data_wall_crenelation|DATA_WALL_CRENELATION]] * [[:api:data_wall_procedural_mesh|DATA_WALL_PROCEDURAL_MESH]] * [[:api:data_wall_segment|DATA_WALL_SEGMENT]] * [[:api:deceased_villager_data|DECEASED_VILLAGER_DATA]] * [[:api:delayed_quest|DELAYED_QUEST]] * [[:api:desirability_level_item|DESIRABILITY_LEVEL_ITEM]] * [[:api:desirability_modifier_item|DESIRABILITY_MODIFIER_ITEM]] * [[:api:estate_mandate_pair|ESTATE_MANDATE_PAIR]] * [[:api:estate_quantity_pair|ESTATE_QUANTITY_PAIR]] * [[:api:estate_string_association|ESTATE_STRING_ASSOCIATION]] * [[:api:event_callback|EVENT_CALLBACK]] * [[:api:event_callback_simple_panel|EVENT_CALLBACK_SIMPLE_PANEL]] * [[:api:event_callback_trigger_event|EVENT_CALLBACK_TRIGGER_EVENT]] * [[:api:event_choice|EVENT_CHOICE]] * [[:api:event_choice_mandate_state_pair|EVENT_CHOICE_MANDATE_STATE_PAIR]] * [[:api:extracted_resource_config|EXTRACTED_RESOURCE_CONFIG]] * [[:api:farm_size_feedback_config|FARM_SIZE_FEEDBACK_CONFIG]] * [[:api:float_value_pair|FLOAT_VALUE_PAIR]] * [[:api:fortification_parameters|FORTIFICATION_PARAMETERS]] * [[:api:game_action|GAME_ACTION]] * [[:api:game_action_add_event|GAME_ACTION_ADD_EVENT]] * [[:api:game_action_add_mandate_type|GAME_ACTION_ADD_MANDATE_TYPE]] * [[:api:game_action_add_taxation|GAME_ACTION_ADD_TAXATION]] * [[:api:game_action_add_trade_route|GAME_ACTION_ADD_TRADE_ROUTE]] * [[:api:game_action_apply_game_rule|GAME_ACTION_APPLY_GAME_RULE]] * [[:api:game_action_apply_happiness_factor|GAME_ACTION_APPLY_HAPPINESS_FACTOR]] * [[:api:game_action_audio|GAME_ACTION_AUDIO]] * [[:api:game_action_change_weather|GAME_ACTION_CHANGE_WEATHER]] * [[:api:game_action_conditional_action_list|GAME_ACTION_CONDITIONAL_ACTION_LIST]] * [[:api:game_action_delay_mandate|GAME_ACTION_DELAY_MANDATE]] * [[:api:game_action_deliver_resource|GAME_ACTION_DELIVER_RESOURCE]] * [[:api:game_action_dice_roller|GAME_ACTION_DICE_ROLLER]] * [[:api:game_action_dice_roller_boolean_outcome|GAME_ACTION_DICE_ROLLER_BOOLEAN_OUTCOME]] * [[:api:game_action_dice_roller_estate_option|GAME_ACTION_DICE_ROLLER_ESTATE_OPTION]] * [[:api:game_action_dice_roller_influence|GAME_ACTION_DICE_ROLLER_INFLUENCE]] * [[:api:game_action_dice_roller_percentage|GAME_ACTION_DICE_ROLLER_PERCENTAGE]] * [[:api:game_action_dice_roller_percentage_option|GAME_ACTION_DICE_ROLLER_PERCENTAGE_OPTION]] * [[:api:game_action_execute_action_by_game_step|GAME_ACTION_EXECUTE_ACTION_BY_GAME_STEP]] * [[:api:game_action_generate_reward|GAME_ACTION_GENERATE_REWARD]] * [[:api:game_action_give_blueprint|GAME_ACTION_GIVE_BLUEPRINT]] * [[:api:game_action_give_influence|GAME_ACTION_GIVE_INFLUENCE]] * [[:api:game_action_give_quest|GAME_ACTION_GIVE_QUEST]] * [[:api:game_action_give_random_resource|GAME_ACTION_GIVE_RANDOM_RESOURCE]] * [[:api:game_action_give_resource_list|GAME_ACTION_GIVE_RESOURCE_LIST]] * [[:api:game_action_give_resource_list_per_villager_status|GAME_ACTION_GIVE_RESOURCE_LIST_PER_VILLAGER_STATUS]] * [[:api:game_action_give_reward|GAME_ACTION_GIVE_REWARD]] * [[:api:game_action_give_territory|GAME_ACTION_GIVE_TERRITORY]] * [[:api:game_action_ignore|GAME_ACTION_IGNORE]] * [[:api:game_action_immigrate|GAME_ACTION_IMMIGRATE]] * [[:api:game_action_kick_unemployed_villagers|GAME_ACTION_KICK_UNEMPLOYED_VILLAGERS]] * [[:api:game_action_military_campaign_action|GAME_ACTION_MILITARY_CAMPAIGN_ACTION]] * [[:api:game_action_pause_recurring_event|GAME_ACTION_PAUSE_RECURRING_EVENT]] * [[:api:game_action_random_action|GAME_ACTION_RANDOM_ACTION]] * [[:api:game_action_remove_mandate_type|GAME_ACTION_REMOVE_MANDATE_TYPE]] * [[:api:game_action_remove_taxation|GAME_ACTION_REMOVE_TAXATION]] * [[:api:game_action_remove_trade_route|GAME_ACTION_REMOVE_TRADE_ROUTE]] * [[:api:game_action_resume_recurring_event|GAME_ACTION_RESUME_RECURRING_EVENT]] * [[:api:game_action_set_village_level|GAME_ACTION_SET_VILLAGE_LEVEL]] * [[:api:game_action_show_narrative_panel|GAME_ACTION_SHOW_NARRATIVE_PANEL]] * [[:api:game_action_show_outcome_panel|GAME_ACTION_SHOW_OUTCOME_PANEL]] * [[:api:game_action_snooze_recuring_event|GAME_ACTION_SNOOZE_RECURING_EVENT]] * [[:api:game_action_stub|GAME_ACTION_STUB]] * [[:api:game_action_trigger_event_callback|GAME_ACTION_TRIGGER_EVENT_CALLBACK]] * [[:api:game_action_trigger_immigration_wave|GAME_ACTION_TRIGGER_IMMIGRATION_WAVE]] * [[:api:game_action_trigger_important_help|GAME_ACTION_TRIGGER_IMPORTANT_HELP]] * [[:api:game_action_trigger_military_campaign|GAME_ACTION_TRIGGER_MILITARY_CAMPAIGN]] * [[:api:game_action_unlock_building_list|GAME_ACTION_UNLOCK_BUILDING_LIST]] * [[:api:game_action_unlock_edict|GAME_ACTION_UNLOCK_EDICT]] * [[:api:game_action_unlock_edict_slot|GAME_ACTION_UNLOCK_EDICT_SLOT]] * [[:api:game_action_unlock_privilege|GAME_ACTION_UNLOCK_PRIVILEGE]] * [[:api:game_action_unlock_privilege_slot|GAME_ACTION_UNLOCK_PRIVILEGE_SLOT]] * [[:api:game_action_unlock_system|GAME_ACTION_UNLOCK_SYSTEM]] * [[:api:game_action_upgrade_trade_route|GAME_ACTION_UPGRADE_TRADE_ROUTE]] * [[:api:game_action_use_influence|GAME_ACTION_USE_INFLUENCE]] * [[:api:game_action_visit|GAME_ACTION_VISIT]] * [[:api:game_condition|GAME_CONDITION]] * [[:api:game_condition_above_surroundings|GAME_CONDITION_ABOVE_SURROUNDINGS]] * [[:api:game_condition_accumulate_in_storage|GAME_CONDITION_ACCUMULATE_IN_STORAGE]] * [[:api:game_condition_agent_killed|GAME_CONDITION_AGENT_KILLED]] * [[:api:game_condition_assign_job_to_all_villagers|GAME_CONDITION_ASSIGN_JOB_TO_ALL_VILLAGERS]] * [[:api:game_condition_assign_trade_resource|GAME_CONDITION_ASSIGN_TRADE_RESOURCE]] * [[:api:game_condition_available_villager_for_promotion|GAME_CONDITION_AVAILABLE_VILLAGER_FOR_PROMOTION]] * [[:api:game_condition_building|GAME_CONDITION_BUILDING]] * [[:api:game_condition_building_available|GAME_CONDITION_BUILDING_AVAILABLE]] * [[:api:game_condition_building_built|GAME_CONDITION_BUILDING_BUILT]] * [[:api:game_condition_building_function_assigned|GAME_CONDITION_BUILDING_FUNCTION_ASSIGNED]] * [[:api:game_condition_building_inventory|GAME_CONDITION_BUILDING_INVENTORY]] * [[:api:game_condition_building_in_layer|GAME_CONDITION_BUILDING_IN_LAYER]] * [[:api:game_condition_building_not_built|GAME_CONDITION_BUILDING_NOT_BUILT]] * [[:api:game_condition_building_part_count|GAME_CONDITION_BUILDING_PART_COUNT]] * [[:api:game_condition_building_reachable|GAME_CONDITION_BUILDING_REACHABLE]] * [[:api:game_condition_building_splendor_amount_reached|GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED]] * [[:api:game_condition_building_worker_capacity|GAME_CONDITION_BUILDING_WORKER_CAPACITY]] * [[:api:game_condition_company_formed|GAME_CONDITION_COMPANY_FORMED]] * [[:api:game_condition_company_strength_attained|GAME_CONDITION_COMPANY_STRENGTH_ATTAINED]] * [[:api:game_condition_construction_steps_completed|GAME_CONDITION_CONSTRUCTION_STEPS_COMPLETED]] * [[:api:game_condition_day_count|GAME_CONDITION_DAY_COUNT]] * [[:api:game_condition_decorative_part_count|GAME_CONDITION_DECORATIVE_PART_COUNT]] * [[:api:game_condition_edict_activated|GAME_CONDITION_EDICT_ACTIVATED]] * [[:api:game_condition_enclosed_area|GAME_CONDITION_ENCLOSED_AREA]] * [[:api:game_condition_enclosed_area_size|GAME_CONDITION_ENCLOSED_AREA_SIZE]] * [[:api:game_condition_execute_action_list|GAME_CONDITION_EXECUTE_ACTION_LIST]] * [[:api:game_condition_far_from_other_buildings|GAME_CONDITION_FAR_FROM_OTHER_BUILDINGS]] * [[:api:game_condition_fill_guest_requirements|GAME_CONDITION_FILL_GUEST_REQUIREMENTS]] * [[:api:game_condition_forest_surrounded|GAME_CONDITION_FOREST_SURROUNDED]] * [[:api:game_condition_game_step_condition_list|GAME_CONDITION_GAME_STEP_CONDITION_LIST]] * [[:api:game_condition_has_zone|GAME_CONDITION_HAS_ZONE]] * [[:api:game_condition_house_has_house_of_density_and_quality|GAME_CONDITION_HOUSE_HAS_HOUSE_OF_DENSITY_AND_QUALITY]] * [[:api:game_condition_influence_amount_reached|GAME_CONDITION_INFLUENCE_AMOUNT_REACHED]] * [[:api:game_condition_inside_zone|GAME_CONDITION_INSIDE_ZONE]] * [[:api:game_condition_in_layer|GAME_CONDITION_IN_LAYER]] * [[:api:game_condition_job_status_required|GAME_CONDITION_JOB_STATUS_REQUIRED]] * [[:api:game_condition_lodging_opened|GAME_CONDITION_LODGING_OPENED]] * [[:api:game_condition_mandate_state|GAME_CONDITION_MANDATE_STATE]] * [[:api:game_condition_maximum_coin_capacity|GAME_CONDITION_MAXIMUM_COIN_CAPACITY]] * [[:api:game_condition_military_campaign_completed|GAME_CONDITION_MILITARY_CAMPAIGN_COMPLETED]] * [[:api:game_condition_military_campaign_ongoing|GAME_CONDITION_MILITARY_CAMPAIGN_ONGOING]] * [[:api:game_condition_military_company_behavior|GAME_CONDITION_MILITARY_COMPANY_BEHAVIOR]] * [[:api:game_condition_multiple_condition|GAME_CONDITION_MULTIPLE_CONDITION]] * [[:api:game_condition_non_decorative_part_count|GAME_CONDITION_NON_DECORATIVE_PART_COUNT]] * [[:api:game_condition_part_of_building|GAME_CONDITION_PART_OF_BUILDING]] * [[:api:game_condition_population_count|GAME_CONDITION_POPULATION_COUNT]] * [[:api:game_condition_privilege_activated|GAME_CONDITION_PRIVILEGE_ACTIVATED]] * [[:api:game_condition_probability|GAME_CONDITION_PROBABILITY]] * [[:api:game_condition_quest_state|GAME_CONDITION_QUEST_STATE]] * [[:api:game_condition_resource_list_produced|GAME_CONDITION_RESOURCE_LIST_PRODUCED]] * [[:api:game_condition_resource_produced|GAME_CONDITION_RESOURCE_PRODUCED]] * [[:api:game_condition_resource_produced_for_need|GAME_CONDITION_RESOURCE_PRODUCED_FOR_NEED]] * [[:api:game_condition_resource_quantity_number|GAME_CONDITION_RESOURCE_QUANTITY_NUMBER]] * [[:api:game_condition_resource_unlocked|GAME_CONDITION_RESOURCE_UNLOCKED]] * [[:api:game_condition_ressource_assigned|GAME_CONDITION_RESSOURCE_ASSIGNED]] * [[:api:game_condition_revenue|GAME_CONDITION_REVENUE]] * [[:api:game_condition_score|GAME_CONDITION_SCORE]] * [[:api:game_condition_splendor_change|GAME_CONDITION_SPLENDOR_CHANGE]] * [[:api:game_condition_splendor_reached|GAME_CONDITION_SPLENDOR_REACHED]] * [[:api:game_condition_survive_bad_weather|GAME_CONDITION_SURVIVE_BAD_WEATHER]] * [[:api:game_condition_tax_activated|GAME_CONDITION_TAX_ACTIVATED]] * [[:api:game_condition_tax_meter_changed|GAME_CONDITION_TAX_METER_CHANGED]] * [[:api:game_condition_territory_bought|GAME_CONDITION_TERRITORY_BOUGHT]] * [[:api:game_condition_tier_unlocked|GAME_CONDITION_TIER_UNLOCKED]] * [[:api:game_condition_trade_amount|GAME_CONDITION_TRADE_AMOUNT]] * [[:api:game_condition_trade_resource_quantity|GAME_CONDITION_TRADE_RESOURCE_QUANTITY]] * [[:api:game_condition_trade_route_level|GAME_CONDITION_TRADE_ROUTE_LEVEL]] * [[:api:game_condition_trade_route_ready_to_be_upgraded|GAME_CONDITION_TRADE_ROUTE_READY_TO_BE_UPGRADED]] * [[:api:game_condition_unlockable_bought|GAME_CONDITION_UNLOCKABLE_BOUGHT]] * [[:api:game_condition_unlock_function_unlocked|GAME_CONDITION_UNLOCK_FUNCTION_UNLOCKED]] * [[:api:game_condition_unlock_trade_route|GAME_CONDITION_UNLOCK_TRADE_ROUTE]] * [[:api:game_condition_villager_happiness_count|GAME_CONDITION_VILLAGER_HAPPINESS_COUNT]] * [[:api:game_condition_villager_happiness_global|GAME_CONDITION_VILLAGER_HAPPINESS_GLOBAL]] * [[:api:game_condition_villager_need_filled|GAME_CONDITION_VILLAGER_NEED_FILLED]] * [[:api:game_condition_villager_promoted|GAME_CONDITION_VILLAGER_PROMOTED]] * [[:api:game_condition_villager_status_reached|GAME_CONDITION_VILLAGER_STATUS_REACHED]] * [[:api:game_condition_visit|GAME_CONDITION_VISIT]] * [[:api:game_condition_wall_size|GAME_CONDITION_WALL_SIZE]] * [[:api:game_condition_worker_assigned|GAME_CONDITION_WORKER_ASSIGNED]] * [[:api:game_condition_workplace_recipe_yield|GAME_CONDITION_WORKPLACE_RECIPE_YIELD]] * [[:api:game_condition_wounded_count|GAME_CONDITION_WOUNDED_COUNT]] * [[:api:game_rule_modifier|GAME_RULE_MODIFIER]] * [[:api:game_rule_modifier_agent_happiness|GAME_RULE_MODIFIER_AGENT_HAPPINESS]] * [[:api:game_rule_modifier_apply_action|GAME_RULE_MODIFIER_APPLY_ACTION]] * [[:api:game_rule_modifier_block_trade_route|GAME_RULE_MODIFIER_BLOCK_TRADE_ROUTE]] * [[:api:game_rule_modifier_buildable_as_point_of_interest|GAME_RULE_MODIFIER_BUILDABLE_AS_POINT_OF_INTEREST]] * [[:api:game_rule_modifier_building_beautification|GAME_RULE_MODIFIER_BUILDING_BEAUTIFICATION]] * [[:api:game_rule_modifier_building_maintenance_cost|GAME_RULE_MODIFIER_BUILDING_MAINTENANCE_COST]] * [[:api:game_rule_modifier_building_splendor|GAME_RULE_MODIFIER_BUILDING_SPLENDOR]] * [[:api:game_rule_modifier_concurring_taxes_bonus|GAME_RULE_MODIFIER_CONCURRING_TAXES_BONUS]] * [[:api:game_rule_modifier_conditional_game_rule|GAME_RULE_MODIFIER_CONDITIONAL_GAME_RULE]] * [[:api:game_rule_modifier_construction_refund|GAME_RULE_MODIFIER_CONSTRUCTION_REFUND]] * [[:api:game_rule_modifier_crop_yields|GAME_RULE_MODIFIER_CROP_YIELDS]] * [[:api:game_rule_modifier_descriptor|GAME_RULE_MODIFIER_DESCRIPTOR]] * [[:api:game_rule_modifier_descriptor_buildable|GAME_RULE_MODIFIER_DESCRIPTOR_BUILDABLE]] * [[:api:game_rule_modifier_descriptor_edict|GAME_RULE_MODIFIER_DESCRIPTOR_EDICT]] * [[:api:game_rule_modifier_descriptor_event|GAME_RULE_MODIFIER_DESCRIPTOR_EVENT]] * [[:api:game_rule_modifier_descriptor_house_move|GAME_RULE_MODIFIER_DESCRIPTOR_HOUSE_MOVE]] * [[:api:game_rule_modifier_descriptor_job_status|GAME_RULE_MODIFIER_DESCRIPTOR_JOB_STATUS]] * [[:api:game_rule_modifier_descriptor_need_type|GAME_RULE_MODIFIER_DESCRIPTOR_NEED_TYPE]] * [[:api:game_rule_modifier_descriptor_privilege|GAME_RULE_MODIFIER_DESCRIPTOR_PRIVILEGE]] * [[:api:game_rule_modifier_descriptor_status|GAME_RULE_MODIFIER_DESCRIPTOR_STATUS]] * [[:api:game_rule_modifier_descriptor_string|GAME_RULE_MODIFIER_DESCRIPTOR_STRING]] * [[:api:game_rule_modifier_descriptor_unlockable|GAME_RULE_MODIFIER_DESCRIPTOR_UNLOCKABLE]] * [[:api:game_rule_modifier_disallow_optional_events|GAME_RULE_MODIFIER_DISALLOW_OPTIONAL_EVENTS]] * [[:api:game_rule_modifier_estate_building_maintenance_cost|GAME_RULE_MODIFIER_ESTATE_BUILDING_MAINTENANCE_COST]] * [[:api:game_rule_modifier_estate_default_influence|GAME_RULE_MODIFIER_ESTATE_DEFAULT_INFLUENCE]] * [[:api:game_rule_modifier_estate_influence|GAME_RULE_MODIFIER_ESTATE_INFLUENCE]] * [[:api:game_rule_modifier_estate_splendor_impact|GAME_RULE_MODIFIER_ESTATE_SPLENDOR_IMPACT]] * [[:api:game_rule_modifier_free_territory|GAME_RULE_MODIFIER_FREE_TERRITORY]] * [[:api:game_rule_modifier_happiness|GAME_RULE_MODIFIER_HAPPINESS]] * [[:api:game_rule_modifier_immigration_ignore_factor|GAME_RULE_MODIFIER_IMMIGRATION_IGNORE_FACTOR]] * [[:api:game_rule_modifier_immigration_rate|GAME_RULE_MODIFIER_IMMIGRATION_RATE]] * [[:api:game_rule_modifier_improve_area_desirability|GAME_RULE_MODIFIER_IMPROVE_AREA_DESIRABILITY]] * [[:api:game_rule_modifier_infinite_gold_coins|GAME_RULE_MODIFIER_INFINITE_GOLD_COINS]] * [[:api:game_rule_modifier_instant_build|GAME_RULE_MODIFIER_INSTANT_BUILD]] * [[:api:game_rule_modifier_invincible_army|GAME_RULE_MODIFIER_INVINCIBLE_ARMY]] * [[:api:game_rule_modifier_job_learning_speed|GAME_RULE_MODIFIER_JOB_LEARNING_SPEED]] * [[:api:game_rule_modifier_job_status|GAME_RULE_MODIFIER_JOB_STATUS]] * [[:api:game_rule_modifier_mandate_cost|GAME_RULE_MODIFIER_MANDATE_COST]] * [[:api:game_rule_modifier_mandate_time|GAME_RULE_MODIFIER_MANDATE_TIME]] * [[:api:game_rule_modifier_military_misssion_impairment_chance|GAME_RULE_MODIFIER_MILITARY_MISSSION_IMPAIRMENT_CHANCE]] * [[:api:game_rule_modifier_military_training|GAME_RULE_MODIFIER_MILITARY_TRAINING]] * [[:api:game_rule_modifier_minimum_happiness_for_leaving|GAME_RULE_MODIFIER_MINIMUM_HAPPINESS_FOR_LEAVING]] * [[:api:game_rule_modifier_natural_resources_regrowth_duration|GAME_RULE_MODIFIER_NATURAL_RESOURCES_REGROWTH_DURATION]] * [[:api:game_rule_modifier_need_permanently_filled|GAME_RULE_MODIFIER_NEED_PERMANENTLY_FILLED]] * [[:api:game_rule_modifier_need_type_deplete_rate|GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE]] * [[:api:game_rule_modifier_override_villager_happiness|GAME_RULE_MODIFIER_OVERRIDE_VILLAGER_HAPPINESS]] * [[:api:game_rule_modifier_production_cycle_duration_multiplier|GAME_RULE_MODIFIER_PRODUCTION_CYCLE_DURATION_MULTIPLIER]] * [[:api:game_rule_modifier_prospect_all_mineral_deposit|GAME_RULE_MODIFIER_PROSPECT_ALL_MINERAL_DEPOSIT]] * [[:api:game_rule_modifier_residential_max_tax_revenue|GAME_RULE_MODIFIER_RESIDENTIAL_MAX_TAX_REVENUE]] * [[:api:game_rule_modifier_resource_depot_capacity|GAME_RULE_MODIFIER_RESOURCE_DEPOT_CAPACITY]] * [[:api:game_rule_modifier_scale_event_influence_reward_amount|GAME_RULE_MODIFIER_SCALE_EVENT_INFLUENCE_REWARD_AMOUNT]] * [[:api:game_rule_modifier_scale_event_resource_reward_amount|GAME_RULE_MODIFIER_SCALE_EVENT_RESOURCE_REWARD_AMOUNT]] * [[:api:game_rule_modifier_soldier_recovery_speed|GAME_RULE_MODIFIER_SOLDIER_RECOVERY_SPEED]] * [[:api:game_rule_modifier_soldier_strength_from_happiness|GAME_RULE_MODIFIER_SOLDIER_STRENGTH_FROM_HAPPINESS]] * [[:api:game_rule_modifier_taxation_cumulation_bonus|GAME_RULE_MODIFIER_TAXATION_CUMULATION_BONUS]] * [[:api:game_rule_modifier_taxation_housing_happiness_factor_multiplier|GAME_RULE_MODIFIER_TAXATION_HOUSING_HAPPINESS_FACTOR_MULTIPLIER]] * [[:api:game_rule_modifier_territory_upkeep|GAME_RULE_MODIFIER_TERRITORY_UPKEEP]] * [[:api:game_rule_modifier_trader_visit_delay_multiplier|GAME_RULE_MODIFIER_TRADER_VISIT_DELAY_MULTIPLIER]] * [[:api:game_rule_modifier_trade_bonus|GAME_RULE_MODIFIER_TRADE_BONUS]] * [[:api:game_rule_modifier_trade_completed_influence|GAME_RULE_MODIFIER_TRADE_COMPLETED_INFLUENCE]] * [[:api:game_rule_modifier_trade_resource_price_bonus|GAME_RULE_MODIFIER_TRADE_RESOURCE_PRICE_BONUS]] * [[:api:game_rule_modifier_trade_scaling_factor|GAME_RULE_MODIFIER_TRADE_SCALING_FACTOR]] * [[:api:game_rule_modifier_unlimited_small_mineral_deposit|GAME_RULE_MODIFIER_UNLIMITED_SMALL_MINERAL_DEPOSIT]] * [[:api:game_rule_modifier_unlock_all_territories|GAME_RULE_MODIFIER_UNLOCK_ALL_TERRITORIES]] * [[:api:game_rule_modifier_unlock_all_unlockables|GAME_RULE_MODIFIER_UNLOCK_ALL_UNLOCKABLES]] * [[:api:game_rule_modifier_unlock_and_upgrade_trade_route|GAME_RULE_MODIFIER_UNLOCK_AND_UPGRADE_TRADE_ROUTE]] * [[:api:game_rule_modifier_upkeep_building_parts|GAME_RULE_MODIFIER_UPKEEP_BUILDING_PARTS]] * [[:api:game_rule_modifier_villager_happiness|GAME_RULE_MODIFIER_VILLAGER_HAPPINESS]] * [[:api:game_rule_modifier_workplace_recipe|GAME_RULE_MODIFIER_WORKPLACE_RECIPE]] * [[:api:game_step_action_list_pair|GAME_STEP_ACTION_LIST_PAIR]] * [[:api:game_step_condition_list_pair|GAME_STEP_CONDITION_LIST_PAIR]] * [[:api:gradient|GRADIENT]] * [[:api:gradient_alpha_value|GRADIENT_ALPHA_VALUE]] * [[:api:gradient_color_value|GRADIENT_COLOR_VALUE]] * [[:api:guest_quantity_pair|GUEST_QUANTITY_PAIR]] * [[:api:haircut|HAIRCUT]] * [[:api:hand_object|HAND_OBJECT]] * [[:api:help_category|HELP_CATEGORY]] * [[:api:help_instance|HELP_INSTANCE]] * [[:api:help_topic|HELP_TOPIC]] * [[:api:heraldry|HERALDRY]] * [[:api:heraldry_config|HERALDRY_CONFIG]] * [[:api:hosting_mission_feedback|HOSTING_MISSION_FEEDBACK]] * [[:api:hosting_mission_feedback_happiness_pair|HOSTING_MISSION_FEEDBACK_HAPPINESS_PAIR]] * [[:api:house_density_patrol_parameters|HOUSE_DENSITY_PATROL_PARAMETERS]] * [[:api:house_status|HOUSE_STATUS]] * [[:api:immigration_probability_setting|IMMIGRATION_PROBABILITY_SETTING]] * [[:api:incoming_reserved_resource_list|INCOMING_RESERVED_RESOURCE_LIST]] * [[:api:inst_taxation_collect_info|INST_TAXATION_COLLECT_INFO]] * [[:api:inst_taxation_collect_info_building|INST_TAXATION_COLLECT_INFO_BUILDING]] * [[:api:inst_taxation_function|INST_TAXATION_FUNCTION]] * [[:api:inst_taxation_function_bracket|INST_TAXATION_FUNCTION_BRACKET]] * [[:api:inst_unlockable_cost|INST_UNLOCKABLE_COST]] * [[:api:job_instance|JOB_INSTANCE]] * [[:api:job_progession_element|JOB_PROGESSION_ELEMENT]] * [[:api:mandate|MANDATE]] * [[:api:map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]] * [[:api:map_density_spawn_info|MAP_DENSITY_SPAWN_INFO]] * [[:api:map_spawn_info|MAP_SPAWN_INFO]] * [[:api:map_village_path|MAP_VILLAGE_PATH]] * [[:api:masterpiece_effect_condition|MASTERPIECE_EFFECT_CONDITION]] * [[:api:material_set|MATERIAL_SET]] * [[:api:military_campaign_duration_string_range|MILITARY_CAMPAIGN_DURATION_STRING_RANGE]] * [[:api:military_campaign_instance|MILITARY_CAMPAIGN_INSTANCE]] * [[:api:military_campaign_probability|MILITARY_CAMPAIGN_PROBABILITY]] * [[:api:military_campaign_step|MILITARY_CAMPAIGN_STEP]] * [[:api:military_campaign_success_range|MILITARY_CAMPAIGN_SUCCESS_RANGE]] * [[:api:military_mission|MILITARY_MISSION]] * [[:api:military_mission_company_slot|MILITARY_MISSION_COMPANY_SLOT]] * [[:api:military_mission_cycle|MILITARY_MISSION_CYCLE]] * [[:api:mineral_category|MINERAL_CATEGORY]] * [[:api:mineral_type_data|MINERAL_TYPE_DATA]] * [[:api:monument_required_part_pair|MONUMENT_REQUIRED_PART_PAIR]] * [[:api:number_rule_modifier_list_pair|NUMBER_RULE_MODIFIER_LIST_PAIR]] * [[:api:numeric_range_game_step|NUMERIC_RANGE_GAME_STEP]] * [[:api:outcome_panel_extra_gui|OUTCOME_PANEL_EXTRA_GUI]] * [[:api:outcome_panel_extra_gui_military|OUTCOME_PANEL_EXTRA_GUI_MILITARY]] * [[:api:outgoing_reserved_resource_list|OUTGOING_RESERVED_RESOURCE_LIST]] * [[:api:particle_burst_data|PARTICLE_BURST_DATA]] * [[:api:particle_default_visual|PARTICLE_DEFAULT_VISUAL]] * [[:api:particle_emiter_animator_trigger|PARTICLE_EMITER_ANIMATOR_TRIGGER]] * [[:api:particle_emitter_shape|PARTICLE_EMITTER_SHAPE]] * [[:api:particle_emitter_shape_box|PARTICLE_EMITTER_SHAPE_BOX]] * [[:api:particle_emitter_shape_cone|PARTICLE_EMITTER_SHAPE_CONE]] * [[:api:particle_emitter_shape_cylinder|PARTICLE_EMITTER_SHAPE_CYLINDER]] * [[:api:particle_emitter_shape_sphere|PARTICLE_EMITTER_SHAPE_SPHERE]] * [[:api:particle_float3_value|PARTICLE_FLOAT3_VALUE]] * [[:api:particle_float3_value_constant|PARTICLE_FLOAT3_VALUE_CONSTANT]] * [[:api:particle_float3_value_constant_random|PARTICLE_FLOAT3_VALUE_CONSTANT_RANDOM]] * [[:api:particle_float3_value_curve|PARTICLE_FLOAT3_VALUE_CURVE]] * [[:api:particle_float3_value_curve_random|PARTICLE_FLOAT3_VALUE_CURVE_RANDOM]] * [[:api:particle_no_visual|PARTICLE_NO_VISUAL]] * [[:api:particle_object_visual|PARTICLE_OBJECT_VISUAL]] * [[:api:particle_sub_emitter_data|PARTICLE_SUB_EMITTER_DATA]] * [[:api:particle_visual|PARTICLE_VISUAL]] * [[:api:part_probability|PART_PROBABILITY]] * [[:api:probability_bonus|PROBABILITY_BONUS]] * [[:api:probability_bonus_estate|PROBABILITY_BONUS_ESTATE]] * [[:api:probability_bonus_job_level|PROBABILITY_BONUS_JOB_LEVEL]] * [[:api:procedural_color|PROCEDURAL_COLOR]] * [[:api:procedural_float|PROCEDURAL_FLOAT]] * [[:api:procedural_integer|PROCEDURAL_INTEGER]] * [[:api:procedural_orientation|PROCEDURAL_ORIENTATION]] * [[:api:procedural_vector2|PROCEDURAL_VECTOR2]] * [[:api:procedural_vector3|PROCEDURAL_VECTOR3]] * [[:api:progress_unlock_building_function|PROGRESS_UNLOCK_BUILDING_FUNCTION]] * [[:api:progress_unlock_building_part|PROGRESS_UNLOCK_BUILDING_PART]] * [[:api:progress_unlock_estate_decoration|PROGRESS_UNLOCK_ESTATE_DECORATION]] * [[:api:quest_reward_probability|QUEST_REWARD_PROBABILITY]] * [[:api:quest_reward_quality_setup|QUEST_REWARD_QUALITY_SETUP]] * [[:api:reserved_resource_element|RESERVED_RESOURCE_ELEMENT]] * [[:api:resource_collection_value|RESOURCE_COLLECTION_VALUE]] * [[:api:resource_fetching_activity_message|RESOURCE_FETCHING_ACTIVITY_MESSAGE]] * [[:api:resource_float_quantity_pair|RESOURCE_FLOAT_QUANTITY_PAIR]] * [[:api:resource_quantity_pair|RESOURCE_QUANTITY_PAIR]] * [[:api:resource_type_float_pair|RESOURCE_TYPE_FLOAT_PAIR]] * [[:api:score_tracker|SCORE_TRACKER]] * [[:api:score_tracker_beautification|SCORE_TRACKER_BEAUTIFICATION]] * [[:api:score_tracker_wealth|SCORE_TRACKER_WEALTH]] * [[:api:splendor_range|SPLENDOR_RANGE]] * [[:api:string_float_pair|STRING_FLOAT_PAIR]] * [[:api:string_float_pair_list|STRING_FLOAT_PAIR_LIST]] * [[:api:string_pair|STRING_PAIR]] * [[:api:string_uint_pair|STRING_UINT_PAIR]] * [[:api:string_uint_pair_list|STRING_UINT_PAIR_LIST]] * [[:api:taxation_bracket|TAXATION_BRACKET]] * [[:api:taxation_per_house_status|TAXATION_PER_HOUSE_STATUS]] * [[:api:taxation_per_villager_status|TAXATION_PER_VILLAGER_STATUS]] * [[:api:time_system|TIME_SYSTEM]] * [[:api:unlockable_cost|UNLOCKABLE_COST]] * [[:api:unlockable_mandate|UNLOCKABLE_MANDATE]] * [[:api:unlock_function_instance|UNLOCK_FUNCTION_INSTANCE]] * [[:api:vehicle_animation|VEHICLE_ANIMATION]] * [[:api:villager_assign_workplace_function|VILLAGER_ASSIGN_WORKPLACE_FUNCTION]] * [[:api:villager_assign_workplace_function_auto_assign_job|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_AUTO_ASSIGN_JOB]] * [[:api:villager_assign_workplace_function_default|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_DEFAULT]] * [[:api:villager_assign_workplace_manual_assign|VILLAGER_ASSIGN_WORKPLACE_MANUAL_ASSIGN]] * [[:api:villager_status_gender_usage_pair|VILLAGER_STATUS_GENDER_USAGE_PAIR]] * [[:api:villager_status_quantity_pair|VILLAGER_STATUS_QUANTITY_PAIR]] * [[:api:villager_status_ratio|VILLAGER_STATUS_RATIO]] * [[:api:villager_status_resource_list_pair|VILLAGER_STATUS_RESOURCE_LIST_PAIR]] * [[:api:villager_status_score_value|VILLAGER_STATUS_SCORE_VALUE]] * [[:api:villager_status_wage|VILLAGER_STATUS_WAGE]] * [[:api:villager_value_pair|VILLAGER_VALUE_PAIR]] * [[:api:warehouse_slot_setup|WAREHOUSE_SLOT_SETUP]] * [[:api:warehouse_slot_setup_element|WAREHOUSE_SLOT_SETUP_ELEMENT]] * [[:api:work_agent_activity_message|WORK_AGENT_ACTIVITY_MESSAGE]] ===== Data Structures ===== * [[:api:line|LINE]] * [[:api:physics_ray_result|PHYSICS_RAY_RESULT]] * [[:api:color|color]] * [[:api:matrix|matrix]] * [[:api:polygon|polygon]] * [[:api:quaternion|quaternion]] * [[:api:vec2d|vec2d]] * [[:api:vec2f|vec2f]] * [[:api:vec2i|vec2i]] * [[:api:vec3d|vec3d]] * [[:api:vec3f|vec3f]] * [[:api:vec3i|vec3i]] ===== Enumerations ===== * [[:api:activity_type|ACTIVITY_TYPE]] * [[:api:agent_animation_state|AGENT_ANIMATION_STATE]] * [[:api:agent_issue|AGENT_ISSUE]] * [[:api:agent_work_activity_message_parameters|AGENT_WORK_ACTIVITY_MESSAGE_PARAMETERS]] * [[:api:attach_node_type|ATTACH_NODE_TYPE]] * [[:api:beautification_category|BEAUTIFICATION_CATEGORY]] * [[:api:behavior_tree_node_result|BEHAVIOR_TREE_NODE_RESULT]] * [[:api:budget_category|BUDGET_CATEGORY]] * [[:api:building_part_type|BUILDING_PART_TYPE]] * [[:api:building_path_random_shape|BUILDING_PATH_RANDOM_SHAPE]] * [[:api:building_path_type|BUILDING_PATH_TYPE]] * [[:api:building_preview_type|BUILDING_PREVIEW_TYPE]] * [[:api:building_status|BUILDING_STATUS]] * [[:api:building_type|BUILDING_TYPE]] * [[:api:building_zone_type|BUILDING_ZONE_TYPE]] * [[:api:button_state|BUTTON_STATE]] * [[:api:character_attach_slot|CHARACTER_ATTACH_SLOT]] * [[:api:character_part|CHARACTER_PART]] * [[:api:character_setup_priority|CHARACTER_SETUP_PRIORITY]] * [[:api:comparison_operator|COMPARISON_OPERATOR]] * [[:api:construction_step_mode|CONSTRUCTION_STEP_MODE]] * [[:api:desirability_effect_type|DESIRABILITY_EFFECT_TYPE]] * [[:api:desirability_level|DESIRABILITY_LEVEL]] * [[:api:easing|EASING]] * [[:api:estate_value_type|ESTATE_VALUE_TYPE]] * [[:api:execute_action_list_mandate_state|EXECUTE_ACTION_LIST_MANDATE_STATE]] * [[:api:farm_state|FARM_STATE]] * [[:api:fortification_type|FORTIFICATION_TYPE]] * [[:api:gameplay_system_name|GAMEPLAY_SYSTEM_NAME]] * [[:api:game_condition_on_met_action|GAME_CONDITION_ON_MET_ACTION]] * [[:api:game_condition_state|GAME_CONDITION_STATE]] * [[:api:game_condition_villager_need_filled_villager_count_type|GAME_CONDITION_VILLAGER_NEED_FILLED_VILLAGER_COUNT_TYPE]] * [[:api:game_state_flag|GAME_STATE_FLAG]] * [[:api:game_step|GAME_STEP]] * [[:api:gender|GENDER]] * [[:api:gender_usage|GENDER_USAGE]] * [[:api:gender_usage_text|GENDER_USAGE_TEXT]] * [[:api:ground_orientation_type|GROUND_ORIENTATION_TYPE]] * [[:api:house_density|HOUSE_DENSITY]] * [[:api:house_quality|HOUSE_QUALITY]] * [[:api:image_asset_type|IMAGE_ASSET_TYPE]] * [[:api:immigration_probability|IMMIGRATION_PROBABILITY]] * [[:api:interactive_location_privacy|INTERACTIVE_LOCATION_PRIVACY]] * [[:api:interactive_location_purpose|INTERACTIVE_LOCATION_PURPOSE]] * [[:api:lua_input_output_mode|LUA_INPUT_OUTPUT_MODE]] * [[:api:mandate_show_narrative_panel_choice|MANDATE_SHOW_NARRATIVE_PANEL_CHOICE]] * [[:api:mandate_state|MANDATE_STATE]] * [[:api:material_render_mode|MATERIAL_RENDER_MODE]] * [[:api:military_campaign_state|MILITARY_CAMPAIGN_STATE]] * [[:api:mineral_deposit_state|MINERAL_DEPOSIT_STATE]] * [[:api:navmesh_lock_category|NAVMESH_LOCK_CATEGORY]] * [[:api:notification_type|NOTIFICATION_TYPE]] * [[:api:object_flag|OBJECT_FLAG]] * [[:api:outcome_panel_result|OUTCOME_PANEL_RESULT]] * [[:api:particle_billboard_behavior|PARTICLE_BILLBOARD_BEHAVIOR]] * [[:api:particle_quality|PARTICLE_QUALITY]] * [[:api:particle_space|PARTICLE_SPACE]] * [[:api:particle_sub_system_type|PARTICLE_SUB_SYSTEM_TYPE]] * [[:api:particle_time_scale_type|PARTICLE_TIME_SCALE_TYPE]] * [[:api:path_flag|PATH_FLAG]] * [[:api:procedural_value_type|PROCEDURAL_VALUE_TYPE]] * [[:api:quest_state|QUEST_STATE]] * [[:api:resource_collection_usage|RESOURCE_COLLECTION_USAGE]] * [[:api:resource_fetching_activity_message_parameters|RESOURCE_FETCHING_ACTIVITY_MESSAGE_PARAMETERS]] * [[:api:resource_layout_type|RESOURCE_LAYOUT_TYPE]] * [[:api:resource_location_type|RESOURCE_LOCATION_TYPE]] * [[:api:resource_stockpile_visual_mode|RESOURCE_STOCKPILE_VISUAL_MODE]] * [[:api:resource_type|RESOURCE_TYPE]] * [[:api:soldier_training_state|SOLDIER_TRAINING_STATE]] * [[:api:terrain_static_layer_zone_type|TERRAIN_STATIC_LAYER_ZONE_TYPE]] * [[:api:texture_filter|TEXTURE_FILTER]] * [[:api:texture_wrap|TEXTURE_WRAP]] * [[:api:time_system_type|TIME_SYSTEM_TYPE]] * [[:api:tool_hand|TOOL_HAND]] * [[:api:trade_amount_type|TRADE_AMOUNT_TYPE]] * [[:api:trade_bonus_type|TRADE_BONUS_TYPE]] * [[:api:trade_state|TRADE_STATE]] * [[:api:trade_type|TRADE_TYPE]] * [[:api:villager_behavior_state|VILLAGER_BEHAVIOR_STATE]] * [[:api:wall_contour_type|WALL_CONTOUR_TYPE]] * [[:api:workplace_status|WORKPLACE_STATUS]] * [[:api:world_gui_info_type|WORLD_GUI_INFO_TYPE]]