====== API ====== ===== Engine Core ===== * [[:api:component | COMPONENT]] * [[:api:component_manager | COMPONENT_MANAGER]] * [[:api:game | GAME]] * [[:api:game_object | GAME_OBJECT]] * [[:api:level | LEVEL]] ===== Assets Classes ===== * [[:api:abstract_quest | ABSTRACT_QUEST]] * [[:api:agent_need_type | AGENT_NEED_TYPE]] * [[:api:agent_need_type_housing | AGENT_NEED_TYPE_HOUSING]] * [[:api:agent_need_type_interactive_location | AGENT_NEED_TYPE_INTERACTIVE_LOCATION]] * [[:api:agent_need_type_lodging | AGENT_NEED_TYPE_LODGING]] * [[:api:agent_need_type_resource | AGENT_NEED_TYPE_RESOURCE]] * [[:api:agent_need_type_soldier_equipment | AGENT_NEED_TYPE_SOLDIER_EQUIPMENT]] * [[:api:agent_need_type_soldier_healing | AGENT_NEED_TYPE_SOLDIER_HEALING]] * [[:api:agent_need_type_soldier_training | AGENT_NEED_TYPE_SOLDIER_TRAINING]] * [[:api:agent_need_type_village_event_entertainment | AGENT_NEED_TYPE_VILLAGE_EVENT_ENTERTAINMENT]] * [[:api:agent_need_type_visit_building | AGENT_NEED_TYPE_VISIT_BUILDING]] * [[:api:agent_portrait | AGENT_PORTRAIT]] * [[:api:agent_profile | AGENT_PROFILE]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:animal_config | ANIMAL_CONFIG]] * [[:api:asset | ASSET]] * [[:api:asset_entertainer | ASSET_ENTERTAINER]] * [[:api:assignable_building_function_list | ASSIGNABLE_BUILDING_FUNCTION_LIST]] * [[:api:atlas_cell | ATLAS_CELL]] * [[:api:audio_event | AUDIO_EVENT]] * [[:api:balancing | BALANCING]] * [[:api:behavior_tree | BEHAVIOR_TREE]] * [[:api:biome_layer | BIOME_LAYER]] * [[:api:blueprint | BLUEPRINT]] * [[:api:blueprint_mandate_type | BLUEPRINT_MANDATE_TYPE]] * [[:api:building | BUILDING]] * [[:api:building_function | BUILDING_FUNCTION]] * [[:api:building_function_accommodation | BUILDING_FUNCTION_ACCOMMODATION]] * [[:api:building_function_assignable | BUILDING_FUNCTION_ASSIGNABLE]] * [[:api:building_function_bailiff_office | BUILDING_FUNCTION_BAILIFF_OFFICE]] * [[:api:building_function_belfry | BUILDING_FUNCTION_BELFRY]] * [[:api:building_function_bridge | BUILDING_FUNCTION_BRIDGE]] * [[:api:building_function_builder_workshop | BUILDING_FUNCTION_BUILDER_WORKSHOP]] * [[:api:building_function_church | BUILDING_FUNCTION_CHURCH]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:building_function_common_croft_part | BUILDING_FUNCTION_COMMON_CROFT_PART]] * [[:api:building_function_crafting_workshop | BUILDING_FUNCTION_CRAFTING_WORKSHOP]] * [[:api:building_function_encampment | BUILDING_FUNCTION_ENCAMPMENT]] * [[:api:building_function_entertainment_location | BUILDING_FUNCTION_ENTERTAINMENT_LOCATION]] * [[:api:building_function_farm | BUILDING_FUNCTION_FARM]] * [[:api:building_function_fishing | BUILDING_FUNCTION_FISHING]] * [[:api:building_function_forester | BUILDING_FUNCTION_FORESTER]] * [[:api:building_function_great_hall | BUILDING_FUNCTION_GREAT_HALL]] * [[:api:building_function_healing_house | BUILDING_FUNCTION_HEALING_HOUSE]] * [[:api:building_function_house | BUILDING_FUNCTION_HOUSE]] * [[:api:building_function_inn | BUILDING_FUNCTION_INN]] * [[:api:building_function_interactive_location | BUILDING_FUNCTION_INTERACTIVE_LOCATION]] * [[:api:building_function_kitchen | BUILDING_FUNCTION_KITCHEN]] * [[:api:building_function_knight_statue | BUILDING_FUNCTION_KNIGHT_STATUE]] * [[:api:building_function_livestock_farm | BUILDING_FUNCTION_LIVESTOCK_FARM]] * [[:api:building_function_lodging | BUILDING_FUNCTION_LODGING]] * [[:api:building_function_market | BUILDING_FUNCTION_MARKET]] * [[:api:building_function_market_tent | BUILDING_FUNCTION_MARKET_TENT]] * [[:api:building_function_monastery | BUILDING_FUNCTION_MONASTERY]] * [[:api:building_function_musical_part | BUILDING_FUNCTION_MUSICAL_PART]] * [[:api:building_function_point_of_interest | BUILDING_FUNCTION_POINT_OF_INTEREST]] * [[:api:building_function_public_lounge_room | BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]] * [[:api:building_function_quarry | BUILDING_FUNCTION_QUARRY]] * [[:api:building_function_resource_depot | BUILDING_FUNCTION_RESOURCE_DEPOT]] * [[:api:building_function_resource_generator | BUILDING_FUNCTION_RESOURCE_GENERATOR]] * [[:api:building_function_resource_stockpile | BUILDING_FUNCTION_RESOURCE_STOCKPILE]] * [[:api:building_function_service_counter | BUILDING_FUNCTION_SERVICE_COUNTER]] * [[:api:building_function_tax_office | BUILDING_FUNCTION_TAX_OFFICE]] * [[:api:building_function_training_site | BUILDING_FUNCTION_TRAINING_SITE]] * [[:api:building_function_treasury | BUILDING_FUNCTION_TREASURY]] * [[:api:building_function_unique_resource_depot | BUILDING_FUNCTION_UNIQUE_RESOURCE_DEPOT]] * [[:api:building_function_village_center | BUILDING_FUNCTION_VILLAGE_CENTER]] * [[:api:building_function_warehouse | BUILDING_FUNCTION_WAREHOUSE]] * [[:api:building_function_watchpost | BUILDING_FUNCTION_WATCHPOST]] * [[:api:building_function_worker_capacity_extender | BUILDING_FUNCTION_WORKER_CAPACITY_EXTENDER]] * [[:api:building_function_workplace | BUILDING_FUNCTION_WORKPLACE]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:building_function_workplace_common_croft | BUILDING_FUNCTION_WORKPLACE_COMMON_CROFT]] * [[:api:building_function_workplace_guard | BUILDING_FUNCTION_WORKPLACE_GUARD]] * [[:api:building_game_condition_config | BUILDING_GAME_CONDITION_CONFIG]] * [[:api:building_list | BUILDING_LIST]] * [[:api:building_part | BUILDING_PART]] * [[:api:build_menu_config | BUILD_MENU_CONFIG]] * [[:api:change_edict_mandate_type | CHANGE_EDICT_MANDATE_TYPE]] * [[:api:change_privilege_mandate_type | CHANGE_PRIVILEGE_MANDATE_TYPE]] * [[:api:custom_map | CUSTOM_MAP]] * [[:api:desirability | DESIRABILITY]] * [[:api:desirability_house_selection_factor | DESIRABILITY_HOUSE_SELECTION_FACTOR]] * [[:api:desirability_modifier | DESIRABILITY_MODIFIER]] * [[:api:dynamic_berries_manager_data | DYNAMIC_BERRIES_MANAGER_DATA]] * [[:api:edict | EDICT]] * [[:api:entertainer_data | ENTERTAINER_DATA]] * [[:api:entertainer_troupe_performance_setup | ENTERTAINER_TROUPE_PERFORMANCE_SETUP]] * [[:api:estate | ESTATE]] * [[:api:estate_setting | ESTATE_SETTING]] * [[:api:event | EVENT]] * [[:api:execute_action_list_mandate_type | EXECUTE_ACTION_LIST_MANDATE_TYPE]] * [[:api:farm_field_config | FARM_FIELD_CONFIG]] * [[:api:forest_berries_cluster_data | FOREST_BERRIES_CLUSTER_DATA]] * [[:api:forest_berries_data | FOREST_BERRIES_DATA]] * [[:api:game_rule | GAME_RULE]] * [[:api:game_rule_mandate | GAME_RULE_MANDATE]] * [[:api:game_rule_masterpiece | GAME_RULE_MASTERPIECE]] * [[:api:game_rule_mineral | GAME_RULE_MINERAL]] * [[:api:game_rule_modifier_range_pair | GAME_RULE_MODIFIER_RANGE_PAIR]] * [[:api:game_rule_move_house | GAME_RULE_MOVE_HOUSE]] * [[:api:game_rule_status_promotion | GAME_RULE_STATUS_PROMOTION]] * [[:api:game_rule_trade | GAME_RULE_TRADE]] * [[:api:game_step_list | GAME_STEP_LIST]] * [[:api:game_step_list_building_splendor | GAME_STEP_LIST_BUILDING_SPLENDOR]] * [[:api:game_step_list_estate_splendor | GAME_STEP_LIST_ESTATE_SPLENDOR]] * [[:api:game_step_list_prosperity | GAME_STEP_LIST_PROSPERITY]] * [[:api:guest | GUEST]] * [[:api:guest_requirement | GUEST_REQUIREMENT]] * [[:api:hair_list | HAIR_LIST]] * [[:api:happiness_factor | HAPPINESS_FACTOR]] * [[:api:happiness_factor_status_demote | HAPPINESS_FACTOR_STATUS_DEMOTE]] * [[:api:help | HELP]] * [[:api:heraldry_color | HERALDRY_COLOR]] * [[:api:heraldry_mask | HERALDRY_MASK]] * [[:api:heraldry_pattern | HERALDRY_PATTERN]] * [[:api:heraldry_settings | HERALDRY_SETTINGS]] * [[:api:heraldry_shading | HERALDRY_SHADING]] * [[:api:heraldry_symbol | HERALDRY_SYMBOL]] * [[:api:heraldry_symbol_composition | HERALDRY_SYMBOL_COMPOSITION]] * [[:api:house_manager_data | HOUSE_MANAGER_DATA]] * [[:api:house_requirement | HOUSE_REQUIREMENT]] * [[:api:house_requirement_in_layer | HOUSE_REQUIREMENT_IN_LAYER]] * [[:api:house_requirement_patrol | HOUSE_REQUIREMENT_PATROL]] * [[:api:house_requirement_paved_road | HOUSE_REQUIREMENT_PAVED_ROAD]] * [[:api:house_requirement_villager_status | HOUSE_REQUIREMENT_VILLAGER_STATUS]] * [[:api:house_requirement_zone | HOUSE_REQUIREMENT_ZONE]] * [[:api:house_selection_factor | HOUSE_SELECTION_FACTOR]] * [[:api:house_setup | HOUSE_SETUP]] * [[:api:hunt_forest_manager_data | HUNT_FOREST_MANAGER_DATA]] * [[:api:immigration_factor | IMMIGRATION_FACTOR]] * [[:api:immigration_factor_happiness | IMMIGRATION_FACTOR_HAPPINESS]] * [[:api:immigration_factor_residential | IMMIGRATION_FACTOR_RESIDENTIAL]] * [[:api:immigration_factor_unemployment | IMMIGRATION_FACTOR_UNEMPLOYMENT]] * [[:api:immigration_settings | IMMIGRATION_SETTINGS]] * [[:api:influence_mandate_type | INFLUENCE_MANDATE_TYPE]] * [[:api:information_layer | INFORMATION_LAYER]] * [[:api:interactive_location_setup | INTERACTIVE_LOCATION_SETUP]] * [[:api:job | JOB]] * [[:api:job_progression | JOB_PROGRESSION]] * [[:api:job_proximity_house_selection_factor | JOB_PROXIMITY_HOUSE_SELECTION_FACTOR]] * [[:api:mandate_type | MANDATE_TYPE]] * [[:api:masterpiece | MASTERPIECE]] * [[:api:masterpiece_list | MASTERPIECE_LIST]] * [[:api:material | MATERIAL]] * [[:api:material_set_list | MATERIAL_SET_LIST]] * [[:api:military_campaign | MILITARY_CAMPAIGN]] * [[:api:military_campaign_settings | MILITARY_CAMPAIGN_SETTINGS]] * [[:api:military_company | MILITARY_COMPANY]] * [[:api:military_company_behavior | MILITARY_COMPANY_BEHAVIOR]] * [[:api:military_company_settings | MILITARY_COMPANY_SETTINGS]] * [[:api:military_company_warning | MILITARY_COMPANY_WARNING]] * [[:api:military_company_warning_low_happiness | MILITARY_COMPANY_WARNING_LOW_HAPPINESS]] * [[:api:military_company_warning_missing_weapon | MILITARY_COMPANY_WARNING_MISSING_WEAPON]] * [[:api:military_company_warning_untrained | MILITARY_COMPANY_WARNING_UNTRAINED]] * [[:api:military_company_warning_wounded | MILITARY_COMPANY_WARNING_WOUNDED]] * [[:api:military_grade | MILITARY_GRADE]] * [[:api:military_weapon_type | MILITARY_WEAPON_TYPE]] * [[:api:name_list | NAME_LIST]] * [[:api:narrative_panel | NARRATIVE_PANEL]] * [[:api:notification | NOTIFICATION]] * [[:api:outcome_panel_data | OUTCOME_PANEL_DATA]] * [[:api:particle_system | PARTICLE_SYSTEM]] * [[:api:paved_road_manager_config | PAVED_ROAD_MANAGER_CONFIG]] * [[:api:plantable | PLANTABLE]] * [[:api:point_of_interest | POINT_OF_INTEREST]] * [[:api:prefab | PREFAB]] * [[:api:privilege | PRIVILEGE]] * [[:api:progress_path | PROGRESS_PATH]] * [[:api:progress_tier_data | PROGRESS_TIER_DATA]] * [[:api:promote_villager_mandate_type | PROMOTE_VILLAGER_MANDATE_TYPE]] * [[:api:promotion_cost_list | PROMOTION_COST_LIST]] * [[:api:prospect_mandate_type | PROSPECT_MANDATE_TYPE]] * [[:api:quest | QUEST]] * [[:api:quest_hosting_mission | QUEST_HOSTING_MISSION]] * [[:api:quest_military_hosting_mission | QUEST_MILITARY_HOSTING_MISSION]] * [[:api:quest_reward_generator | QUEST_REWARD_GENERATOR]] * [[:api:range_float | RANGE_FLOAT]] * [[:api:resource | RESOURCE]] * [[:api:resource_collection | RESOURCE_COLLECTION]] * [[:api:resource_container_config | RESOURCE_CONTAINER_CONFIG]] * [[:api:resource_layout_setup | RESOURCE_LAYOUT_SETUP]] * [[:api:resource_stockpile_settings | RESOURCE_STOCKPILE_SETTINGS]] * [[:api:resource_type_cost_list | RESOURCE_TYPE_COST_LIST]] * [[:api:ruler_title | RULER_TITLE]] * [[:api:ruler_title_list | RULER_TITLE_LIST]] * [[:api:safety_function | SAFETY_FUNCTION]] * [[:api:safety_function_house | SAFETY_FUNCTION_HOUSE]] * [[:api:safety_settings | SAFETY_SETTINGS]] * [[:api:score_tracker_beautification_data | SCORE_TRACKER_BEAUTIFICATION_DATA]] * [[:api:score_tracker_data | SCORE_TRACKER_DATA]] * [[:api:score_tracker_data_profit | SCORE_TRACKER_DATA_PROFIT]] * [[:api:score_tracker_splendor | SCORE_TRACKER_SPLENDOR]] * [[:api:score_tracker_territory | SCORE_TRACKER_TERRITORY]] * [[:api:score_tracker_trade_route | SCORE_TRACKER_TRADE_ROUTE]] * [[:api:score_tracker_villager_count | SCORE_TRACKER_VILLAGER_COUNT]] * [[:api:score_tracker_villager_status | SCORE_TRACKER_VILLAGER_STATUS]] * [[:api:show_narrative_panel_mandate_type | SHOW_NARRATIVE_PANEL_MANDATE_TYPE]] * [[:api:taxation_function | TAXATION_FUNCTION]] * [[:api:taxation_function_bracket | TAXATION_FUNCTION_BRACKET]] * [[:api:taxation_function_church | TAXATION_FUNCTION_CHURCH]] * [[:api:taxation_function_housing | TAXATION_FUNCTION_HOUSING]] * [[:api:taxation_function_market | TAXATION_FUNCTION_MARKET]] * [[:api:taxation_function_resource_production | TAXATION_FUNCTION_RESOURCE_PRODUCTION]] * [[:api:taxation_settings | TAXATION_SETTINGS]] * [[:api:texture | TEXTURE]] * [[:api:trading_village | TRADING_VILLAGE]] * [[:api:trading_village_list | TRADING_VILLAGE_LIST]] * [[:api:unlockable | UNLOCKABLE]] * [[:api:unlockable_edict | UNLOCKABLE_EDICT]] * [[:api:unlockable_privilege | UNLOCKABLE_PRIVILEGE]] * [[:api:unlockable_technology | UNLOCKABLE_TECHNOLOGY]] * [[:api:unlock_function | UNLOCK_FUNCTION]] * [[:api:unlock_function_building | UNLOCK_FUNCTION_BUILDING]] * [[:api:unlock_function_building_function | UNLOCK_FUNCTION_BUILDING_FUNCTION]] * [[:api:unlock_function_estate_system | UNLOCK_FUNCTION_ESTATE_SYSTEM]] * [[:api:unlock_function_system | UNLOCK_FUNCTION_SYSTEM]] * [[:api:unlock_function_taxation | UNLOCK_FUNCTION_TAXATION]] * [[:api:unlock_function_trade_route | UNLOCK_FUNCTION_TRADE_ROUTE]] * [[:api:upgrade_trade_route_mandate_type | UPGRADE_TRADE_ROUTE_MANDATE_TYPE]] * [[:api:vehicle | VEHICLE]] * [[:api:villager_status | VILLAGER_STATUS]] * [[:api:villager_status_quota | VILLAGER_STATUS_QUOTA]] * [[:api:villager_temporary_outfit_setup | VILLAGER_TEMPORARY_OUTFIT_SETUP]] * [[:api:village_event | VILLAGE_EVENT]] * [[:api:village_event_guest_invitation | VILLAGE_EVENT_GUEST_INVITATION]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:village_event_harvest_festival | VILLAGE_EVENT_HARVEST_FESTIVAL]] * [[:api:village_event_score_rewards | VILLAGE_EVENT_SCORE_REWARDS]] * [[:api:village_event_tier | VILLAGE_EVENT_TIER]] * [[:api:village_policy_data | VILLAGE_POLICY_DATA]] * [[:api:village_title | VILLAGE_TITLE]] * [[:api:village_title_list | VILLAGE_TITLE_LIST]] * [[:api:weapon | WEAPON]] * [[:api:weather_setting | WEATHER_SETTING]] * [[:api:workplace_recipe | WORKPLACE_RECIPE]] * [[:api:zone | ZONE]] ===== Component Classes ===== * [[:api:comp_abstract_buildable | COMP_ABSTRACT_BUILDABLE]] * [[:api:comp_accommodation | COMP_ACCOMMODATION]] * [[:api:comp_agent | COMP_AGENT]] * [[:api:comp_agent_need_processor | COMP_AGENT_NEED_PROCESSOR]] * [[:api:comp_bailiff_office | COMP_BAILIFF_OFFICE]] * [[:api:comp_belfry | COMP_BELFRY]] * [[:api:comp_builder_workshop | COMP_BUILDER_WORKSHOP]] * [[:api:comp_building | COMP_BUILDING]] * [[:api:comp_building_attach_node | COMP_BUILDING_ATTACH_NODE]] * [[:api:comp_building_manager | COMP_BUILDING_MANAGER]] * [[:api:comp_building_part | COMP_BUILDING_PART]] * [[:api:comp_building_zone | COMP_BUILDING_ZONE]] * [[:api:comp_character_setuper | COMP_CHARACTER_SETUPER]] * [[:api:comp_construction_steps_visual | COMP_CONSTRUCTION_STEPS_VISUAL]] * [[:api:comp_crop_field_element | COMP_CROP_FIELD_ELEMENT]] * [[:api:comp_dirt_circle | COMP_DIRT_CIRCLE]] * [[:api:comp_dirt_rectangle | COMP_DIRT_RECTANGLE]] * [[:api:comp_encampment | COMP_ENCAMPMENT]] * [[:api:comp_environment_system | COMP_ENVIRONMENT_SYSTEM]] * [[:api:comp_falling_tree | COMP_FALLING_TREE]] * [[:api:comp_farm | COMP_FARM]] * [[:api:comp_farm_livestock | COMP_FARM_LIVESTOCK]] * [[:api:comp_grounded | COMP_GROUNDED]] * [[:api:comp_guest | COMP_GUEST]] * [[:api:comp_happiness_giver | COMP_HAPPINESS_GIVER]] * [[:api:comp_healing_house | COMP_HEALING_HOUSE]] * [[:api:comp_immigration_manager | COMP_IMMIGRATION_MANAGER]] * [[:api:comp_interactive_location | COMP_INTERACTIVE_LOCATION]] * [[:api:comp_inventory | COMP_INVENTORY]] * [[:api:comp_knight_statue | COMP_KNIGHT_STATUE]] * [[:api:comp_livestock | COMP_LIVESTOCK]] * [[:api:comp_lodging | COMP_LODGING]] * [[:api:comp_main_game_loop | COMP_MAIN_GAME_LOOP]] * [[:api:comp_mandate_manager | COMP_MANDATE_MANAGER]] * [[:api:comp_mandate_office | COMP_MANDATE_OFFICE]] * [[:api:comp_market_tent | COMP_MARKET_TENT]] * [[:api:comp_particle_emitter | COMP_PARTICLE_EMITTER]] * [[:api:comp_particle_emitter_toggle | COMP_PARTICLE_EMITTER_TOGGLE]] * [[:api:comp_patrol_watchpost | COMP_PATROL_WATCHPOST]] * [[:api:comp_plantable | COMP_PLANTABLE]] * [[:api:comp_quotable | COMP_QUOTABLE]] * [[:api:comp_resource_container | COMP_RESOURCE_CONTAINER]] * [[:api:comp_resource_container_depleter | COMP_RESOURCE_CONTAINER_DEPLETER]] * [[:api:comp_resource_depot | COMP_RESOURCE_DEPOT]] * [[:api:comp_resource_generator | COMP_RESOURCE_GENERATOR]] * [[:api:comp_resource_stockpile | COMP_RESOURCE_STOCKPILE]] * [[:api:comp_resource_to_pickup | COMP_RESOURCE_TO_PICKUP]] * [[:api:comp_rigid_body | COMP_RIGID_BODY]] * [[:api:comp_self_destroy | COMP_SELF_DESTROY]] * [[:api:comp_soldier | COMP_SOLDIER]] * [[:api:comp_taxation_manager | COMP_TAXATION_MANAGER]] * [[:api:comp_tax_collectable | COMP_TAX_COLLECTABLE]] * [[:api:comp_trader | COMP_TRADER]] * [[:api:comp_tree | COMP_TREE]] * [[:api:comp_vehicle | COMP_VEHICLE]] * [[:api:comp_villager | COMP_VILLAGER]] * [[:api:comp_villager_manager | COMP_VILLAGER_MANAGER]] * [[:api:comp_visitor | COMP_VISITOR]] * [[:api:comp_warehouse_setuper | COMP_WAREHOUSE_SETUPER]] * [[:api:comp_workplace | COMP_WORKPLACE]] * [[:api:comp_workplace_forester | COMP_WORKPLACE_FORESTER]] * [[:api:comp_workplace_guard | COMP_WORKPLACE_GUARD]] * [[:api:comp_workplace_kitchen | COMP_WORKPLACE_KITCHEN]] * [[:api:comp_workplace_tax_office | COMP_WORKPLACE_TAX_OFFICE]] ===== Asset Processor Classes ===== * [[:api:building_asset_processor | BUILDING_ASSET_PROCESSOR]] ===== Behavior Tree Node Classes ===== * [[:api:add_to_inventory | ADD_TO_INVENTORY]] * [[:api:agent_node_patrol_go_to | AGENT_NODE_PATROL_GO_TO]] * [[:api:behavior_bailiff | BEHAVIOR_BAILIFF]] * [[:api:behavior_builder | BEHAVIOR_BUILDER]] * [[:api:behavior_builder_crafting | BEHAVIOR_BUILDER_CRAFTING]] * [[:api:behavior_farmer | BEHAVIOR_FARMER]] * [[:api:behavior_forester | BEHAVIOR_FORESTER]] * [[:api:behavior_gather | BEHAVIOR_GATHER]] * [[:api:behavior_guest | BEHAVIOR_GUEST]] * [[:api:behavior_leave_village | BEHAVIOR_LEAVE_VILLAGE]] * [[:api:behavior_livestock | BEHAVIOR_LIVESTOCK]] * [[:api:behavior_market_tending | BEHAVIOR_MARKET_TENDING]] * [[:api:behavior_plant | BEHAVIOR_PLANT]] * [[:api:behavior_process_house | BEHAVIOR_PROCESS_HOUSE]] * [[:api:behavior_process_house_monk | BEHAVIOR_PROCESS_HOUSE_MONK]] * [[:api:behavior_process_needs | BEHAVIOR_PROCESS_NEEDS]] * [[:api:behavior_produce_with_gather | BEHAVIOR_PRODUCE_WITH_GATHER]] * [[:api:behavior_soldier | BEHAVIOR_SOLDIER]] * [[:api:behavior_soldier_back | BEHAVIOR_SOLDIER_BACK]] * [[:api:behavior_soldier_guard | BEHAVIOR_SOLDIER_GUARD]] * [[:api:behavior_soldier_leave | BEHAVIOR_SOLDIER_LEAVE]] * [[:api:behavior_soldier_regroup | BEHAVIOR_SOLDIER_REGROUP]] * [[:api:behavior_soldier_training | BEHAVIOR_SOLDIER_TRAINING]] * [[:api:behavior_study | BEHAVIOR_STUDY]] * [[:api:behavior_tax_collection | BEHAVIOR_TAX_COLLECTION]] * [[:api:behavior_transport | BEHAVIOR_TRANSPORT]] * [[:api:behavior_transporter | BEHAVIOR_TRANSPORTER]] * [[:api:behavior_upgrade_trade_route | BEHAVIOR_UPGRADE_TRADE_ROUTE]] * [[:api:behavior_villager | BEHAVIOR_VILLAGER]] * [[:api:behavior_visitor | BEHAVIOR_VISITOR]] * [[:api:behavior_visit_building | BEHAVIOR_VISIT_BUILDING]] * [[:api:behavior_work | BEHAVIOR_WORK]] * [[:api:board_boat | BOARD_BOAT]] * [[:api:change_edict | CHANGE_EDICT]] * [[:api:change_privilege | CHANGE_PRIVILEGE]] * [[:api:check_farm_state | CHECK_FARM_STATE]] * [[:api:check_if_not_null | CHECK_IF_NOT_NULL]] * [[:api:check_if_true | CHECK_IF_TRUE]] * [[:api:complete_mandate | COMPLETE_MANDATE]] * [[:api:destroy_object | DESTROY_OBJECT]] * [[:api:disable_path_tracing | DISABLE_PATH_TRACING]] * [[:api:dock_boat | DOCK_BOAT]] * [[:api:drop_stuff_to_depot | DROP_STUFF_TO_DEPOT]] * [[:api:enable_path_tracing | ENABLE_PATH_TRACING]] * [[:api:execute_action_list_wait | EXECUTE_ACTION_LIST_WAIT]] * [[:api:execute_planned_path | EXECUTE_PLANNED_PATH]] * [[:api:fetch_next_gatherable | FETCH_NEXT_GATHERABLE]] * [[:api:fetch_next_plantable | FETCH_NEXT_PLANTABLE]] * [[:api:find_or_assign_workplace | FIND_OR_ASSIGN_WORKPLACE]] * [[:api:find_resource_for_road_paving | FIND_RESOURCE_FOR_ROAD_PAVING]] * [[:api:find_resource_for_workplace | FIND_RESOURCE_FOR_WORKPLACE]] * [[:api:finish_work_shift | FINISH_WORK_SHIFT]] * [[:api:gain_influence | GAIN_INFLUENCE]] * [[:api:gather_request | GATHER_REQUEST]] * [[:api:gather_resource | GATHER_RESOURCE]] * [[:api:generate_gathered_resources | GENERATE_GATHERED_RESOURCES]] * [[:api:give_job_xp | GIVE_JOB_XP]] * [[:api:go_to | GO_TO]] * [[:api:influence_estate | INFLUENCE_ESTATE]] * [[:api:inverter | INVERTER]] * [[:api:is_needing_resource_for_road_paving | IS_NEEDING_RESOURCE_FOR_ROAD_PAVING]] * [[:api:is_resource_ready_to_pickup | IS_RESOURCE_READY_TO_PICKUP]] * [[:api:is_workplace_available | IS_WORKPLACE_AVAILABLE]] * [[:api:is_workplace_need_resource | IS_WORKPLACE_NEED_RESOURCE]] * [[:api:look_at | LOOK_AT]] * [[:api:negotiating_trades | NEGOTIATING_TRADES]] * [[:api:node | NODE]] * [[:api:node_branch | NODE_BRANCH]] * [[:api:node_composite | NODE_COMPOSITE]] * [[:api:node_decorator | NODE_DECORATOR]] * [[:api:node_leaf | NODE_LEAF]] * [[:api:node_set_bool | NODE_SET_BOOL]] * [[:api:plant | PLANT]] * [[:api:plant_request | PLANT_REQUEST]] * [[:api:plan_path | PLAN_PATH]] * [[:api:produce_resource | PRODUCE_RESOURCE]] * [[:api:prospect | PROSPECT]] * [[:api:register_interactive_location_from_destination | REGISTER_INTERACTIVE_LOCATION_FROM_DESTINATION]] * [[:api:repeat | REPEAT]] * [[:api:repeat_until_fail | REPEAT_UNTIL_FAIL]] * [[:api:repeat_until_success | REPEAT_UNTIL_SUCCESS]] * [[:api:selector | SELECTOR]] * [[:api:sequencer | SEQUENCER]] * [[:api:setup_change_edict | SETUP_CHANGE_EDICT]] * [[:api:setup_change_privilege | SETUP_CHANGE_PRIVILEGE]] * [[:api:setup_fishing | SETUP_FISHING]] * [[:api:setup_gathering_work | SETUP_GATHERING_WORK]] * [[:api:setup_goto_workplace | SETUP_GOTO_WORKPLACE]] * [[:api:setup_growing_work | SETUP_GROWING_WORK]] * [[:api:setup_move_workplace_output | SETUP_MOVE_WORKPLACE_OUTPUT]] * [[:api:setup_planting_work | SETUP_PLANTING_WORK]] * [[:api:setup_study | SETUP_STUDY]] * [[:api:setup_traveling_for_mandate | SETUP_TRAVELING_FOR_MANDATE]] * [[:api:setup_work | SETUP_WORK]] * [[:api:setup_workplace_transport | SETUP_WORKPLACE_TRANSPORT]] * [[:api:set_activity_message | SET_ACTIVITY_MESSAGE]] * [[:api:set_agent_unavailable | SET_AGENT_UNAVAILABLE]] * [[:api:set_interactive_location_setup | SET_INTERACTIVE_LOCATION_SETUP]] * [[:api:set_object_as_destination | SET_OBJECT_AS_DESTINATION]] * [[:api:set_orientation | SET_ORIENTATION]] * [[:api:set_workplace_as_destination | SET_WORKPLACE_AS_DESTINATION]] * [[:api:start_work_shift | START_WORK_SHIFT]] * [[:api:study_blueprint | STUDY_BLUEPRINT]] * [[:api:succeeder | SUCCEEDER]] * [[:api:wait | WAIT]] * [[:api:wait_group_for_patrol | WAIT_GROUP_FOR_PATROL]] ===== Behavior Tree Data Classes ===== * [[:api:behavior_tree_data | BEHAVIOR_TREE_DATA]] * [[:api:behavior_tree_data_activity_type | BEHAVIOR_TREE_DATA_ACTIVITY_TYPE]] * [[:api:behavior_tree_data_agent | BEHAVIOR_TREE_DATA_AGENT]] * [[:api:behavior_tree_data_agent_need | BEHAVIOR_TREE_DATA_AGENT_NEED]] * [[:api:behavior_tree_data_animation_data | BEHAVIOR_TREE_DATA_ANIMATION_DATA]] * [[:api:behavior_tree_data_bool | BEHAVIOR_TREE_DATA_BOOL]] * [[:api:behavior_tree_data_building_path_type | BEHAVIOR_TREE_DATA_BUILDING_PATH_TYPE]] * [[:api:behavior_tree_data_check_farm_state | BEHAVIOR_TREE_DATA_CHECK_FARM_STATE]] * [[:api:behavior_tree_data_float | BEHAVIOR_TREE_DATA_FLOAT]] * [[:api:behavior_tree_data_gathering | BEHAVIOR_TREE_DATA_GATHERING]] * [[:api:behavior_tree_data_happiness_factor | BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR]] * [[:api:behavior_tree_data_interactive_location_purpose | BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_PURPOSE]] * [[:api:behavior_tree_data_interactive_location_setup | BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_SETUP]] * [[:api:behavior_tree_data_location | BEHAVIOR_TREE_DATA_LOCATION]] * [[:api:behavior_tree_data_loop | BEHAVIOR_TREE_DATA_LOOP]] * [[:api:behavior_tree_data_path_flag | BEHAVIOR_TREE_DATA_PATH_FLAG]] * [[:api:behavior_tree_data_plantable | BEHAVIOR_TREE_DATA_PLANTABLE]] * [[:api:behavior_tree_data_plantable_target_list | BEHAVIOR_TREE_DATA_PLANTABLE_TARGET_LIST]] * [[:api:behavior_tree_data_resource | BEHAVIOR_TREE_DATA_RESOURCE]] * [[:api:behavior_tree_data_resource_consumption | BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION]] * [[:api:behavior_tree_data_resource_fetching_activity_message | BEHAVIOR_TREE_DATA_RESOURCE_FETCHING_ACTIVITY_MESSAGE]] * [[:api:behavior_tree_data_resource_production | BEHAVIOR_TREE_DATA_RESOURCE_PRODUCTION]] * [[:api:behavior_tree_data_resource_quantity_pair | BEHAVIOR_TREE_DATA_RESOURCE_QUANTITY_PAIR]] * [[:api:behavior_tree_data_resource_transport | BEHAVIOR_TREE_DATA_RESOURCE_TRANSPORT]] * [[:api:behavior_tree_data_resource_type | BEHAVIOR_TREE_DATA_RESOURCE_TYPE]] * [[:api:behavior_tree_data_string | BEHAVIOR_TREE_DATA_STRING]] * [[:api:behavior_tree_data_vec3f | BEHAVIOR_TREE_DATA_VEC3F]] * [[:api:behavior_tree_data_void_object | BEHAVIOR_TREE_DATA_VOID_OBJECT]] * [[:api:behavior_tree_data_wait | BEHAVIOR_TREE_DATA_WAIT]] ===== Data Classes ===== * [[:api:agent_activity_message | AGENT_ACTIVITY_MESSAGE]] * [[:api:agent_activity_message_parameter | AGENT_ACTIVITY_MESSAGE_PARAMETER]] * [[:api:agent_activity_message_parameter_buildable | AGENT_ACTIVITY_MESSAGE_PARAMETER_BUILDABLE]] * [[:api:agent_activity_message_parameter_resource | AGENT_ACTIVITY_MESSAGE_PARAMETER_RESOURCE]] * [[:api:agent_profile_function | AGENT_PROFILE_FUNCTION]] * [[:api:agent_profile_function_soldier | AGENT_PROFILE_FUNCTION_SOLDIER]] * [[:api:agent_profile_function_visitor | AGENT_PROFILE_FUNCTION_VISITOR]] * [[:api:agent_profile_gender_usage_pair | AGENT_PROFILE_GENDER_USAGE_PAIR]] * [[:api:agent_profile_status_pair | AGENT_PROFILE_STATUS_PAIR]] * [[:api:assemblage_custom_set | ASSEMBLAGE_CUSTOM_SET]] * [[:api:association_job_behavior | ASSOCIATION_JOB_BEHAVIOR]] * [[:api:bailiff_instance | BAILIFF_INSTANCE]] * [[:api:bailiff_profile | BAILIFF_PROFILE]] * [[:api:behavior_tree_instance | BEHAVIOR_TREE_INSTANCE]] * [[:api:building_asset_taxation_function_pair | BUILDING_ASSET_TAXATION_FUNCTION_PAIR]] * [[:api:building_constructor | BUILDING_CONSTRUCTOR]] * [[:api:building_constructor_assemblage | BUILDING_CONSTRUCTOR_ASSEMBLAGE]] * [[:api:building_constructor_basement | BUILDING_CONSTRUCTOR_BASEMENT]] * [[:api:building_constructor_bridge | BUILDING_CONSTRUCTOR_BRIDGE]] * [[:api:building_constructor_default | BUILDING_CONSTRUCTOR_DEFAULT]] * [[:api:building_constructor_gate | BUILDING_CONSTRUCTOR_GATE]] * [[:api:building_constructor_part_switcher | BUILDING_CONSTRUCTOR_PART_SWITCHER]] * [[:api:building_constructor_random_part | BUILDING_CONSTRUCTOR_RANDOM_PART]] * [[:api:building_constructor_scaler | BUILDING_CONSTRUCTOR_SCALER]] * [[:api:building_constructor_scaler_config | BUILDING_CONSTRUCTOR_SCALER_CONFIG]] * [[:api:building_constructor_slope | BUILDING_CONSTRUCTOR_SLOPE]] * [[:api:building_constructor_wall | BUILDING_CONSTRUCTOR_WALL]] * [[:api:building_entrance_data | BUILDING_ENTRANCE_DATA]] * [[:api:building_function_stats | BUILDING_FUNCTION_STATS]] * [[:api:building_function_uint_stats | BUILDING_FUNCTION_UINT_STATS]] * [[:api:building_function_warehouse_allowed_resource_type_info | BUILDING_FUNCTION_WAREHOUSE_ALLOWED_RESOURCE_TYPE_INFO]] * [[:api:building_information | BUILDING_INFORMATION]] * [[:api:building_issue_list_entry | BUILDING_ISSUE_LIST_ENTRY]] * [[:api:building_miniature_config | BUILDING_MINIATURE_CONFIG]] * [[:api:building_part_category_config | BUILDING_PART_CATEGORY_CONFIG]] * [[:api:building_part_cost | BUILDING_PART_COST]] * [[:api:building_part_cost_pair | BUILDING_PART_COST_PAIR]] * [[:api:building_part_set | BUILDING_PART_SET]] * [[:api:building_path | BUILDING_PATH]] * [[:api:building_path_data | BUILDING_PATH_DATA]] * [[:api:building_progress | BUILDING_PROGRESS]] * [[:api:building_type_config | BUILDING_TYPE_CONFIG]] * [[:api:building_waypoint_data | BUILDING_WAYPOINT_DATA]] * [[:api:building_zone | BUILDING_ZONE]] * [[:api:building_zone_entry | BUILDING_ZONE_ENTRY]] * [[:api:character_setup | CHARACTER_SETUP]] * [[:api:character_setup_data | CHARACTER_SETUP_DATA]] * [[:api:condensed_help_item | CONDENSED_HELP_ITEM]] * [[:api:conditional_character_setup | CONDITIONAL_CHARACTER_SETUP]] * [[:api:conditional_character_setup_used_interactive_location | CONDITIONAL_CHARACTER_SETUP_USED_INTERACTIVE_LOCATION]] * [[:api:curve_float | CURVE_FLOAT]] * [[:api:curve_value | CURVE_VALUE]] * [[:api:data_house_density | DATA_HOUSE_DENSITY]] * [[:api:data_notification_on_click | DATA_NOTIFICATION_ON_CLICK]] * [[:api:data_notification_on_click_book | DATA_NOTIFICATION_ON_CLICK_BOOK]] * [[:api:data_notification_on_click_building | DATA_NOTIFICATION_ON_CLICK_BUILDING]] * [[:api:data_notification_on_click_mandate_window | DATA_NOTIFICATION_ON_CLICK_MANDATE_WINDOW]] * [[:api:data_notification_on_click_progression | DATA_NOTIFICATION_ON_CLICK_PROGRESSION]] * [[:api:data_villager_status_need_list_pair | DATA_VILLAGER_STATUS_NEED_LIST_PAIR]] * [[:api:data_wall_crenelation | DATA_WALL_CRENELATION]] * [[:api:data_wall_procedural_mesh | DATA_WALL_PROCEDURAL_MESH]] * [[:api:data_wall_segment | DATA_WALL_SEGMENT]] * [[:api:deceased_villager_data | DECEASED_VILLAGER_DATA]] * [[:api:delayed_quest | DELAYED_QUEST]] * [[:api:desirability_level_item | DESIRABILITY_LEVEL_ITEM]] * [[:api:desirability_modifier_item | DESIRABILITY_MODIFIER_ITEM]] * [[:api:entertainer_performance_setup | ENTERTAINER_PERFORMANCE_SETUP]] * [[:api:entertainment_type_icon_pair | ENTERTAINMENT_TYPE_ICON_PAIR]] * [[:api:estate_mandate_pair | ESTATE_MANDATE_PAIR]] * [[:api:estate_quantity_pair | ESTATE_QUANTITY_PAIR]] * [[:api:estate_string_association | ESTATE_STRING_ASSOCIATION]] * [[:api:event_callback | EVENT_CALLBACK]] * [[:api:event_callback_simple_panel | EVENT_CALLBACK_SIMPLE_PANEL]] * [[:api:event_callback_trigger_event | EVENT_CALLBACK_TRIGGER_EVENT]] * [[:api:event_choice | EVENT_CHOICE]] * [[:api:event_choice_mandate_state_pair | EVENT_CHOICE_MANDATE_STATE_PAIR]] * [[:api:extracted_resource_config | EXTRACTED_RESOURCE_CONFIG]] * [[:api:farm_size_feedback_config | FARM_SIZE_FEEDBACK_CONFIG]] * [[:api:float_value_pair | FLOAT_VALUE_PAIR]] * [[:api:fortification_parameters | FORTIFICATION_PARAMETERS]] * [[:api:game_action | GAME_ACTION]] * [[:api:game_action_add_event | GAME_ACTION_ADD_EVENT]] * [[:api:game_action_add_mandate_type | GAME_ACTION_ADD_MANDATE_TYPE]] * [[:api:game_action_add_taxation | GAME_ACTION_ADD_TAXATION]] * [[:api:game_action_add_trade_route | GAME_ACTION_ADD_TRADE_ROUTE]] * [[:api:game_action_apply_game_rule | GAME_ACTION_APPLY_GAME_RULE]] * [[:api:game_action_apply_happiness_factor | GAME_ACTION_APPLY_HAPPINESS_FACTOR]] * [[:api:game_action_audio | GAME_ACTION_AUDIO]] * [[:api:game_action_change_weather | GAME_ACTION_CHANGE_WEATHER]] * [[:api:game_action_conditional_action_list | GAME_ACTION_CONDITIONAL_ACTION_LIST]] * [[:api:game_action_delay_mandate | GAME_ACTION_DELAY_MANDATE]] * [[:api:game_action_deliver_resource | GAME_ACTION_DELIVER_RESOURCE]] * [[:api:game_action_dice_roller | GAME_ACTION_DICE_ROLLER]] * [[:api:game_action_dice_roller_boolean_outcome | GAME_ACTION_DICE_ROLLER_BOOLEAN_OUTCOME]] * [[:api:game_action_dice_roller_estate_option | GAME_ACTION_DICE_ROLLER_ESTATE_OPTION]] * [[:api:game_action_dice_roller_influence | GAME_ACTION_DICE_ROLLER_INFLUENCE]] * [[:api:game_action_dice_roller_percentage | GAME_ACTION_DICE_ROLLER_PERCENTAGE]] * [[:api:game_action_dice_roller_percentage_option | GAME_ACTION_DICE_ROLLER_PERCENTAGE_OPTION]] * [[:api:game_action_execute_action_by_game_step | GAME_ACTION_EXECUTE_ACTION_BY_GAME_STEP]] * [[:api:game_action_generate_reward | GAME_ACTION_GENERATE_REWARD]] * [[:api:game_action_give_blueprint | GAME_ACTION_GIVE_BLUEPRINT]] * [[:api:game_action_give_influence | GAME_ACTION_GIVE_INFLUENCE]] * [[:api:game_action_give_quest | GAME_ACTION_GIVE_QUEST]] * [[:api:game_action_give_random_resource | GAME_ACTION_GIVE_RANDOM_RESOURCE]] * [[:api:game_action_give_resource_list | GAME_ACTION_GIVE_RESOURCE_LIST]] * [[:api:game_action_give_resource_list_per_villager_status | GAME_ACTION_GIVE_RESOURCE_LIST_PER_VILLAGER_STATUS]] * [[:api:game_action_give_reward | GAME_ACTION_GIVE_REWARD]] * [[:api:game_action_give_territory | GAME_ACTION_GIVE_TERRITORY]] * [[:api:game_action_ignore | GAME_ACTION_IGNORE]] * [[:api:game_action_immigrate | GAME_ACTION_IMMIGRATE]] * [[:api:game_action_kick_unemployed_villagers | GAME_ACTION_KICK_UNEMPLOYED_VILLAGERS]] * [[:api:game_action_military_campaign_action | GAME_ACTION_MILITARY_CAMPAIGN_ACTION]] * [[:api:game_action_pause_recurring_event | GAME_ACTION_PAUSE_RECURRING_EVENT]] * [[:api:game_action_random_action | GAME_ACTION_RANDOM_ACTION]] * [[:api:game_action_remove_mandate_type | GAME_ACTION_REMOVE_MANDATE_TYPE]] * [[:api:game_action_remove_taxation | GAME_ACTION_REMOVE_TAXATION]] * [[:api:game_action_remove_trade_route | GAME_ACTION_REMOVE_TRADE_ROUTE]] * [[:api:game_action_resume_recurring_event | GAME_ACTION_RESUME_RECURRING_EVENT]] * [[:api:game_action_set_village_level | GAME_ACTION_SET_VILLAGE_LEVEL]] * [[:api:game_action_show_narrative_panel | GAME_ACTION_SHOW_NARRATIVE_PANEL]] * [[:api:game_action_show_notification | GAME_ACTION_SHOW_NOTIFICATION]] * [[:api:game_action_show_outcome_panel | GAME_ACTION_SHOW_OUTCOME_PANEL]] * [[:api:game_action_snooze_recuring_event | GAME_ACTION_SNOOZE_RECURING_EVENT]] * [[:api:game_action_stub | GAME_ACTION_STUB]] * [[:api:game_action_trigger_event_callback | GAME_ACTION_TRIGGER_EVENT_CALLBACK]] * [[:api:game_action_trigger_immigration_wave | GAME_ACTION_TRIGGER_IMMIGRATION_WAVE]] * [[:api:game_action_trigger_important_help | GAME_ACTION_TRIGGER_IMPORTANT_HELP]] * [[:api:game_action_trigger_military_campaign | GAME_ACTION_TRIGGER_MILITARY_CAMPAIGN]] * [[:api:game_action_unlock_building_list | GAME_ACTION_UNLOCK_BUILDING_LIST]] * [[:api:game_action_unlock_edict | GAME_ACTION_UNLOCK_EDICT]] * [[:api:game_action_unlock_edict_slot | GAME_ACTION_UNLOCK_EDICT_SLOT]] * [[:api:game_action_unlock_privilege | GAME_ACTION_UNLOCK_PRIVILEGE]] * [[:api:game_action_unlock_privilege_slot | GAME_ACTION_UNLOCK_PRIVILEGE_SLOT]] * [[:api:game_action_unlock_system | GAME_ACTION_UNLOCK_SYSTEM]] * [[:api:game_action_unlock_unlockable | GAME_ACTION_UNLOCK_UNLOCKABLE]] * [[:api:game_action_unlock_workplace_recipe | GAME_ACTION_UNLOCK_WORKPLACE_RECIPE]] * [[:api:game_action_upgrade_trade_route | GAME_ACTION_UPGRADE_TRADE_ROUTE]] * [[:api:game_action_use_influence | GAME_ACTION_USE_INFLUENCE]] * [[:api:game_action_visit | GAME_ACTION_VISIT]] * [[:api:game_condition | GAME_CONDITION]] * [[:api:game_condition_above_surroundings | GAME_CONDITION_ABOVE_SURROUNDINGS]] * [[:api:game_condition_accumulate_in_storage | GAME_CONDITION_ACCUMULATE_IN_STORAGE]] * [[:api:game_condition_agent_killed | GAME_CONDITION_AGENT_KILLED]] * [[:api:game_condition_assign_job_to_all_villagers | GAME_CONDITION_ASSIGN_JOB_TO_ALL_VILLAGERS]] * [[:api:game_condition_assign_trade_resource | GAME_CONDITION_ASSIGN_TRADE_RESOURCE]] * [[:api:game_condition_available_villager_for_promotion | GAME_CONDITION_AVAILABLE_VILLAGER_FOR_PROMOTION]] * [[:api:game_condition_building | GAME_CONDITION_BUILDING]] * [[:api:game_condition_building_available | GAME_CONDITION_BUILDING_AVAILABLE]] * [[:api:game_condition_building_built | GAME_CONDITION_BUILDING_BUILT]] * [[:api:game_condition_building_function_assigned | GAME_CONDITION_BUILDING_FUNCTION_ASSIGNED]] * [[:api:game_condition_building_inventory | GAME_CONDITION_BUILDING_INVENTORY]] * [[:api:game_condition_building_in_layer | GAME_CONDITION_BUILDING_IN_LAYER]] * [[:api:game_condition_building_not_built | GAME_CONDITION_BUILDING_NOT_BUILT]] * [[:api:game_condition_building_part_count | GAME_CONDITION_BUILDING_PART_COUNT]] * [[:api:game_condition_building_part_in_layer | GAME_CONDITION_BUILDING_PART_IN_LAYER]] * [[:api:game_condition_building_reachable | GAME_CONDITION_BUILDING_REACHABLE]] * [[:api:game_condition_building_splendor_amount_reached | GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED]] * [[:api:game_condition_building_worker_capacity | GAME_CONDITION_BUILDING_WORKER_CAPACITY]] * [[:api:game_condition_company_formed | GAME_CONDITION_COMPANY_FORMED]] * [[:api:game_condition_company_strength_attained | GAME_CONDITION_COMPANY_STRENGTH_ATTAINED]] * [[:api:game_condition_construction_steps_completed | GAME_CONDITION_CONSTRUCTION_STEPS_COMPLETED]] * [[:api:game_condition_day_count | GAME_CONDITION_DAY_COUNT]] * [[:api:game_condition_decorative_part_count | GAME_CONDITION_DECORATIVE_PART_COUNT]] * [[:api:game_condition_edict_activated | GAME_CONDITION_EDICT_ACTIVATED]] * [[:api:game_condition_enclosed_area | GAME_CONDITION_ENCLOSED_AREA]] * [[:api:game_condition_enclosed_area_size | GAME_CONDITION_ENCLOSED_AREA_SIZE]] * [[:api:game_condition_execute_action_list | GAME_CONDITION_EXECUTE_ACTION_LIST]] * [[:api:game_condition_far_from_other_buildings | GAME_CONDITION_FAR_FROM_OTHER_BUILDINGS]] * [[:api:game_condition_fill_guest_requirements | GAME_CONDITION_FILL_GUEST_REQUIREMENTS]] * [[:api:game_condition_forest_surrounded | GAME_CONDITION_FOREST_SURROUNDED]] * [[:api:game_condition_game_flag | GAME_CONDITION_GAME_FLAG]] * [[:api:game_condition_game_step_condition_list | GAME_CONDITION_GAME_STEP_CONDITION_LIST]] * [[:api:game_condition_global_recipe_unlocked | GAME_CONDITION_GLOBAL_RECIPE_UNLOCKED]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:game_condition_harvest_festival_drink_selected | GAME_CONDITION_HARVEST_FESTIVAL_DRINK_SELECTED]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:game_condition_harvest_festival_meal_selected | GAME_CONDITION_HARVEST_FESTIVAL_MEAL_SELECTED]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:game_condition_harvest_festival_meal_unlocked | GAME_CONDITION_HARVEST_FESTIVAL_MEAL_UNLOCKED]] * [[:api:game_condition_has_zone | GAME_CONDITION_HAS_ZONE]] * [[:api:game_condition_house_has_house_of_density_and_quality | GAME_CONDITION_HOUSE_HAS_HOUSE_OF_DENSITY_AND_QUALITY]] * [[:api:game_condition_influence_amount_reached | GAME_CONDITION_INFLUENCE_AMOUNT_REACHED]] * [[:api:game_condition_inside_zone | GAME_CONDITION_INSIDE_ZONE]] * [[:api:game_condition_in_layer | GAME_CONDITION_IN_LAYER]] * [[:api:game_condition_job_status_required | GAME_CONDITION_JOB_STATUS_REQUIRED]] * [[:api:game_condition_lodging_opened | GAME_CONDITION_LODGING_OPENED]] * [[:api:game_condition_mandate_state | GAME_CONDITION_MANDATE_STATE]] * [[:api:game_condition_maximum_coin_capacity | GAME_CONDITION_MAXIMUM_COIN_CAPACITY]] * [[:api:game_condition_military_campaign_completed | GAME_CONDITION_MILITARY_CAMPAIGN_COMPLETED]] * [[:api:game_condition_military_campaign_ongoing | GAME_CONDITION_MILITARY_CAMPAIGN_ONGOING]] * [[:api:game_condition_military_company_behavior | GAME_CONDITION_MILITARY_COMPANY_BEHAVIOR]] * [[:api:game_condition_multiple_condition | GAME_CONDITION_MULTIPLE_CONDITION]] * [[:api:game_condition_non_decorative_part_count | GAME_CONDITION_NON_DECORATIVE_PART_COUNT]] * [[:api:game_condition_part_of_building | GAME_CONDITION_PART_OF_BUILDING]] * [[:api:game_condition_population_count | GAME_CONDITION_POPULATION_COUNT]] * [[:api:game_condition_privilege_activated | GAME_CONDITION_PRIVILEGE_ACTIVATED]] * [[:api:game_condition_probability | GAME_CONDITION_PROBABILITY]] * [[:api:game_condition_quest_state | GAME_CONDITION_QUEST_STATE]] * [[:api:game_condition_resource_list_produced | GAME_CONDITION_RESOURCE_LIST_PRODUCED]] * [[:api:game_condition_resource_produced | GAME_CONDITION_RESOURCE_PRODUCED]] * [[:api:game_condition_resource_produced_for_need | GAME_CONDITION_RESOURCE_PRODUCED_FOR_NEED]] * [[:api:game_condition_resource_quantity_number | GAME_CONDITION_RESOURCE_QUANTITY_NUMBER]] * [[:api:game_condition_resource_unlocked | GAME_CONDITION_RESOURCE_UNLOCKED]] * [[:api:game_condition_ressource_assigned | GAME_CONDITION_RESSOURCE_ASSIGNED]] * [[:api:game_condition_revenue | GAME_CONDITION_REVENUE]] * [[:api:game_condition_score | GAME_CONDITION_SCORE]] * [[:api:game_condition_splendor_change | GAME_CONDITION_SPLENDOR_CHANGE]] * [[:api:game_condition_splendor_reached | GAME_CONDITION_SPLENDOR_REACHED]] * [[:api:game_condition_survive_bad_weather | GAME_CONDITION_SURVIVE_BAD_WEATHER]] * [[:api:game_condition_tax_activated | GAME_CONDITION_TAX_ACTIVATED]] * [[:api:game_condition_tax_meter_changed | GAME_CONDITION_TAX_METER_CHANGED]] * [[:api:game_condition_territory_bought | GAME_CONDITION_TERRITORY_BOUGHT]] * [[:api:game_condition_tier_unlocked | GAME_CONDITION_TIER_UNLOCKED]] * [[:api:game_condition_trade_amount | GAME_CONDITION_TRADE_AMOUNT]] * [[:api:game_condition_trade_resource_quantity | GAME_CONDITION_TRADE_RESOURCE_QUANTITY]] * [[:api:game_condition_trade_route_level | GAME_CONDITION_TRADE_ROUTE_LEVEL]] * [[:api:game_condition_trade_route_ready_to_be_upgraded | GAME_CONDITION_TRADE_ROUTE_READY_TO_BE_UPGRADED]] * [[:api:game_condition_unlockable_bought | GAME_CONDITION_UNLOCKABLE_BOUGHT]] * [[:api:game_condition_unlock_function_unlocked | GAME_CONDITION_UNLOCK_FUNCTION_UNLOCKED]] * [[:api:game_condition_unlock_trade_route | GAME_CONDITION_UNLOCK_TRADE_ROUTE]] * [[:api:game_condition_villager_happiness_count | GAME_CONDITION_VILLAGER_HAPPINESS_COUNT]] * [[:api:game_condition_villager_happiness_global | GAME_CONDITION_VILLAGER_HAPPINESS_GLOBAL]] * [[:api:game_condition_villager_need_filled | GAME_CONDITION_VILLAGER_NEED_FILLED]] * [[:api:game_condition_villager_promoted | GAME_CONDITION_VILLAGER_PROMOTED]] * [[:api:game_condition_villager_status_reached | GAME_CONDITION_VILLAGER_STATUS_REACHED]] * [[:api:game_condition_village_event_entertainer_selected | GAME_CONDITION_VILLAGE_EVENT_ENTERTAINER_SELECTED]] * [[:dlc:agriculture|{{assets:dlc:agriculture.png?16x16|DLC agriculture}}]][[:api:game_condition_village_event_need_filled | GAME_CONDITION_VILLAGE_EVENT_NEED_FILLED]] * [[:api:game_condition_visit | GAME_CONDITION_VISIT]] * [[:api:game_condition_wall_size | GAME_CONDITION_WALL_SIZE]] * [[:api:game_condition_worker_assigned | GAME_CONDITION_WORKER_ASSIGNED]] * [[:api:game_condition_workplace_recipe_yield | GAME_CONDITION_WORKPLACE_RECIPE_YIELD]] * [[:api:game_condition_wounded_count | GAME_CONDITION_WOUNDED_COUNT]] * [[:api:game_rule_modifier | GAME_RULE_MODIFIER]] * [[:api:game_rule_modifier_agent_happiness | GAME_RULE_MODIFIER_AGENT_HAPPINESS]] * [[:api:game_rule_modifier_always_happy | GAME_RULE_MODIFIER_ALWAYS_HAPPY]] * [[:api:game_rule_modifier_apply_action | GAME_RULE_MODIFIER_APPLY_ACTION]] * [[:api:game_rule_modifier_block_trade_route | GAME_RULE_MODIFIER_BLOCK_TRADE_ROUTE]] * [[:api:game_rule_modifier_buildable_as_point_of_interest | GAME_RULE_MODIFIER_BUILDABLE_AS_POINT_OF_INTEREST]] * [[:api:game_rule_modifier_building_beautification | GAME_RULE_MODIFIER_BUILDING_BEAUTIFICATION]] * [[:api:game_rule_modifier_building_maintenance_cost | GAME_RULE_MODIFIER_BUILDING_MAINTENANCE_COST]] * [[:api:game_rule_modifier_building_splendor | GAME_RULE_MODIFIER_BUILDING_SPLENDOR]] * [[:api:game_rule_modifier_concurring_taxes_bonus | GAME_RULE_MODIFIER_CONCURRING_TAXES_BONUS]] * [[:api:game_rule_modifier_conditional_game_rule | GAME_RULE_MODIFIER_CONDITIONAL_GAME_RULE]] * [[:api:game_rule_modifier_construction_refund | GAME_RULE_MODIFIER_CONSTRUCTION_REFUND]] * [[:api:game_rule_modifier_crop_yields | GAME_RULE_MODIFIER_CROP_YIELDS]] * [[:api:game_rule_modifier_descriptor | GAME_RULE_MODIFIER_DESCRIPTOR]] * [[:api:game_rule_modifier_descriptor_buildable | GAME_RULE_MODIFIER_DESCRIPTOR_BUILDABLE]] * [[:api:game_rule_modifier_descriptor_edict | GAME_RULE_MODIFIER_DESCRIPTOR_EDICT]] * [[:api:game_rule_modifier_descriptor_event | GAME_RULE_MODIFIER_DESCRIPTOR_EVENT]] * [[:api:game_rule_modifier_descriptor_house_move | GAME_RULE_MODIFIER_DESCRIPTOR_HOUSE_MOVE]] * [[:api:game_rule_modifier_descriptor_job_status | GAME_RULE_MODIFIER_DESCRIPTOR_JOB_STATUS]] * [[:api:game_rule_modifier_descriptor_need_type | GAME_RULE_MODIFIER_DESCRIPTOR_NEED_TYPE]] * [[:api:game_rule_modifier_descriptor_privilege | GAME_RULE_MODIFIER_DESCRIPTOR_PRIVILEGE]] * [[:api:game_rule_modifier_descriptor_status | GAME_RULE_MODIFIER_DESCRIPTOR_STATUS]] * [[:api:game_rule_modifier_descriptor_string | GAME_RULE_MODIFIER_DESCRIPTOR_STRING]] * [[:api:game_rule_modifier_descriptor_unlockable | GAME_RULE_MODIFIER_DESCRIPTOR_UNLOCKABLE]] * [[:api:game_rule_modifier_disallow_optional_events | GAME_RULE_MODIFIER_DISALLOW_OPTIONAL_EVENTS]] * [[:api:game_rule_modifier_estate_building_maintenance_cost | GAME_RULE_MODIFIER_ESTATE_BUILDING_MAINTENANCE_COST]] * [[:api:game_rule_modifier_estate_default_influence | GAME_RULE_MODIFIER_ESTATE_DEFAULT_INFLUENCE]] * [[:api:game_rule_modifier_estate_influence | GAME_RULE_MODIFIER_ESTATE_INFLUENCE]] * [[:api:game_rule_modifier_estate_splendor_impact | GAME_RULE_MODIFIER_ESTATE_SPLENDOR_IMPACT]] * [[:api:game_rule_modifier_farm_resource_production | GAME_RULE_MODIFIER_FARM_RESOURCE_PRODUCTION]] * [[:api:game_rule_modifier_free_territory | GAME_RULE_MODIFIER_FREE_TERRITORY]] * [[:api:game_rule_modifier_happiness | GAME_RULE_MODIFIER_HAPPINESS]] * [[:api:game_rule_modifier_immigration_ignore_factor | GAME_RULE_MODIFIER_IMMIGRATION_IGNORE_FACTOR]] * [[:api:game_rule_modifier_immigration_rate | GAME_RULE_MODIFIER_IMMIGRATION_RATE]] * [[:api:game_rule_modifier_improve_area_desirability | GAME_RULE_MODIFIER_IMPROVE_AREA_DESIRABILITY]] * [[:api:game_rule_modifier_infinite_gold_coins | GAME_RULE_MODIFIER_INFINITE_GOLD_COINS]] * [[:api:game_rule_modifier_instant_build | GAME_RULE_MODIFIER_INSTANT_BUILD]] * [[:api:game_rule_modifier_invincible_army | GAME_RULE_MODIFIER_INVINCIBLE_ARMY]] * [[:api:game_rule_modifier_job_learning_speed | GAME_RULE_MODIFIER_JOB_LEARNING_SPEED]] * [[:api:game_rule_modifier_job_status | GAME_RULE_MODIFIER_JOB_STATUS]] * [[:api:game_rule_modifier_mandate_cost | GAME_RULE_MODIFIER_MANDATE_COST]] * [[:api:game_rule_modifier_mandate_time | GAME_RULE_MODIFIER_MANDATE_TIME]] * [[:api:game_rule_modifier_military_misssion_impairment_chance | GAME_RULE_MODIFIER_MILITARY_MISSSION_IMPAIRMENT_CHANCE]] * [[:api:game_rule_modifier_military_training | GAME_RULE_MODIFIER_MILITARY_TRAINING]] * [[:api:game_rule_modifier_minimum_happiness_for_leaving | GAME_RULE_MODIFIER_MINIMUM_HAPPINESS_FOR_LEAVING]] * [[:api:game_rule_modifier_natural_resources_regrowth_duration | GAME_RULE_MODIFIER_NATURAL_RESOURCES_REGROWTH_DURATION]] * [[:api:game_rule_modifier_need_permanently_filled | GAME_RULE_MODIFIER_NEED_PERMANENTLY_FILLED]] * [[:api:game_rule_modifier_need_type_deplete_rate | GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE]] * [[:api:game_rule_modifier_override_villager_happiness | GAME_RULE_MODIFIER_OVERRIDE_VILLAGER_HAPPINESS]] * [[:api:game_rule_modifier_production_cycle_duration_multiplier | GAME_RULE_MODIFIER_PRODUCTION_CYCLE_DURATION_MULTIPLIER]] * [[:api:game_rule_modifier_prospect_all_mineral_deposit | GAME_RULE_MODIFIER_PROSPECT_ALL_MINERAL_DEPOSIT]] * [[:api:game_rule_modifier_residential_max_tax_revenue | GAME_RULE_MODIFIER_RESIDENTIAL_MAX_TAX_REVENUE]] * [[:api:game_rule_modifier_resource_depot_capacity | GAME_RULE_MODIFIER_RESOURCE_DEPOT_CAPACITY]] * [[:api:game_rule_modifier_scale_event_influence_reward_amount | GAME_RULE_MODIFIER_SCALE_EVENT_INFLUENCE_REWARD_AMOUNT]] * [[:api:game_rule_modifier_scale_event_resource_reward_amount | GAME_RULE_MODIFIER_SCALE_EVENT_RESOURCE_REWARD_AMOUNT]] * [[:api:game_rule_modifier_soldier_recovery_speed | GAME_RULE_MODIFIER_SOLDIER_RECOVERY_SPEED]] * [[:api:game_rule_modifier_soldier_strength_from_happiness | GAME_RULE_MODIFIER_SOLDIER_STRENGTH_FROM_HAPPINESS]] * [[:api:game_rule_modifier_taxation_cumulation_bonus | GAME_RULE_MODIFIER_TAXATION_CUMULATION_BONUS]] * [[:api:game_rule_modifier_taxation_housing_happiness_factor_multiplier | GAME_RULE_MODIFIER_TAXATION_HOUSING_HAPPINESS_FACTOR_MULTIPLIER]] * [[:api:game_rule_modifier_territory_upkeep | GAME_RULE_MODIFIER_TERRITORY_UPKEEP]] * [[:api:game_rule_modifier_trader_visit_delay_multiplier | GAME_RULE_MODIFIER_TRADER_VISIT_DELAY_MULTIPLIER]] * [[:api:game_rule_modifier_trade_bonus | GAME_RULE_MODIFIER_TRADE_BONUS]] * [[:api:game_rule_modifier_trade_completed_influence | GAME_RULE_MODIFIER_TRADE_COMPLETED_INFLUENCE]] * [[:api:game_rule_modifier_trade_resource_price_bonus | GAME_RULE_MODIFIER_TRADE_RESOURCE_PRICE_BONUS]] * [[:api:game_rule_modifier_trade_scaling_factor | GAME_RULE_MODIFIER_TRADE_SCALING_FACTOR]] * [[:api:game_rule_modifier_unlimited_small_mineral_deposit | GAME_RULE_MODIFIER_UNLIMITED_SMALL_MINERAL_DEPOSIT]] * [[:api:game_rule_modifier_unlock_all_territories | GAME_RULE_MODIFIER_UNLOCK_ALL_TERRITORIES]] * [[:api:game_rule_modifier_unlock_all_unlockables | GAME_RULE_MODIFIER_UNLOCK_ALL_UNLOCKABLES]] * [[:api:game_rule_modifier_unlock_and_upgrade_trade_route | GAME_RULE_MODIFIER_UNLOCK_AND_UPGRADE_TRADE_ROUTE]] * [[:api:game_rule_modifier_upkeep_building_parts | GAME_RULE_MODIFIER_UPKEEP_BUILDING_PARTS]] * [[:api:game_rule_modifier_villager_happiness | GAME_RULE_MODIFIER_VILLAGER_HAPPINESS]] * [[:api:game_rule_modifier_workplace_recipe | GAME_RULE_MODIFIER_WORKPLACE_RECIPE]] * [[:api:game_step_action_list_pair | GAME_STEP_ACTION_LIST_PAIR]] * [[:api:game_step_condition_list_pair | GAME_STEP_CONDITION_LIST_PAIR]] * [[:api:gate_snapping_settings | GATE_SNAPPING_SETTINGS]] * [[:api:gradient | GRADIENT]] * [[:api:gradient_alpha_value | GRADIENT_ALPHA_VALUE]] * [[:api:gradient_color_value | GRADIENT_COLOR_VALUE]] * [[:api:guest_hosting_mission_setup | GUEST_HOSTING_MISSION_SETUP]] * [[:api:guest_invitation_rewards | GUEST_INVITATION_REWARDS]] * [[:api:guest_quantity_pair | GUEST_QUANTITY_PAIR]] * [[:api:haircut | HAIRCUT]] * [[:api:hand_object | HAND_OBJECT]] * [[:api:help_category | HELP_CATEGORY]] * [[:api:help_instance | HELP_INSTANCE]] * [[:api:help_topic | HELP_TOPIC]] * [[:api:heraldry | HERALDRY]] * [[:api:heraldry_config | HERALDRY_CONFIG]] * [[:api:hosting_mission_feedback | HOSTING_MISSION_FEEDBACK]] * [[:api:hosting_mission_feedback_happiness_pair | HOSTING_MISSION_FEEDBACK_HAPPINESS_PAIR]] * [[:api:house_density_patrol_parameters | HOUSE_DENSITY_PATROL_PARAMETERS]] * [[:api:house_status | HOUSE_STATUS]] * [[:api:immigration_probability_setting | IMMIGRATION_PROBABILITY_SETTING]] * [[:api:incoming_reserved_resource_list | INCOMING_RESERVED_RESOURCE_LIST]] * [[:api:inst_taxation_collect_info | INST_TAXATION_COLLECT_INFO]] * [[:api:inst_taxation_collect_info_building | INST_TAXATION_COLLECT_INFO_BUILDING]] * [[:api:inst_taxation_function | INST_TAXATION_FUNCTION]] * [[:api:inst_taxation_function_bracket | INST_TAXATION_FUNCTION_BRACKET]] * [[:api:inst_unlockable_cost | INST_UNLOCKABLE_COST]] * [[:api:job_instance | JOB_INSTANCE]] * [[:api:job_progression_element | JOB_PROGRESSION_ELEMENT]] * [[:api:mandate | MANDATE]] * [[:api:map_density_prefab_config | MAP_DENSITY_PREFAB_CONFIG]] * [[:api:map_density_spawn_info | MAP_DENSITY_SPAWN_INFO]] * [[:api:map_spawn_info | MAP_SPAWN_INFO]] * [[:api:map_village_path | MAP_VILLAGE_PATH]] * [[:api:masterpiece_effect_condition | MASTERPIECE_EFFECT_CONDITION]] * [[:api:material_set | MATERIAL_SET]] * [[:api:military_campaign_duration_string_range | MILITARY_CAMPAIGN_DURATION_STRING_RANGE]] * [[:api:military_campaign_instance | MILITARY_CAMPAIGN_INSTANCE]] * [[:api:military_campaign_probability | MILITARY_CAMPAIGN_PROBABILITY]] * [[:api:military_campaign_step | MILITARY_CAMPAIGN_STEP]] * [[:api:military_campaign_success_range | MILITARY_CAMPAIGN_SUCCESS_RANGE]] * [[:api:military_mission | MILITARY_MISSION]] * [[:api:military_mission_company_slot | MILITARY_MISSION_COMPANY_SLOT]] * [[:api:military_mission_cycle | MILITARY_MISSION_CYCLE]] * [[:api:mineral_category | MINERAL_CATEGORY]] * [[:api:mineral_type_data | MINERAL_TYPE_DATA]] * [[:api:monument_required_part_pair | MONUMENT_REQUIRED_PART_PAIR]] * [[:api:number_rule_modifier_list_pair | NUMBER_RULE_MODIFIER_LIST_PAIR]] * [[:api:numeric_range_game_step | NUMERIC_RANGE_GAME_STEP]] * [[:api:outcome_panel_extra_gui | OUTCOME_PANEL_EXTRA_GUI]] * [[:api:outcome_panel_extra_gui_military | OUTCOME_PANEL_EXTRA_GUI_MILITARY]] * [[:api:outgoing_reserved_resource_list | OUTGOING_RESERVED_RESOURCE_LIST]] * [[:api:particle_burst_data | PARTICLE_BURST_DATA]] * [[:api:particle_default_visual | PARTICLE_DEFAULT_VISUAL]] * [[:api:particle_emiter_animator_trigger | PARTICLE_EMITER_ANIMATOR_TRIGGER]] * [[:api:particle_emitter_shape | PARTICLE_EMITTER_SHAPE]] * [[:api:particle_emitter_shape_box | PARTICLE_EMITTER_SHAPE_BOX]] * [[:api:particle_emitter_shape_cone | PARTICLE_EMITTER_SHAPE_CONE]] * [[:api:particle_emitter_shape_cylinder | PARTICLE_EMITTER_SHAPE_CYLINDER]] * [[:api:particle_emitter_shape_sphere | PARTICLE_EMITTER_SHAPE_SPHERE]] * [[:api:particle_float3_value | PARTICLE_FLOAT3_VALUE]] * [[:api:particle_float3_value_constant | PARTICLE_FLOAT3_VALUE_CONSTANT]] * [[:api:particle_float3_value_constant_random | PARTICLE_FLOAT3_VALUE_CONSTANT_RANDOM]] * [[:api:particle_float3_value_curve | PARTICLE_FLOAT3_VALUE_CURVE]] * [[:api:particle_float3_value_curve_random | PARTICLE_FLOAT3_VALUE_CURVE_RANDOM]] * [[:api:particle_no_visual | PARTICLE_NO_VISUAL]] * [[:api:particle_object_visual | PARTICLE_OBJECT_VISUAL]] * [[:api:particle_sub_emitter_data | PARTICLE_SUB_EMITTER_DATA]] * [[:api:particle_visual | PARTICLE_VISUAL]] * [[:api:part_probability | PART_PROBABILITY]] * [[:api:probability_bonus | PROBABILITY_BONUS]] * [[:api:probability_bonus_estate | PROBABILITY_BONUS_ESTATE]] * [[:api:probability_bonus_job_level | PROBABILITY_BONUS_JOB_LEVEL]] * [[:api:procedural_color | PROCEDURAL_COLOR]] * [[:api:procedural_float | PROCEDURAL_FLOAT]] * [[:api:procedural_integer | PROCEDURAL_INTEGER]] * [[:api:procedural_orientation | PROCEDURAL_ORIENTATION]] * [[:api:procedural_vector2 | PROCEDURAL_VECTOR2]] * [[:api:procedural_vector3 | PROCEDURAL_VECTOR3]] * [[:api:progress_unlock_building_function | PROGRESS_UNLOCK_BUILDING_FUNCTION]] * [[:api:progress_unlock_building_part | PROGRESS_UNLOCK_BUILDING_PART]] * [[:api:progress_unlock_estate_decoration | PROGRESS_UNLOCK_ESTATE_DECORATION]] * [[:api:quest_reward_probability | QUEST_REWARD_PROBABILITY]] * [[:api:quest_reward_quality_setup | QUEST_REWARD_QUALITY_SETUP]] * [[:api:reserved_resource_element | RESERVED_RESOURCE_ELEMENT]] * [[:api:resource_collection_production_cycle | RESOURCE_COLLECTION_PRODUCTION_CYCLE]] * [[:api:resource_collection_production_info | RESOURCE_COLLECTION_PRODUCTION_INFO]] * [[:api:resource_collection_value | RESOURCE_COLLECTION_VALUE]] * [[:api:resource_fetching_activity_message | RESOURCE_FETCHING_ACTIVITY_MESSAGE]] * [[:api:resource_float_quantity_pair | RESOURCE_FLOAT_QUANTITY_PAIR]] * [[:api:resource_quantity_pair | RESOURCE_QUANTITY_PAIR]] * [[:api:resource_removal | RESOURCE_REMOVAL]] * [[:api:resource_type_float_pair | RESOURCE_TYPE_FLOAT_PAIR]] * [[:api:score_tracker | SCORE_TRACKER]] * [[:api:score_tracker_beautification | SCORE_TRACKER_BEAUTIFICATION]] * [[:api:score_tracker_villager_status_instance | SCORE_TRACKER_VILLAGER_STATUS_INSTANCE]] * [[:api:score_tracker_wealth | SCORE_TRACKER_WEALTH]] * [[:api:splendor_range | SPLENDOR_RANGE]] * [[:api:string_float_pair | STRING_FLOAT_PAIR]] * [[:api:string_float_pair_list | STRING_FLOAT_PAIR_LIST]] * [[:api:string_pair | STRING_PAIR]] * [[:api:string_uint_pair | STRING_UINT_PAIR]] * [[:api:string_uint_pair_list | STRING_UINT_PAIR_LIST]] * [[:api:taxation_bracket | TAXATION_BRACKET]] * [[:api:taxation_per_house_status | TAXATION_PER_HOUSE_STATUS]] * [[:api:taxation_per_villager_status | TAXATION_PER_VILLAGER_STATUS]] * [[:api:time_system | TIME_SYSTEM]] * [[:api:unlockable_cost | UNLOCKABLE_COST]] * [[:api:unlockable_mandate | UNLOCKABLE_MANDATE]] * [[:api:unlock_function_instance | UNLOCK_FUNCTION_INSTANCE]] * [[:api:vehicle_animation | VEHICLE_ANIMATION]] * [[:api:villager_assign_workplace_function | VILLAGER_ASSIGN_WORKPLACE_FUNCTION]] * [[:api:villager_assign_workplace_function_auto_assign_job | VILLAGER_ASSIGN_WORKPLACE_FUNCTION_AUTO_ASSIGN_JOB]] * [[:api:villager_assign_workplace_function_default | VILLAGER_ASSIGN_WORKPLACE_FUNCTION_DEFAULT]] * [[:api:villager_assign_workplace_manual_assign | VILLAGER_ASSIGN_WORKPLACE_MANUAL_ASSIGN]] * [[:api:villager_status_gender_usage_pair | VILLAGER_STATUS_GENDER_USAGE_PAIR]] * [[:api:villager_status_quantity_pair | VILLAGER_STATUS_QUANTITY_PAIR]] * [[:api:villager_status_ratio | VILLAGER_STATUS_RATIO]] * [[:api:villager_status_resource_list_pair | VILLAGER_STATUS_RESOURCE_LIST_PAIR]] * [[:api:villager_status_score_value | VILLAGER_STATUS_SCORE_VALUE]] * [[:api:villager_status_wage | VILLAGER_STATUS_WAGE]] * [[:api:villager_value_pair | VILLAGER_VALUE_PAIR]] * [[:api:warehouse_slot_setup | WAREHOUSE_SLOT_SETUP]] * [[:api:warehouse_slot_setup_element | WAREHOUSE_SLOT_SETUP_ELEMENT]] * [[:api:weighted_list_element_prefab | WEIGHTED_LIST_ELEMENT_PREFAB]] * [[:api:weighted_list_prefab | WEIGHTED_LIST_PREFAB]] * [[:api:work_agent_activity_message | WORK_AGENT_ACTIVITY_MESSAGE]] ===== Data Structures ===== * [[:api:line | LINE]] * [[:api:physics_ray_result | PHYSICS_RAY_RESULT]] * [[:api:color | color]] * [[:api:matrix | matrix]] * [[:api:polygon | polygon]] * [[:api:quaternion | quaternion]] * [[:api:vec2d | vec2d]] * [[:api:vec2f | vec2f]] * [[:api:vec2i | vec2i]] * [[:api:vec3d | vec3d]] * [[:api:vec3f | vec3f]] * [[:api:vec3i | vec3i]] ===== Enumerations ===== * [[:api:activity_type | ACTIVITY_TYPE]] * [[:api:agent_animation_state | AGENT_ANIMATION_STATE]] * [[:api:agent_issue | AGENT_ISSUE]] * [[:api:agent_work_activity_message_parameters | AGENT_WORK_ACTIVITY_MESSAGE_PARAMETERS]] * [[:api:attach_node_orientation_type | ATTACH_NODE_ORIENTATION_TYPE]] * [[:api:attach_node_type | ATTACH_NODE_TYPE]] * [[:api:beautification_category | BEAUTIFICATION_CATEGORY]] * [[:api:behavior_tree_node_result | BEHAVIOR_TREE_NODE_RESULT]] * [[:api:budget_category | BUDGET_CATEGORY]] * [[:api:building_part_type | BUILDING_PART_TYPE]] * [[:api:building_path_random_shape | BUILDING_PATH_RANDOM_SHAPE]] * [[:api:building_path_type | BUILDING_PATH_TYPE]] * [[:api:building_preview_type | BUILDING_PREVIEW_TYPE]] * [[:api:building_status | BUILDING_STATUS]] * [[:api:building_type | BUILDING_TYPE]] * [[:api:building_zone_type | BUILDING_ZONE_TYPE]] * [[:api:button_state | BUTTON_STATE]] * [[:api:character_attach_slot | CHARACTER_ATTACH_SLOT]] * [[:api:character_part | CHARACTER_PART]] * [[:api:character_setup_priority | CHARACTER_SETUP_PRIORITY]] * [[:api:comparison_operator | COMPARISON_OPERATOR]] * [[:api:construction_step_mode | CONSTRUCTION_STEP_MODE]] * [[:api:desirability_effect_type | DESIRABILITY_EFFECT_TYPE]] * [[:api:desirability_level | DESIRABILITY_LEVEL]] * [[:api:easing | EASING]] * [[:api:entertainment_type | ENTERTAINMENT_TYPE]] * [[:api:estate_value_type | ESTATE_VALUE_TYPE]] * [[:api:execute_action_list_mandate_state | EXECUTE_ACTION_LIST_MANDATE_STATE]] * [[:api:farm_state | FARM_STATE]] * [[:api:fortification_type | FORTIFICATION_TYPE]] * [[:api:gameplay_system_name | GAMEPLAY_SYSTEM_NAME]] * [[:api:game_condition_on_met_action | GAME_CONDITION_ON_MET_ACTION]] * [[:api:game_condition_state | GAME_CONDITION_STATE]] * [[:api:game_condition_villager_need_filled_villager_count_type | GAME_CONDITION_VILLAGER_NEED_FILLED_VILLAGER_COUNT_TYPE]] * [[:api:game_element_state | GAME_ELEMENT_STATE]] * [[:api:game_state_flag | GAME_STATE_FLAG]] * [[:api:game_step | GAME_STEP]] * [[:api:gender | GENDER]] * [[:api:gender_usage | GENDER_USAGE]] * [[:api:gender_usage_text | GENDER_USAGE_TEXT]] * [[:api:ground_orientation_type | GROUND_ORIENTATION_TYPE]] * [[:api:house_density | HOUSE_DENSITY]] * [[:api:house_quality | HOUSE_QUALITY]] * [[:api:image_asset_type | IMAGE_ASSET_TYPE]] * [[:api:immigration_probability | IMMIGRATION_PROBABILITY]] * [[:api:interactive_location_privacy | INTERACTIVE_LOCATION_PRIVACY]] * [[:api:interactive_location_purpose | INTERACTIVE_LOCATION_PURPOSE]] * [[:api:lua_input_output_mode | LUA_INPUT_OUTPUT_MODE]] * [[:api:mandate_show_narrative_panel_choice | MANDATE_SHOW_NARRATIVE_PANEL_CHOICE]] * [[:api:mandate_state | MANDATE_STATE]] * [[:api:material_render_mode | MATERIAL_RENDER_MODE]] * [[:api:military_campaign_state | MILITARY_CAMPAIGN_STATE]] * [[:api:mineral_deposit_state | MINERAL_DEPOSIT_STATE]] * [[:api:navmesh_lock_category | NAVMESH_LOCK_CATEGORY]] * [[:api:notification_type | NOTIFICATION_TYPE]] * [[:api:object_flag | OBJECT_FLAG]] * [[:api:outcome_panel_result | OUTCOME_PANEL_RESULT]] * [[:api:particle_billboard_behavior | PARTICLE_BILLBOARD_BEHAVIOR]] * [[:api:particle_quality | PARTICLE_QUALITY]] * [[:api:particle_space | PARTICLE_SPACE]] * [[:api:particle_sub_system_type | PARTICLE_SUB_SYSTEM_TYPE]] * [[:api:particle_time_scale_type | PARTICLE_TIME_SCALE_TYPE]] * [[:api:path_flag | PATH_FLAG]] * [[:api:procedural_value_type | PROCEDURAL_VALUE_TYPE]] * [[:api:quest_state | QUEST_STATE]] * [[:api:resource_collection_usage | RESOURCE_COLLECTION_USAGE]] * [[:api:resource_depot_description_parameters | RESOURCE_DEPOT_DESCRIPTION_PARAMETERS]] * [[:api:resource_fetching_activity_message_parameters | RESOURCE_FETCHING_ACTIVITY_MESSAGE_PARAMETERS]] * [[:api:resource_layout_type | RESOURCE_LAYOUT_TYPE]] * [[:api:resource_location_type | RESOURCE_LOCATION_TYPE]] * [[:api:resource_stockpile_visual_mode | RESOURCE_STOCKPILE_VISUAL_MODE]] * [[:api:resource_type | RESOURCE_TYPE]] * [[:api:soldier_training_state | SOLDIER_TRAINING_STATE]] * [[:api:terrain_static_layer_zone_type | TERRAIN_STATIC_LAYER_ZONE_TYPE]] * [[:api:texture_filter | TEXTURE_FILTER]] * [[:api:texture_swizzle | TEXTURE_SWIZZLE]] * [[:api:texture_wrap | TEXTURE_WRAP]] * [[:api:time_system_type | TIME_SYSTEM_TYPE]] * [[:api:tool_hand | TOOL_HAND]] * [[:api:trade_amount_type | TRADE_AMOUNT_TYPE]] * [[:api:trade_bonus_type | TRADE_BONUS_TYPE]] * [[:api:trade_state | TRADE_STATE]] * [[:api:trade_type | TRADE_TYPE]] * [[:api:villager_behavior_state | VILLAGER_BEHAVIOR_STATE]] * [[:api:village_event_state | VILLAGE_EVENT_STATE]] * [[:api:wall_contour_type | WALL_CONTOUR_TYPE]] * [[:api:workplace_status | WORKPLACE_STATUS]] * [[:api:world_gui_info_type | WORLD_GUI_INFO_TYPE]] * [[:api:zoning_category | ZONING_CATEGORY]]